Player Matchup

Fafnir
Fafnir
Doctor091
Fafnir
Level 65
God Stats
5W - 1L
1,868 SR
Queue Stats
60W - 49L
1,551 Elo+
Party 3
Chiron
Chiron
ElDimaldi
Chiron
Level 107
God Stats
6W - 2L
1,707 SR
Queue Stats
390W - 375L
1,528 Elo+
Party 1
Pele
Pele
SlaveHealer
Pele
Level 114
God Stats
9W - 13L
1,473 SR
Queue Stats
284W - 244L
1,646 Elo+
Party 3
Hercules
Hercules
jiar__
Hercules
Level 104
God Stats
12W - 11L
1,644 SR
Queue Stats
790W - 766L
1,469 Elo+
Party 1
Hera
Hera
tuverculo
Hera
Level 122
God Stats
8W - 9L
1,560 SR
Queue Stats
421W - 409L
1,512 Elo+
Party 1
Team Averages
Level 102
1,650 SR
1,541 Elo+

VS

Team Averages
Level 53
1,543 SR
1,573 Elo+
Medusa
Medusa
Drewfus
Medusa
Level 49
God Stats
7W - 6L
1,483 SR
Queue Stats
72W - 71L
1,507 Elo+
Party 4
Sobek
Sobek
KREWTON1106
Sobek
Level 28
God Stats
2W - 5L
1,413 SR
Queue Stats
253W - 257L
1,516 Elo+
Party 4
Scylla
Scylla
Maarrc
Scylla
Level 87
God Stats
10W - 7L
1,672 SR
Queue Stats
110W - 107L
1,577 Elo+
Party 2
Hun Batz
Hun Batz
aasfaiusnjs
Hun Batz
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
15W - 15L
1,735 Elo+
Party 2
Chaac
Chaac
orP melliK
Chaac
Level 86
God Stats
8W - 9L
1,646 SR
Queue Stats
180W - 191L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Doctor091
Fafnir
16
2 / 3 / 11
11,983
545
7,784
19,390
21,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
ElDimaldi
Chiron
18
5 / 5 / 5
11,295
513
12,115
16,353
6,202
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
6 / 3 / 4
11,592
527
11,508
15,975
8,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
jiar__
Hercules
20
4 / 2 / 3
13,259
603
6,115
14,288
14,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
20
3 / 2 / 5
12,311
560
10,902
9,826
4,246
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Drewfus
Medusa
16
7 / 7 / 1
10,090
459
17,074
14,538
5,512
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 3 / 8
9,542
434
6,707
18,653
19,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Maarrc
Scylla
18
4 / 2 / 5
10,779
490
13,696
8,425
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
aasfaiusnjs
Hun Batz
14
2 / 6 / 2
8,937
406
4,271
14,292
5,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
17
1 / 2 / 1
10,156
462
9,717
12,689
13,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
20
Kills
15
15
Deaths
20
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Doctor091
Fafnir
2
3
11
2.5
L
Medusa
Drewfus
Medusa
7
7
1
1.07
W
Chiron
ElDimaldi
Chiron
5
5
5
1.5
L
1
3
8
1.67
L
Scylla
Maarrc
Scylla
4
2
5
3.25
W
6
3
4
2.67
L
Hun Batz
aasfaiusnjs
Hun Batz
2
6
2
0.5
W
Hercules
jiar__
Hercules
4
2
3
2.75
L
Chaac
1
2
1
0.75
W
Hera
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,424
Damage
51,465
75,832
Taken
68,597
54,680
Mitigated
47,460
23,595
Healing
16,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Doctor091
Fafnir
7,784
1,883
0
3,692
19,390
21,594
0
6,568
12,566
28,786
0
L
Medusa
Drewfus
Medusa
17,074
6,830
0
2,465
14,538
5,512
0
3,337
11,201
0
70,084
W
Chiron
ElDimaldi
Chiron
12,115
5,494
536
5,852
16,353
6,202
153
3,081
13,234
0
73,791
L
6,707
585
0
5,888
18,653
19,465
27
6,008
12,645
31,002
0
L
Scylla
Maarrc
Scylla
13,696
1,637
0
2,183
8,425
3,157
67
1,728
6,697
63,890
0
W
11,508
4,086
0
6,423
15,975
8,175
0
5,034
10,663
0
93,003
L
Hun Batz
aasfaiusnjs
Hun Batz
4,271
1,186
0
249
14,292
5,537
0
5,456
8,836
0
51,483
W
Hercules
jiar__
Hercules
6,115
1,699
0
4,289
14,288
14,463
588
1,468
12,710
0
84,018
L
Chaac
9,717
1,423
243
5,077
12,689
13,789
0
2,157
10,532
0
73,617
W
Hera
10,902
2,848
0
2,803
9,826
4,246
0
3,288
6,256
117,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,440
Gold Earned
49,504
698
Minions Killed
513
0
Camps Cleared
0
2,099,667
Distance Traveled
2,003,250
18
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,983
545
42
2
0
392,952
13
L
Medusa
10,090
459
119
5
0
374,622
0
W
Chiron
11,295
513
106
5
0
380,917
1
L
Sobek
9,542
434
35
2
0
439,111
5
L
Scylla
10,779
490
149
7
0
415,576
8
W
Pele
11,592
527
143
7
0
491,217
1
L
Hun Batz
8,937
406
80
4
0
362,004
8
W
Hercules
13,259
603
199
9
0
410,655
0
L
Chaac
10,156
462
130
6
0
411,937
13
W
Hera
12,311
560
208
9
0
423,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role