Player Matchup

Awilix
Awilix
Diamond IV
Deformed Grape
Awilix
Diamond IV
Level 160
God Stats
12W - 6L
1,937 SR
Queue Stats
83W - 66L
2,115 MMR
Party 2
Agni
Agni
Masters
Fteriotis
Agni
Masters
Level 66
God Stats
19W - 11L
1,733 SR
Queue Stats
239W - 221L
2,130 MMR
Solo
Bacchus
Bacchus
Diamond IV
Master S C L
Bacchus
Diamond IV
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
83W - 66L
2,115 MMR
Party 2
Ratatoskr
Ratatoskr
Masters
NxahNxah
Ratatoskr
Masters
Level 127
God Stats
6W - 6L
1,741 SR
Queue Stats
533W - 532L
2,296 MMR
Solo
Anhur
Anhur
Masters
Rowdy LC
Anhur
Masters
Level 160
God Stats
13W - 11L
1,631 SR
Queue Stats
458W - 407L
2,767 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,708 SR
2,284 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 107
1,615 SR
1,924 MMR
Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum II
Genbushin
Artio
Platinum II
Level 144
God Stats
47W - 23L
1,980 SR
Queue Stats
93W - 75L
2,212 MMR
Solo
Thor
Thor
Diamond II
Isuzuu
Thor
Diamond II
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Diamond II
Réply
Ullr
Diamond II
Level 65
God Stats
1W - 2L
1,329 SR
Queue Stats
139W - 125L
2,428 MMR
Party 1
Hun Batz
Hun Batz
Diamond V
smamog
Hun Batz
Diamond V
Level 137
God Stats
0W - 3L
1,766 SR
Queue Stats
234W - 211L
1,980 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 11
12,264
584
13,771
14,758
8,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
19
7 / 0 / 3
12,754
607
14,183
8,993
3,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Master S C L
Bacchus
14
1 / 2 / 8
10,678
508
6,389
13,866
12,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ratatoskr
NxahNxah
Ratatoskr
20
4 / 2 / 6
13,543
645
11,119
19,684
15,015
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
Rowdy LC
Anhur
20
3 / 1 / 5
13,591
647
13,381
13,115
5,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
TiamatSetAthenaGuan YuTsukuyomi

VS

Bans
AphroditeGebKhepriSobekYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
0 / 3 / 2
9,366
446
10,077
13,807
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
Genbushin
Artio
12
0 / 6 / 1
8,102
386
4,734
22,451
14,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
Isuzuu
Thor
19
2 / 4 / 1
11,538
549
10,407
14,198
10,478
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Ullr
Réply
Ullr
17
0 / 2 / 0
10,081
480
6,228
15,214
4,836
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
smamog
Hun Batz
17
2 / 4 / 0
9,886
471
4,965
15,406
5,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
19
Kills
4
5
Deaths
19
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
2
0.33
W
4
0
11
9.5
W
Agni
7
0
3
8.5
L
Artio
Genbushin
Artio
0
6
1
0.08
L
Thor
Isuzuu
Thor
2
4
1
0.63
W
Bacchus
Master S C L
Bacchus
1
2
8
2.5
W
Ratatoskr
NxahNxah
Ratatoskr
4
2
6
3.5
W
Anhur
Rowdy LC
Anhur
3
1
5
5.5
L
Ullr
Réply
Ullr
0
2
0
0
L
Hun Batz
smamog
Hun Batz
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,843
Damage
36,411
70,416
Taken
81,076
45,030
Mitigated
39,031
30,578
Healing
18,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
10,077
208
1,113
4,144
13,807
4,022
0
6,060
7,747
70,467
0
W
13,771
5,934
0
6,055
14,758
8,283
2,445
3,245
11,383
0
102,949
W
Agni
14,183
837
0
3,555
8,993
3,696
2,768
3,009
5,796
98,665
0
L
Artio
Genbushin
Artio
4,734
93
881
4,027
22,451
14,058
0
8,586
13,865
15,165
0
L
Thor
Isuzuu
Thor
10,407
2,654
0
3,258
14,198
10,478
1,008
697
13,501
0
92,621
W
Bacchus
Master S C L
Bacchus
6,389
818
0
4,040
13,866
12,525
473
3,385
10,313
22,416
0
W
Ratatoskr
NxahNxah
Ratatoskr
11,119
2,122
0
9,337
19,684
15,015
1,522
2,775
16,287
0
84,712
W
Anhur
Rowdy LC
Anhur
13,381
8,744
0
7,591
13,115
5,511
3,683
2,068
10,963
0
112,049
L
Ullr
Réply
Ullr
6,228
2,390
0
222
15,214
4,836
0
2,835
12,379
0
80,170
L
Hun Batz
smamog
Hun Batz
4,965
1,108
0
4,704
15,406
5,637
0
2,394
13,012
0
91,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,830
Gold Earned
48,973
674
Minions Killed
667
0
Camps Cleared
0
2,272,295
Distance Traveled
1,985,598
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,366
446
155
7
0
400,976
4
W
Awilix
12,264
584
136
6
0
519,662
3
W
Agni
12,754
607
179
9
0
447,572
5
L
Artio
8,102
386
37
2
0
413,364
10
L
Thor
11,538
549
174
8
0
380,549
2
W
Bacchus
10,678
508
17
1
0
433,614
9
W
Ratatoskr
13,543
645
163
8
0
485,221
8
W
Anhur
13,591
647
179
9
0
386,226
4
L
Ullr
10,081
480
155
7
0
388,343
2
L
Hun Batz
9,886
471
146
7
0
402,366
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role