Player Matchup

Izanami
Izanami
Bronze III
Overkill2k
Izanami
Bronze III
Level 69
God Stats
1W - 1L
1,531 SR
Queue Stats
3W - 9L
1,500 MMR
Party 1
Scylla
Scylla
Silver I
PrimalLove14
Scylla
Silver I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 61L
1,492 MMR
Solo
Chaac
Chaac
Bronze III
SFManhuah
Chaac
Bronze III
Level 126
God Stats
9W - 14L
1,742 SR
Queue Stats
72W - 91L
1,500 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 108
1,591 SR
1,497 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 86
1,326 SR
1,484 MMR
Skadi
Skadi
Bronze III
Javalefralop
Skadi
Bronze III
Level 105
God Stats
0W - 1L
1,212 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Odin
Odin
Bronze III
Juliaotorres17
Odin
Bronze III
Level 87
God Stats
0W - 2L
1,307 SR
Queue Stats
0W - 3L
1,452 MMR
Solo
Hera
Hera
Bronze III
l33m0nsnz
Hera
Bronze III
Level 67
God Stats
0W - 1L
1,460 SR
Queue Stats
1W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Overkill2k
Izanami
16
9 / 0 / 8
11,803
738
8,470
7,134
2,645
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
14
3 / 2 / 11
10,500
656
6,457
8,574
2,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
SFManhuah
Chaac
15
4 / 0 / 13
12,048
753
9,353
11,096
12,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CupidAthenaAnubisAphroditeDiscordia

VS

Bans
Chang'eBellonaKukulkanHerculesAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 1
8,866
554
7,369
13,780
4,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 6 / 0
9,103
569
2,840
12,703
11,196
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hera
13
0 / 2 / 2
9,153
572
7,004
7,159
2,530
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
16
Kills
2
2
Deaths
17
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
L
1
6
0
0.17
W
Izanami
Overkill2k
Izanami
9
0
8
13
W
Scylla
3
2
11
4.25
W
Chaac
SFManhuah
Chaac
4
0
13
10.5
L
Hera
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,280
Damage
17,213
26,804
Taken
33,642
17,189
Mitigated
18,239
10,802
Healing
2,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,369
2,964
0
1,410
13,780
4,513
0
3,825
9,955
0
22,188
L
2,840
530
0
500
12,703
11,196
0
1,374
11,329
0
22,077
W
Izanami
Overkill2k
Izanami
8,470
7,711
402
2,313
7,134
2,645
2,717
2,187
4,947
0
67,644
W
Scylla
6,457
291
0
1,414
8,574
2,406
596
609
7,965
51,130
0
W
Chaac
SFManhuah
Chaac
9,353
699
482
6,191
11,096
12,138
289
4,332
6,764
0
39,826
L
Hera
7,004
1,655
0
219
7,159
2,530
79
1,378
5,781
53,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,351
Gold Earned
27,122
232
Minions Killed
151
0
Camps Cleared
0
878,441
Distance Traveled
823,868
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,866
554
25
2
0
238,793
4
L
Odin
9,103
569
33
2
0
291,158
2
W
Izanami
11,803
738
107
7
0
298,085
3
W
Scylla
10,500
656
78
5
0
242,392
4
W
Chaac
12,048
753
47
3
0
337,964
4
L
Hera
9,153
572
93
6
0
293,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role