Player Matchup

Discordia
Discordia
 
Discordia
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Godofsayins
Apollo
Level 15
God Stats
1W - 0L
1,780 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Vulcan
Vulcan
VividFawn633875
Vulcan
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,329 Elo+
Party 1
Hercules
Hercules
summeryJungle77
Hercules
Level 86
God Stats
7W - 6L
1,290 SR
Queue Stats
150W - 134L
1,430 Elo+
Solo
Fenrir
Fenrir
th3wzrd
Fenrir
Level 42
God Stats
99W - 63L
1,713 SR
Queue Stats
697W - 599L
1,668 Elo+
Solo
Team Averages
Level 62
1,557 SR
1,485 Elo+

VS

Team Averages
Level 39
1,450 SR
1,358 Elo+
Anhur
Anhur
PALMA2002
Anhur
Level 106
God Stats
10W - 14L
1,497 SR
Queue Stats
120W - 119L
1,514 Elo+
Solo
Olorun
Olorun
P_sizzle_25
Olorun
Level 27
God Stats
0W - 1L
1,363 SR
Queue Stats
25W - 43L
1,426 Elo+
Solo
Bacchus
Bacchus
Smoking Up Yo
Bacchus
Level 16
God Stats
4W - 5L
1,433 SR
Queue Stats
24W - 31L
1,206 Elo+
Solo
Mulan
Mulan
Vybe_foxtenfold
Mulan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo
Fenrir
Fenrir
叫我楼神
Fenrir
Level 20
God Stats
1W - 6L
1,458 SR
Queue Stats
1W - 6L
1,144 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
4 / 3 / 15
9,198
920
10,073
5,705
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
16
11 / 1 / 11
11,069
1,107
10,708
7,535
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 3 / 9
8,827
883
10,066
5,285
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
13
3 / 1 / 13
8,266
827
4,358
11,127
6,646
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
th3wzrd
Fenrir
15
9 / 2 / 5
10,235
1,024
5,020
13,274
12,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
PALMA2002
Anhur
14
3 / 6 / 2
8,033
803
4,297
10,460
3,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
13
2 / 9 / 3
7,691
769
6,076
11,692
4,702
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
13
0 / 4 / 5
6,749
675
4,451
9,027
4,836
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 5 / 4
6,931
693
2,926
6,554
3,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
14
4 / 6 / 2
8,195
820
3,443
10,334
5,780
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
26
30
Kills
10
10
Deaths
30
53
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
3
15
3.83
W
Apollo
11
1
11
16.5
L
Anhur
PALMA2002
Anhur
3
6
2
0.67
L
Olorun
2
9
3
0.39
L
Bacchus
0
4
5
0.63
W
3
3
9
2.5
L
1
5
4
0.6
W
Hercules
3
1
13
9.5
W
Fenrir
th3wzrd
Fenrir
9
2
5
5.75
L
Fenrir
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,225
Damage
21,193
42,926
Taken
48,067
26,978
Mitigated
22,439
10,415
Healing
2,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,073
577
0
415
5,705
1,992
246
2,257
3,448
23,454
0
W
Apollo
10,708
7,502
0
2,962
7,535
3,781
3,749
2,053
5,482
0
41,163
L
Anhur
PALMA2002
Anhur
4,297
997
0
460
10,460
3,665
0
4,849
5,213
0
22,930
L
Olorun
6,076
4,055
0
509
11,692
4,702
0
5,729
5,607
17,128
566
L
Bacchus
4,451
192
0
510
9,027
4,836
0
3,378
5,496
19,739
0
W
10,066
2,803
0
0
5,285
2,105
1,241
2,024
3,261
34,956
0
L
2,926
500
0
383
6,554
3,456
0
938
5,578
0
8,014
W
Hercules
4,358
1,016
618
2,763
11,127
6,646
108
2,037
9,090
0
11,266
W
Fenrir
th3wzrd
Fenrir
5,020
1,296
0
3,657
13,274
12,454
2,663
1,991
11,283
0
17,102
L
Fenrir
3,443
255
0
568
10,334
5,780
0
3,998
6,034
42
9,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,595
Gold Earned
37,599
229
Minions Killed
135
12
Camps Cleared
2
923,142
Distance Traveled
737,730
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,198
920
43
4
0
179,539
0
W
Apollo
11,069
1,107
71
7
6
177,860
3
L
Anhur
8,033
803
57
6
0
152,169
2
L
Olorun
7,691
769
21
2
0
125,782
1
L
Bacchus
6,749
675
32
3
2
173,031
1
W
Vulcan
8,827
883
71
7
4
180,496
1
L
Mulan
6,931
693
12
1
0
118,406
0
W
Hercules
8,266
827
20
2
0
202,710
2
W
Fenrir
10,235
1,024
24
2
2
182,537
1
L
Fenrir
8,195
820
13
1
0
168,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role