Player Matchup

Scylla
Scylla
Gold II
JWDxCerberus
Scylla
Gold II
Level 104
God Stats
15W - 8L
1,647 SR
Queue Stats
66W - 57L
1,569 MMR
Party 2
Athena
Athena
Gold V
LSD_Lucky_o_O
Athena
Gold V
Level 82
God Stats
14W - 18L
1,631 SR
Queue Stats
131W - 166L
1,464 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
richmud
Cu Chulainn
Platinum II
Level 126
God Stats
25W - 25L
1,496 SR
Queue Stats
202W - 220L
1,846 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 104
1,591 SR
1,626 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 137
1,257 SR
1,424 MMR
Baron Samedi
Baron Samedi
Bronze III
Acél
Baron Samedi
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,465 MMR
Solo
Agni
Agni
Silver I
Bin_Die_Zahnfee_
Agni
Silver I
Level 145
God Stats
1W - 2L
1,266 SR
Queue Stats
248W - 313L
1,404 MMR
Party 1
Hercules
Hercules
Gold V
Krusaki_Itchigo
Hercules
Gold V
Level 144
God Stats
8W - 18L
1,005 SR
Queue Stats
273W - 339L
1,404 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
13 / 2 / 12
12,751
850
14,947
8,201
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 3 / 16
10,405
694
5,697
21,902
17,852
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
richmud
Cu Chulainn
14
10 / 2 / 12
11,869
791
16,019
16,450
17,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AphroditeChaacThothTiamat

VS

Bans
SobekNoxKumbhakarnaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Acél
Baron Samedi
13
1 / 10 / 4
9,479
632
8,945
14,413
8,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 9 / 1
10,634
709
8,860
13,716
4,320
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
12
2 / 6 / 3
10,416
694
10,022
14,966
10,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
25
Kills
7
7
Deaths
25
40
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Acél
Baron Samedi
1
10
4
0.3
L
4
9
1
0.5
W
Scylla
13
2
12
9.5
L
Hercules
2
6
3
0.58
W
2
3
16
3.33
W
Cu Chulainn
richmud
Cu Chulainn
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,663
Damage
27,827
46,553
Taken
43,095
38,236
Mitigated
23,516
11,285
Healing
9,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Acél
Baron Samedi
8,945
518
1,139
2,297
14,413
8,343
0
7,050
7,363
28,173
0
L
8,860
1,042
0
2,821
13,716
4,320
0
7,271
6,445
36,933
0
W
Scylla
14,947
1,238
0
2,642
8,201
3,114
1,175
4,028
3,996
51,419
0
L
Hercules
10,022
2,319
699
2,439
14,966
10,853
0
6,435
8,531
0
32,834
W
5,697
1,327
1,807
3,326
21,902
17,852
419
7,260
14,413
30,552
0
W
Cu Chulainn
richmud
Cu Chulainn
16,019
3,913
0
3,510
16,450
17,270
1,259
5,902
10,251
0
53,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,025
Gold Earned
30,529
162
Minions Killed
137
0
Camps Cleared
0
928,684
Distance Traveled
725,396
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,479
632
30
2
0
221,748
3
L
Agni
10,634
709
58
4
0
222,391
4
W
Scylla
12,751
850
71
5
0
272,429
2
L
Hercules
10,416
694
49
3
0
281,257
2
W
Athena
10,405
694
39
3
0
329,201
3
W
Cu Chulainn
11,869
791
52
3
0
327,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role