Player Matchup

Ne Zha
Ne Zha
jason_ant
Ne Zha
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,511 Elo+
Solo
Thor
Thor
jony_c_2003
Thor
Level 8
God Stats
1W - 4L
1,565 SR
Queue Stats
4W - 9L
1,278 Elo+
Party 1
Arachne
Arachne
maestro_SBC13
Arachne
Level 7
God Stats
4W - 6L
1,760 SR
Queue Stats
21W - 34L
1,370 Elo+
Party 1
Nu Wa
Nu Wa
silentttwhisper
Nu Wa
Level 29
God Stats
20W - 22L
1,597 SR
Queue Stats
85W - 84L
1,546 Elo+
Solo
Tyr
Tyr
soapManztvish
Tyr
Level 29
God Stats
0W - 7L
1,025 SR
Queue Stats
227W - 278L
1,397 Elo+
Solo
Team Averages
Level 19
1,489 SR
1,420 Elo+

VS

Team Averages
Level 16
1,602 SR
1,506 Elo+
Gilgamesh
Gilgamesh
AShotInTheDunkel
Gilgamesh
Level 16
God Stats
23W - 10L
1,624 SR
Queue Stats
51W - 51L
1,484 Elo+
Solo
Ymir
Ymir
Johnson17236
Ymir
Level 23
God Stats
46W - 49L
1,612 SR
Queue Stats
134W - 170L
1,344 Elo+
Solo
Loki
Loki
JustCallMeGears
Loki
Level 18
God Stats
2W - 0L
1,728 SR
Queue Stats
18W - 26L
1,364 Elo+
Solo
Danzaburou
Danzaburou
Rank10Salter
Danzaburou
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 22L
1,644 Elo+
Solo
Amaterasu
Amaterasu
uncle_benz54
Amaterasu
Level 6
God Stats
2W - 2L
1,545 SR
Queue Stats
2W - 5L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
jason_ant
Ne Zha
11
1 / 6 / 3
6,958
409
4,108
10,476
4,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 3 / 0
7,868
463
2,597
10,162
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
8
2 / 6 / 3
6,404
377
4,348
8,783
3,282
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
3 / 2 / 5
9,702
571
13,312
10,104
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 2
7,783
458
2,495
12,478
6,849
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
16
3 / 2 / 1
9,684
570
7,601
9,507
6,891
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
2 / 6 / 8
8,677
510
6,953
12,611
9,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 1 / 1
7,568
445
2,445
7,256
2,030
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Rank10Salter
Danzaburou
18
11 / 0 / 1
12,355
727
15,108
11,117
3,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
uncle_benz54
Amaterasu
13
2 / 2 / 3
8,317
489
1,848
8,640
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
10
Kills
20
20
Deaths
11
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
3
2
1
1.75
W
2
6
8
1
W
2
1
1
2.5
W
Danzaburou
Rank10Salter
Danzaburou
11
0
1
11.5
L
Ne Zha
jason_ant
Ne Zha
1
6
3
0.42
L
2
3
0
0.67
L
Arachne
2
6
3
0.58
L
3
2
5
2.75
L
2
3
2
1
W
Amaterasu
uncle_benz54
Amaterasu
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,860
Damage
33,955
52,003
Taken
49,131
20,689
Mitigated
25,348
9,406
Healing
15,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
7,601
2,530
0
1,912
9,507
6,891
424
1,201
8,194
0
61,018
W
6,953
2,145
0
1,739
12,611
9,051
280
3,256
9,136
34,544
0
W
2,445
710
0
1,974
7,256
2,030
0
1,206
5,956
0
35,416
W
Danzaburou
Rank10Salter
Danzaburou
15,108
9,273
0
8,839
11,117
3,874
2,900
3,547
7,464
0
107,613
L
Ne Zha
jason_ant
Ne Zha
4,108
808
140
2,078
10,476
4,035
0
1,456
9,020
0
28,589
L
2,597
551
0
2,143
10,162
3,245
145
1,901
8,261
0
42,178
L
Arachne
4,348
3,618
0
827
8,783
3,282
0
1,742
7,041
0
10,447
L
13,312
3,817
0
2,781
10,104
3,278
710
1,172
8,932
72,552
0
L
2,495
408
0
1,437
12,478
6,849
0
682
11,796
0
30,690
W
Amaterasu
uncle_benz54
Amaterasu
1,848
83
0
1,257
8,640
3,502
524
3,366
5,069
0
25,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,715
Gold Earned
46,601
345
Minions Killed
476
0
Camps Cleared
0
1,444,261
Distance Traveled
1,517,635
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,684
570
121
7
0
318,912
0
W
Ymir
8,677
510
40
2
0
284,151
0
W
Loki
7,568
445
64
4
0
265,179
2
W
Danzaburou
12,355
727
189
11
0
319,857
2
L
Ne Zha
6,958
409
49
3
0
288,626
6
L
Thor
7,868
463
74
4
0
274,319
2
L
Arachne
6,404
377
7
0
0
298,964
1
L
Nu Wa
9,702
571
144
8
0
285,954
4
L
Tyr
7,783
458
71
4
0
296,398
1
W
Amaterasu
8,317
489
62
4
0
329,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role