Player Matchup

Tsukuyomi
Tsukuyomi
Dreak_515
Tsukuyomi
Level 104
God Stats
10W - 9L
1,593 SR
Queue Stats
275W - 287L
1,492 Elo+
Party 1
Artemis
Artemis
ElRuS0000
Artemis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 56L
1,378 Elo+
Party 1
Ra
Ra
HanzoMainer12
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,368 Elo+
Party 2
Ymir
Ymir
dennisop16
Ymir
Level 135
God Stats
1W - 3L
1,500 SR
Queue Stats
324W - 315L
1,558 Elo+
Party 1
Amaterasu
Amaterasu
Центурион
Amaterasu
Level 84
God Stats
0W - 2L
1,307 SR
Queue Stats
129W - 154L
1,419 Elo+
Party 2
Team Averages
Level 69
1,480 SR
1,443 Elo+

VS

Team Averages
Level 96
1,505 SR
1,547 Elo+
Tyr
Tyr
Hellvian
Tyr
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
314W - 307L
1,522 Elo+
Solo
Ullr
Ullr
Jexzus
Ullr
Level 122
God Stats
11W - 8L
1,462 SR
Queue Stats
49W - 33L
1,695 Elo+
Solo
Hel
Hel
LOOKCHARDS
Hel
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Mipiwie
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Shieldak
Fenrir
Level 76
God Stats
7W - 3L
1,564 SR
Queue Stats
89W - 84L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dreak_515
Tsukuyomi
12
1 / 5 / 0
7,188
423
6,710
11,100
4,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
ElRuS0000
Artemis
8
1 / 13 / 0
6,064
357
1,350
10,790
3,425
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
1 / 4 / 0
7,847
462
4,780
7,124
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 8 / 1
7,170
422
11,053
14,453
8,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 6 / 0
6,936
408
5,596
15,837
10,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 2
10,711
630
10,413
10,762
9,147
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
Jexzus
Ullr
15
9 / 0 / 7
9,946
585
8,945
9,524
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 2 / 6
9,255
544
6,735
10,043
3,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
Mipiwie
He Bo
17
7 / 1 / 4
10,370
610
9,075
11,109
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Shieldak
Fenrir
12
6 / 2 / 11
9,217
542
9,292
15,952
15,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
66
5
Kills
36
36
Deaths
5
1
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Dreak_515
Tsukuyomi
1
5
0
0.2
L
Artemis
ElRuS0000
Artemis
1
13
0
0.08
L
1
4
0
0.25
W
8
0
2
9
W
Ullr
Jexzus
Ullr
9
0
7
12.5
W
6
2
6
4.5
W
He Bo
Mipiwie
He Bo
7
1
4
9
W
Fenrir
Shieldak
Fenrir
6
2
11
5.75
L
2
8
1
0.31
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,489
Damage
44,460
59,304
Taken
57,390
29,528
Mitigated
36,376
10,407
Healing
24,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Dreak_515
Tsukuyomi
6,710
1,638
0
1,297
11,100
4,980
0
2,277
8,753
0
48,123
L
Artemis
ElRuS0000
Artemis
1,350
294
0
0
10,790
3,425
646
3,145
7,645
0
14,312
L
4,780
268
417
365
7,124
2,763
92
2,271
4,633
48,071
0
W
10,413
2,873
0
2,857
10,762
9,147
1,516
1,373
9,279
0
65,016
W
Ullr
Jexzus
Ullr
8,945
2,651
0
3,562
9,524
3,789
3,794
2,382
7,094
0
52,891
W
6,735
113
3,233
4,732
10,043
3,786
0
5,620
4,315
41,592
0
W
He Bo
Mipiwie
He Bo
9,075
405
0
6,609
11,109
3,947
0
1,420
9,607
88,205
0
W
Fenrir
Shieldak
Fenrir
9,292
3,224
0
3,515
15,952
15,707
270
4,624
11,262
0
31,975
L
11,053
2,872
0
1,636
14,453
8,167
0
3,832
10,480
36,116
0
L
5,596
2,655
0
6,692
15,837
10,193
0
3,743
11,983
5
32,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,205
Gold Earned
49,499
326
Minions Killed
513
0
Camps Cleared
0
1,382,211
Distance Traveled
1,606,548
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,188
423
95
6
0
334,952
6
L
Artemis
6,064
357
23
1
0
217,154
0
L
Ra
7,847
462
108
6
0
270,318
0
W
Tyr
10,711
630
145
9
0
343,192
1
W
Ullr
9,946
585
105
6
0
313,740
4
W
Hel
9,255
544
85
5
0
306,603
4
W
He Bo
10,370
610
146
9
0
331,318
6
W
Fenrir
9,217
542
32
2
0
311,695
3
L
Ymir
7,170
422
42
2
0
281,760
7
L
Amaterasu
6,936
408
58
3
0
278,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role