Player Matchup

Ares
Ares
Evo-Nymus
Ares
Level 124
God Stats
1W - 0L
1,934 SR
Queue Stats
92W - 65L
1,601 Elo+
Party 2
Izanami
Izanami
Im_his_egirl
Izanami
Level 17
God Stats
10W - 2L
1,733 SR
Queue Stats
44W - 26L
1,687 Elo+
Party 2
Hercules
Hercules
MilkyJs
Hercules
Level 7
God Stats
2W - 0L
1,728 SR
Queue Stats
15W - 14L
1,606 Elo+
Solo
Rama
Rama
Plz Eat My ahh
Rama
Level 14
God Stats
1W - 1L
1,189 SR
Queue Stats
24W - 9L
1,746 Elo+
Party 2
Tiamat
Tiamat
mecha_cortaa
Tiamat
Level 26
God Stats
8W - 6L
1,592 SR
Queue Stats
128W - 84L
1,673 Elo+
Solo
Team Averages
Level 38
1,635 SR
1,663 Elo+

VS

Team Averages
Level 15
1,470 SR
1,604 Elo+
Zhong Kui
Zhong Kui
BLACKBEARDFU
Zhong Kui
Level 7
God Stats
2W - 3L
1,455 SR
Queue Stats
17W - 8L
1,621 Elo+
Solo
Chernobog
Chernobog
HinatasSlave
Chernobog
Level 7
God Stats
1W - 2L
1,494 SR
Queue Stats
27W - 28L
1,505 Elo+
Party 1
Bellona
Bellona
L_Crunk97
Bellona
Level 27
God Stats
0W - 1L
1,527 SR
Queue Stats
6W - 6L
1,710 Elo+
Solo
Yemoja
Yemoja
MiBodyDifferent
Yemoja
Level 18
God Stats
7W - 7L
1,617 SR
Queue Stats
44W - 43L
1,597 Elo+
Party 1
Chang'e
Chang'e
kityGirl_gamer69
Chang'e
Level 15
God Stats
0W - 2L
1,257 SR
Queue Stats
15W - 18L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 5 / 5
9,546
502
5,343
17,280
8,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Im_his_egirl
Izanami
19
7 / 1 / 4
12,421
654
9,446
17,013
6,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
MilkyJs
Hercules
18
4 / 1 / 2
11,687
615
8,993
20,082
12,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
9 / 6 / 2
12,250
645
16,344
15,918
6,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
20
8 / 2 / 6
13,534
712
15,320
12,882
9,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BLACKBEARDFU
Zhong Kui
10
0 / 8 / 3
7,138
376
6,789
14,508
7,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
HinatasSlave
Chernobog
7
1 / 4 / 2
6,151
324
2,563
7,998
1,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Bellona
L_Crunk97
Bellona
16
4 / 5 / 3
10,347
545
14,075
19,965
15,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 3 / 2
7,434
391
6,536
9,349
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
6 / 8 / 1
8,993
473
10,728
16,470
5,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
28
Kills
15
15
Deaths
28
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BLACKBEARDFU
Zhong Kui
0
8
3
0.19
W
Ares
0
5
5
0.5
L
Chernobog
HinatasSlave
Chernobog
1
4
2
0.5
W
Izanami
Im_his_egirl
Izanami
7
1
4
9
L
Bellona
L_Crunk97
Bellona
4
5
3
1.1
L
4
3
2
1.67
W
Hercules
MilkyJs
Hercules
4
1
2
5
W
9
6
2
1.67
L
6
8
1
0.81
W
Tiamat
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,446
Damage
40,691
83,175
Taken
68,290
43,393
Mitigated
33,879
29,329
Healing
11,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BLACKBEARDFU
Zhong Kui
6,789
1,749
0
2,172
14,508
7,216
0
4,613
9,749
32,233
0
W
Ares
5,343
612
0
1,955
17,280
8,531
847
6,333
10,879
18,625
0
L
Chernobog
HinatasSlave
Chernobog
2,563
1,332
0
1,240
7,998
1,833
0
1,242
6,756
0
16,921
W
Izanami
Im_his_egirl
Izanami
9,446
6,761
0
8,526
17,013
6,488
3,918
2,386
14,591
0
109,079
L
Bellona
L_Crunk97
Bellona
14,075
5,506
0
2,048
19,965
15,225
0
6,861
12,908
0
47,466
L
6,536
1,377
283
445
9,349
4,083
0
1,877
7,394
17,539
1,031
W
Hercules
MilkyJs
Hercules
8,993
1,850
0
7,930
20,082
12,579
1,003
4,541
15,487
0
75,559
W
16,344
13,021
0
5,734
15,918
6,151
2,342
4,303
11,607
0
83,725
L
10,728
1,125
1,734
3,784
16,470
5,522
0
5,520
10,820
38,331
0
W
Tiamat
15,320
2,142
0
5,184
12,882
9,644
3,312
5,737
6,889
101,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,438
Gold Earned
40,063
680
Minions Killed
291
0
Camps Cleared
0
1,682,317
Distance Traveled
1,156,518
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,138
376
81
4
0
213,817
0
W
Ares
9,546
502
24
1
0
368,872
0
L
Chernobog
6,151
324
20
1
0
134,950
2
W
Izanami
12,421
654
168
9
0
338,285
3
L
Bellona
10,347
545
100
5
0
286,699
1
L
Yemoja
7,434
391
23
1
0
223,117
0
W
Hercules
11,687
615
158
8
0
366,603
1
W
Rama
12,250
645
126
7
0
302,753
2
L
Chang'e
8,993
473
67
4
0
297,935
2
W
Tiamat
13,534
712
204
11
0
305,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role