Player Matchup

Tsukuyomi
Tsukuyomi
Don Melmac
Tsukuyomi
Level 28
God Stats
3W - 3L
1,556 SR
Queue Stats
87W - 80L
1,608 Elo+
Solo
Neith
Neith
FurryForestHam
Neith
Level 33
God Stats
20W - 9L
1,709 SR
Queue Stats
122W - 109L
1,608 Elo+
Party 1
Athena
Athena
Icydragoon123
Athena
Level 29
God Stats
33W - 23L
1,664 SR
Queue Stats
111W - 92L
1,620 Elo+
Party 1
Persephone
Persephone
MDNTRedDeath
Persephone
Level 26
God Stats
1W - 1L
1,708 SR
Queue Stats
52W - 58L
1,636 Elo+
Party 1
Loki
Loki
SquishySquid69
Loki
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
159W - 131L
1,687 Elo+
Solo
Team Averages
Level 29
1,627 SR
1,632 Elo+

VS

Team Averages
Level 21
1,481 SR
1,679 Elo+
Hera
Hera
JonathanHornbake
Hera
Level 25
God Stats
8W - 5L
1,680 SR
Queue Stats
23W - 22L
1,689 Elo+
Solo
Apollo
Apollo
QaosControl
Apollo
Level 14
God Stats
2W - 3L
1,535 SR
Queue Stats
44W - 32L
1,611 Elo+
Solo
Ymir
Ymir
SneezyMuff1n
Ymir
Level 28
God Stats
6W - 3L
1,189 SR
Queue Stats
197W - 130L
1,583 Elo+
Solo
Thor
Thor
njchu
Thor
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 20L
1,694 Elo+
Solo
Nemesis
Nemesis
notseanquix
Nemesis
Level 12
God Stats
4W - 0L
1,500 SR
Queue Stats
37W - 14L
1,817 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Don Melmac
Tsukuyomi
14
5 / 5 / 1
8,242
549
9,454
11,132
6,309
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
0 / 5 / 4
6,509
434
3,116
8,656
2,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 8 / 3
6,777
452
4,144
12,780
6,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Persephone
MDNTRedDeath
Persephone
11
2 / 9 / 2
7,312
487
5,680
13,263
4,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 4 / 2
7,913
528
4,864
9,166
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 9
8,767
584
7,284
6,101
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
16
12 / 0 / 7
9,875
658
13,950
7,603
2,791
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 1 / 10
8,671
578
7,528
11,058
7,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
njchu
Thor
15
4 / 3 / 3
9,012
601
5,945
11,135
3,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
notseanquix
Nemesis
14
7 / 4 / 9
8,803
587
7,718
12,467
4,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
11
Kills
31
31
Deaths
11
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Don Melmac
Tsukuyomi
5
5
1
1.1
L
0
5
4
0.4
L
1
8
3
0.31
W
5
3
9
3.17
L
Persephone
MDNTRedDeath
Persephone
2
9
2
0.33
W
Apollo
12
0
7
15.5
W
3
1
10
8
L
3
4
2
1
W
Thor
njchu
Thor
4
3
3
1.83
W
Nemesis
notseanquix
Nemesis
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,258
Damage
42,425
54,997
Taken
48,364
22,186
Mitigated
21,478
10,255
Healing
16,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Don Melmac
Tsukuyomi
9,454
1,937
0
2,224
11,132
6,309
194
1,350
9,772
61
48,164
L
3,116
1,183
0
1,047
8,656
2,108
0
1,062
7,552
0
30,238
L
4,144
1,379
306
2,270
12,780
6,914
0
5,308
7,426
17,371
0
W
7,284
1,904
0
1,010
6,101
2,170
853
2,051
3,819
47,947
0
L
Persephone
MDNTRedDeath
Persephone
5,680
528
459
1,737
13,263
4,086
0
5,890
7,133
28,586
0
W
Apollo
13,950
9,843
0
5,718
7,603
2,791
3,671
907
6,685
0
65,685
W
7,528
1,693
0
3,785
11,058
7,684
0
4,594
6,264
50,926
0
L
4,864
1,518
0
2,212
9,166
2,769
0
824
8,301
0
45,720
W
Thor
njchu
Thor
5,945
2,349
0
2,047
11,135
3,934
322
546
10,576
0
39,207
W
Nemesis
notseanquix
Nemesis
7,718
3,507
0
3,904
12,467
4,899
42
1,248
11,150
0
53,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,753
Gold Earned
45,128
360
Minions Killed
465
0
Camps Cleared
0
1,309,584
Distance Traveled
1,393,207
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,242
549
93
6
0
248,944
0
L
Neith
6,509
434
67
4
0
236,093
1
L
Athena
6,777
452
34
2
0
296,033
2
W
Hera
8,767
584
100
7
0
248,180
5
L
Persephone
7,312
487
66
4
0
229,580
0
W
Apollo
9,875
658
104
7
0
278,161
4
W
Ymir
8,671
578
83
6
0
274,952
3
L
Loki
7,913
528
100
7
0
298,934
7
W
Thor
9,012
601
89
6
0
295,322
2
W
Nemesis
8,803
587
89
6
0
296,592
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role