Player Matchup

Sobek
Sobek
Silver I
CranberryRhyme
Sobek
Silver I
Level 96
God Stats
7W - 11L
1,500 SR
Queue Stats
46W - 51L
1,505 MMR
Solo
Guan Yu
Guan Yu
Gold III
DerBoiisFly
Guan Yu
Gold III
Level 85
God Stats
2W - 3L
1,696 SR
Queue Stats
228W - 231L
1,505 MMR
Solo
Pele
Pele
Bronze III
Messina90
Pele
Bronze III
Level 129
God Stats
1W - 3L
1,514 SR
Queue Stats
36W - 35L
1,494 MMR
Solo
Discordia
Discordia
Silver I
ToasterHeed
Discordia
Silver I
Level 64
God Stats
1W - 3L
1,520 SR
Queue Stats
10W - 10L
1,515 MMR
Solo
Anhur
Anhur
Gold V
xCollins-_-
Anhur
Gold V
Level 105
God Stats
3W - 4L
1,664 SR
Queue Stats
164W - 168L
1,510 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,579 SR
1,506 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,477 SR
1,506 MMR
Fenrir
Fenrir
Gold III
Bejita-samaaa
Fenrir
Gold III
Level 74
God Stats
2W - 2L
1,336 SR
Queue Stats
60W - 58L
1,516 MMR
Solo
Xbalanque
Xbalanque
Gold II
EchoicHawk
Xbalanque
Gold II
Level 109
God Stats
7W - 7L
1,578 SR
Queue Stats
454W - 450L
1,528 MMR
Solo
Athena
Athena
Bronze III
IIII415-0GIIII
Athena
Bronze III
Level 67
God Stats
1W - 0L
1,449 SR
Queue Stats
2W - 3L
1,540 MMR
Solo
Tyr
Tyr
Gold III
Potatø
Tyr
Gold III
Level 122
God Stats
7W - 10L
1,489 SR
Queue Stats
90W - 79L
1,480 MMR
Solo
Kukulkan
Kukulkan
Gold II
snippingtherapy
Kukulkan
Gold II
Level 86
God Stats
2W - 0L
1,535 SR
Queue Stats
69W - 70L
1,465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 4
11,961
460
12,115
28,761
36,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
DerBoiisFly
Guan Yu
20
1 / 3 / 3
12,598
485
12,123
25,530
31,540
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
19
1 / 3 / 4
12,148
467
12,855
17,915
7,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
ToasterHeed
Discordia
20
3 / 5 / 2
12,701
489
18,080
17,209
7,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 5 / 2
12,533
482
8,472
19,304
7,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
JanusZeusArachneChaacCupid

VS

Bans
HeimdallrKing ArthurScyllaCu ChulainnTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 7
15,175
584
13,735
23,285
20,279
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
EchoicHawk
Xbalanque
20
4 / 3 / 7
13,990
538
15,826
21,909
9,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
0 / 1 / 19
12,583
484
10,852
23,929
25,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
20
2 / 3 / 12
13,918
535
14,938
26,732
33,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
20
6 / 3 / 7
14,427
555
27,597
14,990
6,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
75
13
Kills
23
23
Deaths
13
15
Assists
52
Player
Kills
Deaths
Assists
KDA
W
11
3
7
4.83
L
3
7
4
0.71
L
Guan Yu
DerBoiisFly
Guan Yu
1
3
3
0.83
W
Xbalanque
EchoicHawk
Xbalanque
4
3
7
2.5
W
0
1
19
9.5
L
Pele
1
3
4
1
W
Tyr
2
3
12
2.67
L
Discordia
ToasterHeed
Discordia
3
5
2
0.8
W
Kukulkan
6
3
7
3.17
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,645
Damage
82,948
108,719
Taken
110,845
90,501
Mitigated
95,363
34,661
Healing
48,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,735
4,467
0
11,936
23,285
20,279
406
6,592
16,436
0
107,813
L
12,115
600
0
5,984
28,761
36,095
0
12,376
16,151
38,339
0
L
Guan Yu
DerBoiisFly
Guan Yu
12,123
1,020
1,413
8,287
25,530
31,540
0
8,359
17,011
514
92,979
W
Xbalanque
EchoicHawk
Xbalanque
15,826
9,174
0
13,462
21,909
9,036
5,089
5,232
16,617
0
128,968
W
10,852
2,169
0
6,510
23,929
25,755
107
9,089
14,547
32,321
0
L
Pele
12,855
1,461
0
8,814
17,915
7,608
0
5,858
12,057
0
101,789
W
Tyr
14,938
2,063
0
11,464
26,732
33,544
264
7,283
19,286
0
95,565
L
Discordia
ToasterHeed
Discordia
18,080
906
230
3,454
17,209
7,377
0
7,203
9,926
93,650
0
W
Kukulkan
27,597
2,459
0
5,052
14,990
6,749
1,892
5,917
8,759
125,580
0
L
8,472
3,795
0
6,479
19,304
7,881
946
4,826
14,398
0
81,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,941
Gold Earned
70,093
677
Minions Killed
705
0
Camps Cleared
0
2,463,608
Distance Traveled
2,665,886
45
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,175
584
141
5
0
593,492
13
L
Sobek
11,961
460
34
1
0
474,844
10
L
Guan Yu
12,598
485
178
7
0
543,980
9
W
Xbalanque
13,990
538
168
6
0
459,579
5
W
Athena
12,583
484
32
1
0
568,024
9
L
Pele
12,148
467
145
6
0
518,363
5
W
Tyr
13,918
535
166
6
0
576,056
10
L
Discordia
12,701
489
165
6
0
457,678
13
W
Kukulkan
14,427
555
198
8
0
468,735
1
L
Anhur
12,533
482
155
6
0
468,743
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role