Player Matchup

Danzaburou
Danzaburou
DeLongas21
Danzaburou
Level 22
God Stats
5W - 7L
1,663 SR
Queue Stats
27W - 16L
1,548 Elo+
Solo
Ra
Ra
G0lfv1p
Ra
Level 7
God Stats
1W - 1L
1,643 SR
Queue Stats
9W - 6L
1,531 Elo+
Solo
Set
Set
Riccierii
Set
Level 28
God Stats
1W - 1L
1,298 SR
Queue Stats
28W - 42L
1,360 Elo+
Solo
Artemis
Artemis
lobo_bom_br
Artemis
Level 5
God Stats
0W - 2L
1,284 SR
Queue Stats
2W - 8L
1,473 Elo+
Solo
Yemoja
Yemoja
pedrohdias
Yemoja
Level 29
God Stats
5W - 5L
1,478 SR
Queue Stats
290W - 272L
1,530 Elo+
Solo
Team Averages
Level 18
1,473 SR
1,488 Elo+

VS

Team Averages
Level 15
1,427 SR
1,377 Elo+
Neith
Neith
Connection0Lost
Neith
Level 4
God Stats
2W - 2L
1,273 SR
Queue Stats
2W - 3L
1,141 Elo+
Solo
Sun Wukong
Sun Wukong
Corumo
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 127L
1,516 Elo+
Solo
Anubis
Anubis
Fyrmoty
Anubis
Level 24
God Stats
33W - 14L
1,628 SR
Queue Stats
44W - 33L
1,460 Elo+
Solo
Fenrir
Fenrir
YagoRJ1992
Fenrir
Level 16
God Stats
1W - 1L
1,232 SR
Queue Stats
15W - 34L
1,266 Elo+
Solo
Yemoja
Yemoja
benhart21
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeLongas21
Danzaburou
18
6 / 7 / 4
13,826
922
32,305
20,616
7,334
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
6 / 12 / 4
14,905
994
18,708
26,378
11,559
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 17 / 6
12,816
854
13,959
32,755
15,593
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
lobo_bom_br
Artemis
19
1 / 9 / 6
13,071
871
8,557
27,044
20,186
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
pedrohdias
Yemoja
19
0 / 4 / 8
13,800
920
9,433
26,381
27,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 8 / 13
13,812
921
20,610
17,875
8,328
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Corumo
Sun Wukong
20
13 / 0 / 26
17,763
1,184
39,952
26,016
36,919
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
Fyrmoty
Anubis
20
31 / 2 / 13
20,366
1,358
61,500
22,236
12,327
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
YagoRJ1992
Fenrir
18
1 / 3 / 4
12,256
817
451
11,573
5,236
Yemoja
benhart21
Yemoja
20
2 / 3 / 17
15,079
1,005
5,144
14,780
19,843
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
122
15
Kills
49
49
Deaths
16
28
Assists
73
Player
Kills
Deaths
Assists
KDA
W
2
8
13
1.06
W
Sun Wukong
Corumo
Sun Wukong
13
0
26
26
L
Danzaburou
DeLongas21
Danzaburou
6
7
4
1.14
W
Anubis
Fyrmoty
Anubis
31
2
13
18.75
L
6
12
4
0.67
L
2
17
6
0.29
W
Fenrir
YagoRJ1992
Fenrir
1
3
4
1
W
Yemoja
benhart21
Yemoja
2
3
17
3.5
L
Artemis
lobo_bom_br
Artemis
1
9
6
0.44
L
Yemoja
pedrohdias
Yemoja
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,962
Damage
127,657
133,174
Taken
92,480
81,903
Mitigated
82,653
23,681
Healing
23,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,610
11,138
0
2,635
17,875
8,328
0
4,220
13,655
0
47,849
W
Sun Wukong
Corumo
Sun Wukong
39,952
6,194
0
2,199
26,016
36,919
0
9,097
16,919
9,802
54,412
L
Danzaburou
DeLongas21
Danzaburou
32,305
18,121
0
2,901
20,616
7,334
0
10,235
10,381
0
52,830
W
Anubis
Fyrmoty
Anubis
61,500
995
1,683
13,610
22,236
12,327
0
5,633
16,603
90,770
0
L
18,708
2,736
2,277
4,155
26,378
11,559
0
16,109
10,269
81,251
0
L
13,959
6,811
0
1,140
32,755
15,593
0
14,829
17,926
0
29,885
W
Fenrir
YagoRJ1992
Fenrir
451
254
0
66
11,573
5,236
0
4,288
7,285
0
5,935
W
Yemoja
benhart21
Yemoja
5,144
656
1,450
1,794
14,780
19,843
0
5,118
9,662
18,604
0
L
Artemis
lobo_bom_br
Artemis
8,557
2,157
609
1,024
27,044
20,186
0
14,123
12,741
251
20,030
L
Yemoja
pedrohdias
Yemoja
9,433
1,956
8,035
3,540
26,381
27,231
0
17,938
8,259
21,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,418
Gold Earned
79,276
254
Minions Killed
212
4
Camps Cleared
11
1,254,007
Distance Traveled
1,246,922
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,812
921
47
3
3
256,415
1
W
Sun Wukong
17,763
1,184
58
4
2
333,290
0
L
Danzaburou
13,826
922
37
2
2
270,379
0
W
Anubis
20,366
1,358
71
5
4
280,610
1
L
Ra
14,905
994
166
11
0
258,848
2
L
Set
12,816
854
13
1
1
269,137
0
W
Fenrir
12,256
817
11
1
0
188,294
1
W
Yemoja
15,079
1,005
25
2
2
188,313
0
L
Artemis
13,071
871
22
1
1
178,646
2
L
Yemoja
13,800
920
16
1
0
276,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role