Player Matchup

Set
Set
BillyBobJimJoe4
Set
Level 24
God Stats
12W - 13L
1,501 SR
Queue Stats
95W - 97L
1,384 Elo+
Party 2
Aphrodite
Aphrodite
DarbyDowner
Aphrodite
Level 20
God Stats
26W - 38L
1,476 SR
Queue Stats
27W - 41L
1,347 Elo+
Party 2
Cthulhu
Cthulhu
SlurryRum
Cthulhu
Level 11
God Stats
13W - 9L
1,715 SR
Queue Stats
175W - 210L
1,535 Elo+
Party 2
Neith
Neith
callofdeath339
Neith
Level 23
God Stats
11W - 10L
1,616 SR
Queue Stats
227W - 271L
1,393 Elo+
Party 2
Fenrir
Fenrir
senaeobixo
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,436 Elo+
Solo
Team Averages
Level 17
1,562 SR
1,419 Elo+

VS

Team Averages
Level 13
1,430 SR
1,346 Elo+
Chaac
Chaac
JustCallMeGears
Chaac
Level 18
God Stats
1W - 1L
1,274 SR
Queue Stats
18W - 26L
1,346 Elo+
Solo
Bellona
Bellona
Yo_Boy_Tellem
Bellona
Level 5
God Stats
3W - 2L
1,485 SR
Queue Stats
4W - 2L
1,376 Elo+
Solo
Thor
Thor
jony_c_2003
Thor
Level 8
God Stats
1W - 4L
1,312 SR
Queue Stats
4W - 9L
1,181 Elo+
Party 1
Arachne
Arachne
maestro_SBC13
Arachne
Level 7
God Stats
4W - 6L
1,500 SR
Queue Stats
21W - 34L
1,286 Elo+
Party 1
Nu Wa
Nu Wa
silentttwhisper
Nu Wa
Level 29
God Stats
20W - 22L
1,576 SR
Queue Stats
85W - 84L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 3
11,151
485
7,272
21,076
6,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Aphrodite
DarbyDowner
Aphrodite
16
2 / 8 / 2
10,270
447
11,293
25,074
12,541
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
SlurryRum
Cthulhu
13
3 / 6 / 8
9,529
414
5,239
17,886
11,507
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
11 / 5 / 4
11,230
488
16,874
14,401
4,457
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
senaeobixo
Fenrir
13
1 / 9 / 2
9,122
397
2,345
18,946
5,638
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 4
9,911
431
6,003
16,944
11,837
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bellona
16
4 / 5 / 6
10,720
466
6,354
15,742
8,661
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
4 / 5 / 2
9,543
415
4,413
12,718
4,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
14
6 / 8 / 10
10,135
441
10,024
17,324
7,024
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
14 / 0 / 9
14,143
615
37,435
10,689
4,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
62
21
Kills
31
32
Deaths
21
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
L
Aphrodite
DarbyDowner
Aphrodite
2
8
2
0.38
W
3
3
4
1.67
L
Cthulhu
SlurryRum
Cthulhu
3
6
8
1.17
W
Bellona
4
5
6
1.4
L
11
5
4
2.6
W
4
5
2
1
W
Arachne
6
8
10
1.38
L
Fenrir
senaeobixo
Fenrir
1
9
2
0.22
W
14
0
9
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,023
Damage
64,229
97,383
Taken
73,417
40,460
Mitigated
36,855
29,904
Healing
21,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,272
4,445
0
7,758
21,076
6,317
278
7,193
13,568
0
79,315
L
Aphrodite
DarbyDowner
Aphrodite
11,293
571
1,249
13,374
25,074
12,541
397
13,919
10,551
87,893
0
W
6,003
2,312
0
5,688
16,944
11,837
0
1,969
14,964
0
66,622
L
Cthulhu
SlurryRum
Cthulhu
5,239
730
202
286
17,886
11,507
1,332
4,703
12,945
33,074
0
W
Bellona
6,354
3,096
0
4,565
15,742
8,661
1,043
2,104
13,638
0
48,878
L
16,874
9,023
0
4,142
14,401
4,457
468
5,335
8,810
0
64,734
W
4,413
797
0
2,046
12,718
4,565
0
2,042
10,651
0
35,733
W
Arachne
10,024
6,982
0
2,078
17,324
7,024
159
6,151
11,173
0
21,765
L
Fenrir
senaeobixo
Fenrir
2,345
289
0
2,893
18,946
5,638
0
4,742
14,074
0
38,941
W
37,435
10,992
276
6,619
10,689
4,768
2,229
4,205
6,459
129,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,302
Gold Earned
54,452
505
Minions Killed
436
0
Camps Cleared
0
2,053,306
Distance Traveled
2,102,371
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,151
485
149
6
0
463,152
5
L
Aphrodite
10,270
447
151
7
0
419,806
0
W
Chaac
9,911
431
95
4
0
400,931
1
L
Cthulhu
9,529
414
49
2
0
418,180
1
W
Bellona
10,720
466
84
4
0
404,300
0
L
Neith
11,230
488
90
4
0
393,444
1
W
Thor
9,543
415
42
2
0
407,257
0
W
Arachne
10,135
441
20
1
0
445,170
0
L
Fenrir
9,122
397
66
3
0
358,724
0
W
Nu Wa
14,143
615
195
8
0
444,713
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role