Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
ITZ_RAV3N_14
Hel
Level 85
God Stats
2W - 1L
1,874 SR
Queue Stats
161W - 80L
1,654 Elo+
Party 1
Baron Samedi
Baron Samedi
TheQueenToxic44
Baron Samedi
Level 48
God Stats
4W - 1L
1,880 SR
Queue Stats
84W - 44L
1,628 Elo+
Party 1
Team Averages
Level 87
1,751 SR
1,594 Elo+

VS

Team Averages
Level 91
1,645 SR
1,489 Elo+
Zeus
Zeus
Dushi97
Zeus
Level 80
God Stats
4W - 3L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Fenrir
Fenrir
XPePeCRX
Fenrir
Level 125
God Stats
33W - 16L
1,765 SR
Queue Stats
225W - 257L
1,507 Elo+
Solo
Ymir
Ymir
itsallgriffith
Ymir
Level 69
God Stats
36W - 15L
1,669 SR
Queue Stats
99W - 88L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 4 / 5
8,735
728
10,953
12,982
4,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 2 / 4
8,634
720
6,751
9,445
4,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
TheQueenToxic44
Baron Samedi
11
2 / 7 / 5
7,982
665
9,448
13,350
6,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Dushi97
Zeus
14
8 / 2 / 4
9,718
810
16,068
5,888
1,902
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
XPePeCRX
Fenrir
12
3 / 4 / 8
8,454
705
6,964
13,677
5,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 2 / 8
8,453
704
5,573
14,769
8,371
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
8
Kills
13
13
Deaths
8
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
4
5
1.38
W
Zeus
Dushi97
Zeus
8
2
4
5
L
3
2
4
2.5
L
Baron Samedi
TheQueenToxic44
Baron Samedi
2
7
5
0.64
W
Fenrir
XPePeCRX
Fenrir
3
4
8
1.75
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,152
Damage
28,605
35,777
Taken
34,334
14,835
Mitigated
15,445
16,768
Healing
9,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,953
7,559
0
926
12,982
4,338
461
7,931
5,051
0
40,119
W
Zeus
Dushi97
Zeus
16,068
864
0
1,444
5,888
1,902
594
2,248
3,580
51,986
0
L
6,751
541
5,920
5,750
9,445
4,281
117
7,363
2,082
19,944
0
L
Baron Samedi
TheQueenToxic44
Baron Samedi
9,448
431
1,583
2,589
13,350
6,216
88
6,415
6,935
31,241
0
W
Fenrir
XPePeCRX
Fenrir
6,964
489
0
1,871
13,677
5,172
0
5,766
7,671
0
22,757
W
5,573
520
1,123
4,748
14,769
8,371
0
7,619
6,854
24,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,351
Gold Earned
26,625
137
Minions Killed
129
0
Camps Cleared
0
606,361
Distance Traveled
657,173
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,735
728
58
5
0
200,905
0
W
Zeus
9,718
810
75
6
0
208,976
0
L
Hel
8,634
720
45
4
0
222,837
0
L
Baron Samedi
7,982
665
34
3
0
182,619
1
W
Fenrir
8,454
705
20
2
0
229,118
1
W
Ymir
8,453
704
34
3
0
219,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role