Player Matchup

Ah Puch
Ah Puch
Kido_Hermit
Ah Puch
Level 87
God Stats
15W - 4L
1,630 SR
Queue Stats
41W - 69L
1,343 Elo+
Party 2
Sun Wukong
Sun Wukong
Trippy Synnz
Sun Wukong
Level 20
God Stats
1W - 0L
1,310 SR
Queue Stats
6W - 5L
1,420 Elo+
Solo
Cerberus
Cerberus
Vicious_Orange
Cerberus
Level 81
God Stats
19W - 14L
1,539 SR
Queue Stats
55W - 82L
1,340 Elo+
Party 2
Team Averages
Level 63
1,493 SR
1,367 Elo+

VS

Team Averages
Level 34
1,387 SR
1,270 Elo+
Nemesis
Nemesis
LDvChaos
Nemesis
Level 21
God Stats
10W - 14L
1,433 SR
Queue Stats
33W - 46L
1,327 Elo+
Party 1
Kuzenbo
Kuzenbo
LDvOrder
Kuzenbo
Level 69
God Stats
2W - 3L
1,534 SR
Queue Stats
54W - 81L
1,312 Elo+
Party 1
Skadi
Skadi
PlayerJCLoading
Skadi
Level 13
God Stats
1W - 5L
1,193 SR
Queue Stats
1W - 6L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Kido_Hermit
Ah Puch
20
13 / 1 / 15
16,414
746
26,943
13,529
5,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Trippy Synnz
Sun Wukong
15
1 / 9 / 19
13,569
617
8,951
16,865
10,785
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
20
16 / 2 / 10
16,432
747
21,258
26,723
30,994
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LDvChaos
Nemesis
16
8 / 8 / 3
14,031
638
18,111
24,395
10,383
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
LDvOrder
Kuzenbo
14
2 / 12 / 8
12,909
587
18,055
29,356
38,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
2 / 10 / 6
12,904
587
12,353
19,854
7,172
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
29
30
Kills
12
12
Deaths
30
44
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Kido_Hermit
Ah Puch
13
1
15
20.5
L
Nemesis
LDvChaos
Nemesis
8
8
3
1.19
L
Kuzenbo
LDvOrder
Kuzenbo
2
12
8
0.5
L
2
10
6
0.5
W
Sun Wukong
Trippy Synnz
Sun Wukong
1
9
19
1.17
W
Cerberus
16
2
10
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,152
Damage
48,519
57,117
Taken
73,605
47,491
Mitigated
56,176
19,206
Healing
5,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Kido_Hermit
Ah Puch
26,943
430
0
6,640
13,529
5,712
1,896
6,607
6,922
120,279
0
L
Nemesis
LDvChaos
Nemesis
18,111
9,369
557
3,930
24,395
10,383
0
16,035
8,360
0
57,427
L
Kuzenbo
LDvOrder
Kuzenbo
18,055
4,671
0
692
29,356
38,621
30
16,064
13,292
51,449
0
L
12,353
6,773
0
0
19,854
7,172
396
16,180
3,674
0
57,379
W
Sun Wukong
Trippy Synnz
Sun Wukong
8,951
2,395
0
949
16,865
10,785
0
5,612
11,253
0
24,035
W
Cerberus
21,258
757
0
11,617
26,723
30,994
1,256
5,926
20,797
58,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,415
Gold Earned
39,844
284
Minions Killed
198
0
Camps Cleared
0
1,070,827
Distance Traveled
1,015,727
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
16,414
746
158
7
0
370,656
2
L
Nemesis
14,031
638
65
3
0
353,112
4
L
Kuzenbo
12,909
587
34
2
0
345,112
2
L
Skadi
12,904
587
99
5
0
317,503
0
W
Sun Wukong
13,569
617
25
1
0
309,846
3
W
Cerberus
16,432
747
101
5
0
390,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role