Player Matchup

Anubis
Anubis
George Hennon2
Anubis
Level 29
God Stats
7W - 1L
1,757 SR
Queue Stats
208W - 194L
1,579 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Scrillbone
Tsukuyomi
Level 28
God Stats
2W - 2L
1,446 SR
Queue Stats
58W - 43L
1,686 Elo+
Solo
Ymir
Ymir
The Momsh
Ymir
Level 27
God Stats
23W - 8L
1,700 SR
Queue Stats
74W - 62L
1,558 Elo+
Party 1
Neith
Neith
The Remsh
Neith
Level 8
God Stats
8W - 4L
1,524 SR
Queue Stats
17W - 10L
1,516 Elo+
Party 1
Nemesis
Nemesis
Xx_Dig69Bick_xX
Nemesis
Level 28
God Stats
9W - 1L
1,893 SR
Queue Stats
66W - 39L
1,629 Elo+
Party 1
Team Averages
Level 24
1,664 SR
1,594 Elo+

VS

Team Averages
Level 25
1,521 SR
1,616 Elo+
Gilgamesh
Gilgamesh
DeadpooL69XF
Gilgamesh
Level 28
God Stats
12W - 16L
1,541 SR
Queue Stats
124W - 115L
1,582 Elo+
Solo
Aphrodite
Aphrodite
Focus XD UwU
Aphrodite
Level 29
God Stats
61W - 60L
1,556 SR
Queue Stats
122W - 115L
1,558 Elo+
Solo
Merlin
Merlin
N E E C R O S Z
Merlin
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 17L
1,644 Elo+
Solo
Fenrir
Fenrir
Xxthedakotax
Fenrir
Level 29
God Stats
5W - 6L
1,506 SR
Queue Stats
148W - 160L
1,548 Elo+
Solo
Anhur
Anhur
exodus10k
Anhur
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 110L
1,750 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,066
442
1,625
7,999
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Scrillbone
Tsukuyomi
16
2 / 0 / 3
9,141
571
6,843
10,610
6,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
11
2 / 3 / 0
7,501
469
4,053
10,836
7,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
The Remsh
Neith
13
0 / 4 / 1
7,315
457
4,545
8,295
1,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 1 / 0
8,723
545
9,474
10,245
3,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeadpooL69XF
Gilgamesh
3
0 / 1 / 0
4,856
304
543
1,329
362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
Focus XD UwU
Aphrodite
12
4 / 1 / 3
7,597
475
5,321
9,456
4,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
2 / 2 / 4
8,537
534
9,290
5,693
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
4 / 3 / 1
7,833
490
4,854
13,112
4,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
exodus10k
Anhur
14
3 / 2 / 3
8,239
515
7,145
11,525
3,475
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
9
Kills
13
13
Deaths
9
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DeadpooL69XF
Gilgamesh
0
1
0
0
L
Aphrodite
Focus XD UwU
Aphrodite
4
1
3
5.5
W
0
5
1
0.1
L
2
2
4
2
W
Tsukuyomi
Scrillbone
Tsukuyomi
2
0
3
3.5
W
Ymir
2
3
0
0.67
W
Neith
The Remsh
Neith
0
4
1
0.13
W
5
1
0
5
L
Fenrir
4
3
1
1.5
L
Anhur
exodus10k
Anhur
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,540
Damage
27,153
47,985
Taken
41,115
22,913
Mitigated
14,868
13,148
Healing
18,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DeadpooL69XF
Gilgamesh
543
96
0
339
1,329
362
0
0
1,279
0
4,839
L
Aphrodite
Focus XD UwU
Aphrodite
5,321
582
1,740
4,546
9,456
4,231
164
1,922
7,490
21,681
0
W
1,625
257
0
1,211
7,999
3,075
268
4,417
3,080
34,571
0
L
9,290
215
0
1,197
5,693
1,850
0
1,303
4,197
56,187
0
W
Tsukuyomi
Scrillbone
Tsukuyomi
6,843
1,186
0
6,242
10,610
6,501
122
1,670
8,806
0
62,375
W
Ymir
4,053
864
0
1,710
10,836
7,397
0
4,161
6,553
19,907
0
W
Neith
The Remsh
Neith
4,545
2,787
0
2,447
8,295
1,984
0
1,357
6,938
0
41,045
W
9,474
3,933
0
1,538
10,245
3,956
0
2,138
7,997
0
64,691
L
Fenrir
4,854
767
395
5,106
13,112
4,950
0
1,679
11,233
0
42,322
L
Anhur
exodus10k
Anhur
7,145
3,440
0
4,855
11,525
3,475
0
612
10,863
0
61,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,746
Gold Earned
37,062
441
Minions Killed
377
0
Camps Cleared
0
1,526,060
Distance Traveled
1,240,223
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,856
304
19
1
0
37,830
0
L
Aphrodite
7,597
475
36
2
0
294,548
4
W
Anubis
7,066
442
89
6
0
275,513
4
L
Merlin
8,537
534
119
7
0
301,216
5
W
Tsukuyomi
9,141
571
139
9
0
338,236
2
W
Ymir
7,501
469
26
2
0
322,595
0
W
Neith
7,315
457
85
5
0
240,016
1
W
Nemesis
8,723
545
102
6
0
349,700
7
L
Fenrir
7,833
490
88
6
0
340,367
4
L
Anhur
8,239
515
115
7
0
266,262
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role