Player Matchup

Amaterasu
Amaterasu
Bingodude
Amaterasu
Level 14
God Stats
0W - 2L
1,292 SR
Queue Stats
10W - 8L
1,617 Elo+
Party 1
Hun Batz
Hun Batz
Slendeyman
Hun Batz
Level 54
God Stats
5W - 4L
1,755 SR
Queue Stats
54W - 54L
1,592 Elo+
Party 1
Janus
Janus
morzaSV
Janus
Level 29
God Stats
9W - 4L
1,837 SR
Queue Stats
36W - 17L
1,704 Elo+
Solo
Ares
Ares
nastygurl181
Ares
Level 28
God Stats
0W - 2L
1,314 SR
Queue Stats
68W - 68L
1,594 Elo+
Party 1
Heimdallr
Heimdallr
xRadRob
Heimdallr
Level 17
God Stats
1W - 3L
1,188 SR
Queue Stats
16W - 16L
1,442 Elo+
Solo
Team Averages
Level 28
1,478 SR
1,590 Elo+

VS

Team Averages
Level 25
1,520 SR
1,535 Elo+
Ymir
Ymir
BoneSuckinSimone
Ymir
Level 18
God Stats
32W - 22L
1,533 SR
Queue Stats
81W - 58L
1,544 Elo+
Party 2
Baron Samedi
Baron Samedi
SpankBones
Baron Samedi
Level 28
God Stats
11W - 19L
1,349 SR
Queue Stats
138W - 184L
1,502 Elo+
Solo
Bellona
Bellona
loljames122
Bellona
Level 14
God Stats
5W - 2L
1,886 SR
Queue Stats
13W - 13L
1,483 Elo+
Solo
Fenrir
Fenrir
oakwin
Fenrir
Level 8
God Stats
6W - 1L
1,500 SR
Queue Stats
19W - 7L
1,606 Elo+
Party 2
Anhur
Anhur
ssbmginger
Anhur
Level 57
God Stats
25W - 19L
1,330 SR
Queue Stats
392W - 332L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bingodude
Amaterasu
14
5 / 8 / 7
9,941
473
10,749
20,600
15,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Slendeyman
Hun Batz
18
5 / 3 / 4
11,223
534
8,236
15,192
6,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
morzaSV
Janus
17
8 / 4 / 4
11,409
543
15,790
11,999
4,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 10 / 7
8,612
410
9,257
24,173
18,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
xRadRob
Heimdallr
13
1 / 8 / 5
8,471
403
7,985
15,823
6,097
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 14
10,865
517
11,388
15,240
15,260
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
SpankBones
Baron Samedi
19
4 / 4 / 4
11,399
543
9,283
12,754
5,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
loljames122
Bellona
18
4 / 5 / 7
11,306
538
10,278
15,218
11,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
oakwin
Fenrir
16
6 / 5 / 8
10,587
504
10,541
16,097
7,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anhur
19
15 / 2 / 6
12,414
591
23,043
19,575
8,048
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
72
20
Kills
33
33
Deaths
20
27
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Bingodude
Amaterasu
5
8
7
1.06
W
4
4
14
2.75
L
Hun Batz
Slendeyman
Hun Batz
5
3
4
2.33
W
Baron Samedi
SpankBones
Baron Samedi
4
4
4
1.5
W
Bellona
loljames122
Bellona
4
5
7
1.5
L
Janus
morzaSV
Janus
8
4
4
2.5
L
1
10
7
0.45
W
Fenrir
oakwin
Fenrir
6
5
8
2
W
Anhur
15
2
6
9
L
Heimdallr
xRadRob
Heimdallr
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,017
Damage
64,533
87,787
Taken
78,884
51,095
Mitigated
48,416
16,327
Healing
29,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Bingodude
Amaterasu
10,749
6,620
0
3,544
20,600
15,109
174
2,125
18,466
0
41,424
W
11,388
2,656
0
1,465
15,240
15,260
0
5,392
9,848
28,414
0
L
Hun Batz
Slendeyman
Hun Batz
8,236
3,289
0
6,473
15,192
6,740
656
520
14,622
0
70,822
W
Baron Samedi
SpankBones
Baron Samedi
9,283
273
483
5,537
12,754
5,988
456
4,754
8,000
85,504
0
W
Bellona
loljames122
Bellona
10,278
4,583
0
2,312
15,218
11,536
398
1,371
13,847
0
65,204
L
Janus
morzaSV
Janus
15,790
411
0
1,680
11,999
4,203
0
4,862
6,935
79,602
0
L
9,257
538
0
2,955
24,173
18,946
0
7,677
16,258
26,313
0
W
Fenrir
oakwin
Fenrir
10,541
2,179
0
7,109
16,097
7,584
194
3,975
12,122
0
65,723
W
Anhur
23,043
17,765
0
12,230
19,575
8,048
742
9,555
10,020
0
93,055
L
Heimdallr
xRadRob
Heimdallr
7,985
4,795
0
1,675
15,823
6,097
0
4,868
10,835
0
43,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,656
Gold Earned
56,571
451
Minions Killed
573
0
Camps Cleared
0
1,856,572
Distance Traveled
1,983,436
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,941
473
65
3
0
346,414
0
W
Ymir
10,865
517
41
2
0
423,187
5
L
Hun Batz
11,223
534
149
7
0
382,565
1
W
Baron Samedi
11,399
543
150
7
0
366,563
3
W
Bellona
11,306
538
151
7
0
437,199
3
L
Janus
11,409
543
134
6
0
396,959
4
L
Ares
8,612
410
21
1
0
376,277
0
W
Fenrir
10,587
504
109
5
0
358,502
0
W
Anhur
12,414
591
122
6
0
397,985
5
L
Heimdallr
8,471
403
82
4
0
354,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role