Player Matchup

Danzaburou
Danzaburou
BLK_MAINE
Danzaburou
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 132L
1,543 Elo+
Party 3
Jormungandr
Jormungandr
Boxy412
Jormungandr
Level 28
God Stats
2W - 3L
1,696 SR
Queue Stats
6W - 9L
1,669 Elo+
Party 3
Raijin
Raijin
FireCascade4557
Raijin
Level 67
God Stats
0W - 1L
1,303 SR
Queue Stats
4W - 8L
1,434 Elo+
Party 2
Ra
Ra
Punisher265
Ra
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,406 Elo+
Party 2
Arachne
Arachne
Sylgamer64
Arachne
Level 67
God Stats
5W - 9L
1,349 SR
Queue Stats
87W - 93L
1,395 Elo+
Party 3
Team Averages
Level 68
1,470 SR
1,489 Elo+

VS

Team Averages
Level 104
1,504 SR
1,552 Elo+
Gilgamesh
Gilgamesh
AlvaSebaxOG
Gilgamesh
Level 68
God Stats
29W - 24L
1,492 SR
Queue Stats
303W - 270L
1,576 Elo+
Party 1
Kuzenbo
Kuzenbo
CARNAGE0305
Kuzenbo
Level 86
God Stats
1W - 5L
1,206 SR
Queue Stats
259W - 227L
1,576 Elo+
Party 1
Da Ji
Da Ji
CARNAGEFLASH
Da Ji
Level 156
God Stats
17W - 15L
1,753 SR
Queue Stats
242W - 210L
1,604 Elo+
Party 1
Tiamat
Tiamat
IMurph27
Tiamat
Level 160
God Stats
22W - 23L
1,490 SR
Queue Stats
235W - 264L
1,477 Elo+
Solo
Neith
Neith
Spartaops
Neith
Level 48
God Stats
25W - 11L
1,581 SR
Queue Stats
399W - 386L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BLK_MAINE
Danzaburou
17
0 / 7 / 4
11,153
858
10,390
19,142
7,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Boxy412
Jormungandr
18
1 / 4 / 3
11,919
917
20,140
27,189
11,924
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
3 / 13 / 1
11,757
904
13,802
25,562
9,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
1 / 9 / 2
11,688
899
7,079
21,660
8,883
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
Sylgamer64
Arachne
15
0 / 5 / 1
10,035
772
5,092
9,672
3,591
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlvaSebaxOG
Gilgamesh
20
5 / 1 / 20
12,902
992
11,496
11,928
12,622
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kuzenbo
CARNAGE0305
Kuzenbo
20
6 / 0 / 21
14,114
1,086
14,348
15,974
24,025
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

20
12 / 0 / 21
13,560
1,043
12,905
8,797
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
IMurph27
Tiamat
20
9 / 1 / 22
14,977
1,152
43,192
15,049
12,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Spartaops
Neith
19
6 / 3 / 20
12,820
986
15,766
11,560
4,946
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
142
5
Kills
38
38
Deaths
5
11
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AlvaSebaxOG
Gilgamesh
5
1
20
15
L
Danzaburou
BLK_MAINE
Danzaburou
0
7
4
0.29
L
Jormungandr
Boxy412
Jormungandr
1
4
3
0.63
W
Kuzenbo
CARNAGE0305
Kuzenbo
6
0
21
16.5
W
12
0
21
22.5
L
3
13
1
0.27
W
Tiamat
IMurph27
Tiamat
9
1
22
20
L
1
9
2
0.22
W
Neith
Spartaops
Neith
6
3
20
5.33
L
Arachne
Sylgamer64
Arachne
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,503
Damage
97,707
103,225
Taken
63,308
41,357
Mitigated
58,335
20,012
Healing
13,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AlvaSebaxOG
Gilgamesh
11,496
2,089
303
3,420
11,928
12,622
0
7,253
4,675
0
25,084
L
Danzaburou
BLK_MAINE
Danzaburou
10,390
3,957
0
1,581
19,142
7,116
0
8,338
10,536
0
24,163
L
Jormungandr
Boxy412
Jormungandr
20,140
4,894
871
4,605
27,189
11,924
0
15,655
11,009
51,652
0
W
Kuzenbo
CARNAGE0305
Kuzenbo
14,348
4,504
0
1,916
15,974
24,025
0
10,440
5,534
31,851
0
W
12,905
3,567
0
2,090
8,797
4,255
0
6,387
2,410
0
15,391
L
13,802
1,576
260
1,624
25,562
9,843
0
16,532
8,438
41,803
0
W
Tiamat
IMurph27
Tiamat
43,192
1,469
294
4,364
15,049
12,487
0
10,016
5,033
76,732
0
L
7,079
816
3,333
6,481
21,660
8,883
0
11,715
9,621
43,648
0
W
Neith
Spartaops
Neith
15,766
7,390
0
1,487
11,560
4,946
0
6,925
4,635
0
42,467
L
Arachne
Sylgamer64
Arachne
5,092
3,493
0
1,257
9,672
3,591
0
4,020
5,506
0
6,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,552
Gold Earned
68,373
242
Minions Killed
254
7
Camps Cleared
8
1,022,508
Distance Traveled
1,372,036
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,902
992
50
4
1
302,194
1
L
Danzaburou
11,153
858
18
1
2
223,179
0
L
Jormungandr
11,919
917
73
6
0
235,274
1
W
Kuzenbo
14,114
1,086
30
2
1
298,477
3
W
Da Ji
13,560
1,043
6
0
0
289,262
1
L
Raijin
11,757
904
66
5
3
200,037
0
W
Tiamat
14,977
1,152
109
8
6
287,126
0
L
Ra
11,688
899
80
6
1
234,127
0
W
Neith
12,820
986
59
5
0
194,977
0
L
Arachne
10,035
772
5
0
1
129,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role