Player Matchup

Kumbhakarna
Kumbhakarna
Bafometz
Kumbhakarna
Level 152
God Stats
10W - 8L
1,542 SR
Queue Stats
101W - 97L
1,602 Elo+
Solo
Arachne
Arachne
IRapaI
Arachne
Level 124
God Stats
2W - 5L
1,621 SR
Queue Stats
147W - 163L
1,613 Elo+
Solo
Rama
Rama
Zygaso
Rama
Level 89
God Stats
3W - 3L
1,231 SR
Queue Stats
307W - 292L
1,587 Elo+
Solo
Nu Wa
Nu Wa
elmacko97
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
guest248
Tiamat
Level 108
God Stats
40W - 30L
1,622 SR
Queue Stats
112W - 110L
1,561 Elo+
Solo
Team Averages
Level 116
1,503 SR
1,573 Elo+

VS

Team Averages
Level 137
1,616 SR
1,603 Elo+
Agni
Agni
AcquittalBurden
Agni
Level 160
God Stats
2W - 3L
1,629 SR
Queue Stats
283W - 276L
1,598 Elo+
Solo
Cabrakan
Cabrakan
BARZİNİ
Cabrakan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
IamKelevra
King Arthur
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 187L
1,639 Elo+
Solo
Gilgamesh
Gilgamesh
JohnBorn
Gilgamesh
Level 142
God Stats
12W - 11L
1,710 SR
Queue Stats
86W - 58L
1,633 Elo+
Solo
Anhur
Anhur
Nightmared
Anhur
Level 88
God Stats
11W - 7L
1,741 SR
Queue Stats
172W - 143L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bafometz
Kumbhakarna
14
3 / 2 / 10
8,981
528
5,775
15,170
10,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
IRapaI
Arachne
17
8 / 4 / 3
10,268
604
8,773
16,281
6,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
Zygaso
Rama
17
6 / 1 / 5
10,721
631
12,095
11,787
3,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
elmacko97
Nu Wa
15
1 / 4 / 6
9,147
538
9,195
9,755
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
guest248
Tiamat
20
6 / 0 / 2
11,783
693
20,027
8,965
10,621
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 2
8,740
514
8,050
11,420
4,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
BARZİNİ
Cabrakan
12
2 / 7 / 4
8,088
476
6,958
17,457
13,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
IamKelevra
King Arthur
14
0 / 5 / 0
8,314
489
4,892
23,702
10,047
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
JohnBorn
Gilgamesh
15
3 / 2 / 3
9,113
536
10,285
14,207
6,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
15
2 / 4 / 0
9,188
540
8,181
12,369
3,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
24
Kills
11
11
Deaths
24
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
Cabrakan
BARZİNİ
Cabrakan
2
7
4
0.57
W
Kumbhakarna
Bafometz
Kumbhakarna
3
2
10
4
W
Arachne
IRapaI
Arachne
8
4
3
2.38
L
King Arthur
IamKelevra
King Arthur
0
5
0
0
L
Gilgamesh
JohnBorn
Gilgamesh
3
2
3
2.25
L
Anhur
2
4
0
0.5
W
Rama
Zygaso
Rama
6
1
5
8.5
W
Nu Wa
elmacko97
Nu Wa
1
4
6
1
W
Tiamat
guest248
Tiamat
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,865
Damage
38,366
61,958
Taken
79,155
34,393
Mitigated
38,368
21,101
Healing
20,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,050
272
0
1,559
11,420
4,066
0
5,084
6,164
57,821
0
L
Cabrakan
BARZİNİ
Cabrakan
6,958
1,117
0
3,672
17,457
13,941
0
6,846
10,379
34,376
0
W
Kumbhakarna
Bafometz
Kumbhakarna
5,775
334
0
2,182
15,170
10,119
63
4,894
10,136
22,199
0
W
Arachne
IRapaI
Arachne
8,773
6,088
0
4,033
16,281
6,685
442
5,698
10,317
0
74,590
L
King Arthur
IamKelevra
King Arthur
4,892
712
0
6,926
23,702
10,047
0
17,829
5,831
0
55,421
L
Gilgamesh
JohnBorn
Gilgamesh
10,285
2,661
0
4,886
14,207
6,417
67
3,423
10,656
0
68,151
L
Anhur
8,181
4,122
0
3,647
12,369
3,897
26
1,663
10,637
0
63,261
W
Rama
Zygaso
Rama
12,095
10,695
0
6,164
11,787
3,439
584
1,797
9,982
0
82,775
W
Nu Wa
elmacko97
Nu Wa
9,195
1,848
136
1,336
9,755
3,529
683
4,953
4,626
60,734
0
W
Tiamat
guest248
Tiamat
20,027
2,633
0
7,250
8,965
10,621
1,988
353
8,612
100,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,900
Gold Earned
43,443
592
Minions Killed
549
0
Camps Cleared
0
1,640,018
Distance Traveled
1,610,704
34
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,740
514
125
7
0
319,904
7
L
Cabrakan
8,088
476
50
3
0
293,867
5
W
Kumbhakarna
8,981
528
17
1
0
337,150
10
W
Arachne
10,268
604
111
7
0
378,983
5
L
King Arthur
8,314
489
127
7
0
342,492
2
L
Gilgamesh
9,113
536
134
8
0
336,639
3
L
Anhur
9,188
540
113
7
0
317,802
5
W
Rama
10,721
631
153
9
0
298,246
5
W
Nu Wa
9,147
538
115
7
0
304,030
5
W
Tiamat
11,783
693
196
12
0
321,609
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role