Player Matchup

Gilgamesh
Gilgamesh
Devil_revenat
Gilgamesh
Level 9
God Stats
17W - 12L
1,492 SR
Queue Stats
20W - 15L
1,416 Elo+
Solo
Kukulkan
Kukulkan
IN33DR3IN
Kukulkan
Level 18
God Stats
0W - 1L
1,518 SR
Queue Stats
1W - 2L
1,413 Elo+
Solo
Hercules
Hercules
Im-60fps_L2_R2
Hercules
Level 20
God Stats
4W - 4L
1,588 SR
Queue Stats
70W - 53L
1,488 Elo+
Solo
Rama
Rama
RelyzXE
Rama
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 14L
1,473 Elo+
Solo
Osiris
Osiris
Rz_Odinsk
Osiris
Level 27
God Stats
20W - 25L
1,529 SR
Queue Stats
78W - 110L
1,429 Elo+
Solo
Team Averages
Level 18
1,525 SR
1,443 Elo+

VS

Team Averages
Level 25
1,528 SR
1,469 Elo+
Ra
Ra
Ariwan_M
Ra
Level 28
God Stats
1W - 0L
1,300 SR
Queue Stats
65W - 98L
1,281 Elo+
Solo
Sun Wukong
Sun Wukong
Cx REScool
Sun Wukong
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 68L
1,452 Elo+
Solo
Xing Tian
Xing Tian
ShadowHayabusa44
Xing Tian
Level 29
God Stats
25W - 28L
1,474 SR
Queue Stats
75W - 87L
1,484 Elo+
Party 1
Neith
Neith
YoussefBossGDR10
Neith
Level 27
God Stats
6W - 5L
1,740 SR
Queue Stats
321W - 312L
1,469 Elo+
Party 1
Loki
Loki
aiicraks
Loki
Level 29
God Stats
11W - 9L
1,625 SR
Queue Stats
106W - 83L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Devil_revenat
Gilgamesh
12
4 / 3 / 0
7,605
507
4,989
9,570
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
IN33DR3IN
Kukulkan
12
1 / 5 / 1
6,904
460
5,455
6,590
2,342
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
9
1 / 5 / 1
6,479
432
4,744
11,953
5,049
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
RelyzXE
Rama
13
2 / 3 / 3
7,965
531
8,307
8,862
2,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Osiris
Rz_Odinsk
Osiris
9
0 / 5 / 1
6,485
432
3,101
7,696
5,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 4
9,319
621
8,205
8,124
3,695
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Cx REScool
Sun Wukong
14
3 / 1 / 2
8,866
591
3,907
7,457
4,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
12
2 / 1 / 7
7,974
532
4,802
8,511
5,655
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 4 / 5
7,341
489
7,187
10,465
3,116
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Loki
16
6 / 2 / 5
9,330
622
6,979
9,584
3,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
8
Kills
21
21
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
W
Sun Wukong
Cx REScool
Sun Wukong
3
1
2
4
L
Gilgamesh
Devil_revenat
Gilgamesh
4
3
0
1.33
L
Kukulkan
IN33DR3IN
Kukulkan
1
5
1
0.3
L
Hercules
1
5
1
0.3
L
Rama
RelyzXE
Rama
2
3
3
1.17
L
Osiris
Rz_Odinsk
Osiris
0
5
1
0.1
W
Xing Tian
2
1
7
5.5
W
3
4
5
1.38
W
Loki
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,596
Damage
31,080
44,671
Taken
44,141
20,620
Mitigated
21,134
9,650
Healing
14,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,205
1,159
599
4,085
8,124
3,695
2,290
3,294
4,830
53,738
0
W
Sun Wukong
Cx REScool
Sun Wukong
3,907
1,861
0
292
7,457
4,815
1,986
641
6,816
0
40,671
L
Gilgamesh
Devil_revenat
Gilgamesh
4,989
843
0
2,331
9,570
5,301
0
2,517
7,053
0
43,586
L
Kukulkan
IN33DR3IN
Kukulkan
5,455
516
0
42
6,590
2,342
973
2,855
3,735
36,304
0
L
Hercules
4,744
693
270
3,206
11,953
5,049
0
4,040
7,913
0
21,440
L
Rama
RelyzXE
Rama
8,307
6,993
0
2,541
8,862
2,824
25
2,940
5,922
0
34,901
L
Osiris
Rz_Odinsk
Osiris
3,101
1,240
0
1,260
7,696
5,104
432
655
7,041
0
25,546
W
Xing Tian
4,802
529
0
1,539
8,511
5,655
741
390
8,121
17,889
0
W
7,187
2,699
222
3,522
10,465
3,116
1,547
1,130
9,335
0
29,355
W
Loki
6,979
1,738
0
3,913
9,584
3,853
0
0
9,584
0
59,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,438
Gold Earned
42,830
292
Minions Killed
387
0
Camps Cleared
0
1,273,183
Distance Traveled
1,464,149
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,319
621
104
7
0
280,012
4
W
Sun Wukong
8,866
591
92
6
0
308,400
3
L
Gilgamesh
7,605
507
80
5
0
300,860
0
L
Kukulkan
6,904
460
68
5
0
287,309
1
L
Hercules
6,479
432
33
2
0
248,532
2
L
Rama
7,965
531
66
4
0
252,645
2
L
Osiris
6,485
432
45
3
0
183,837
0
W
Xing Tian
7,974
532
21
1
0
320,601
3
W
Neith
7,341
489
66
4
0
251,542
0
W
Loki
9,330
622
104
7
0
303,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role