Player Matchup

Medusa
Medusa
Wave88
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
csecs
Bacchus
Level 123
God Stats
5W - 2L
1,952 SR
Queue Stats
64W - 41L
1,645 Elo+
Solo
Cernunnos
Cernunnos
dagetheevil010
Cernunnos
Level 47
God Stats
2W - 0L
1,707 SR
Queue Stats
11W - 7L
1,463 Elo+
Solo
Team Averages
Level 86
1,720 SR
1,536 Elo+

VS

Team Averages
Level 48
1,622 SR
1,394 Elo+
Fenrir
Fenrir
BartBart619
Fenrir
Level 32
God Stats
1W - 2L
1,806 SR
Queue Stats
333W - 382L
1,425 Elo+
Party 1
Apollo
Apollo
jordyBU
Apollo
Level 75
God Stats
16W - 12L
1,559 SR
Queue Stats
313W - 413L
1,397 Elo+
Party 1
Discordia
Discordia
olegadro
Discordia
Level 36
God Stats
12W - 11L
1,500 SR
Queue Stats
66W - 76L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Wave88
Medusa
12
9 / 4 / 3
8,939
894
7,390
10,081
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
csecs
Bacchus
11
3 / 2 / 5
8,090
809
5,560
9,494
7,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
dagetheevil010
Cernunnos
11
2 / 1 / 10
7,736
774
6,454
7,570
2,597
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 6 / 4
7,162
716
4,675
8,732
5,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
jordyBU
Apollo
10
4 / 7 / 1
7,658
766
9,642
11,300
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
olegadro
Discordia
11
1 / 1 / 6
7,310
731
7,394
4,298
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
14
Kills
7
7
Deaths
14
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
6
4
0.67
W
Medusa
Wave88
Medusa
9
4
3
2.63
W
Bacchus
csecs
Bacchus
3
2
5
2.75
W
Cernunnos
dagetheevil010
Cernunnos
2
1
10
7
L
Apollo
jordyBU
Apollo
4
7
1
0.64
L
Discordia
olegadro
Discordia
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,404
Damage
21,711
27,145
Taken
24,330
13,320
Mitigated
10,220
2,760
Healing
2,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,675
650
0
864
8,732
5,023
0
2,145
6,587
0
14,335
W
Medusa
Wave88
Medusa
7,390
3,889
0
1,454
10,081
3,456
0
3,908
6,173
0
30,220
W
Bacchus
csecs
Bacchus
5,560
480
836
400
9,494
7,267
0
1,728
7,766
17,588
0
W
Cernunnos
dagetheevil010
Cernunnos
6,454
4,104
0
70
7,570
2,597
250
1,787
5,783
0
20,154
L
Apollo
jordyBU
Apollo
9,642
4,655
202
1,202
11,300
3,840
0
2,598
8,702
0
27,412
L
Discordia
olegadro
Discordia
7,394
212
0
0
4,298
1,357
0
845
3,453
26,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,765
Gold Earned
22,130
101
Minions Killed
92
0
Camps Cleared
0
546,359
Distance Traveled
513,430
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,162
716
18
2
0
170,348
0
W
Medusa
8,939
894
48
5
0
165,037
4
W
Bacchus
8,090
809
20
2
0
199,108
2
W
Cernunnos
7,736
774
33
3
0
182,214
1
L
Apollo
7,658
766
38
4
0
162,623
0
L
Discordia
7,310
731
36
4
0
180,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role