Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Tíka
Hercules
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
186W - 97L
1,702 Elo+
Party 2
Bacchus
Bacchus
YoungFlash00683
Bacchus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 41L
1,726 Elo+
Party 2
Janus
Janus
ski11s4days
Janus
Level 29
God Stats
12W - 17L
1,612 SR
Queue Stats
142W - 132L
1,570 Elo+
Party 2
Artemis
Artemis
纷落的树叶
Artemis
Level 40
God Stats
8W - 6L
1,732 SR
Queue Stats
173W - 159L
1,573 Elo+
Solo
Team Averages
Level 71
1,569 SR
1,614 Elo+

VS

Team Averages
Level 82
1,691 SR
1,676 Elo+
Hou Yi
Hou Yi
Aerromac
Hou Yi
Level 112
God Stats
11W - 7L
1,805 SR
Queue Stats
474W - 398L
1,752 Elo+
Party 1
Janus
Janus
Killfeedhog98
Janus
Level 83
God Stats
23W - 16L
1,803 SR
Queue Stats
391W - 298L
1,754 Elo+
Party 1
King Arthur
King Arthur
UnclePrideParade
King Arthur
Level 129
God Stats
27W - 22L
1,661 SR
Queue Stats
512W - 467L
1,705 Elo+
Party 1
Sobek
Sobek
Xtr3meGamer12899
Sobek
Level 48
God Stats
19W - 18L
1,688 SR
Queue Stats
143W - 110L
1,752 Elo+
Party 1
Loki
Loki
jordanminu123
Loki
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 12L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 4 / 1
5,327
533
3,911
7,156
2,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
Tíka
Hercules
10
5 / 2 / 0
6,367
637
7,112
10,637
5,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 5 / 1
4,337
434
3,545
7,886
3,727
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 6 / 2
4,652
465
2,238
5,868
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 3 / 0
5,017
502
1,024
5,062
1,416
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Aerromac
Hou Yi
11
6 / 0 / 1
6,711
671
5,060
4,652
1,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 2 / 2
6,644
664
5,046
3,963
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
UnclePrideParade
King Arthur
10
3 / 2 / 7
5,925
593
7,763
8,618
3,967
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
2 / 0 / 9
5,982
598
3,158
4,619
2,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 2 / 3
5,851
585
3,730
5,753
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
6
Kills
20
20
Deaths
6
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
4
1
0.38
W
Hou Yi
Aerromac
Hou Yi
6
0
1
6.5
W
5
2
2
3
L
Hercules
Tíka
Hercules
5
2
0
2.5
W
King Arthur
UnclePrideParade
King Arthur
3
2
7
3.25
W
2
0
9
6.5
L
0
5
1
0.1
W
4
2
3
2.75
L
0
6
2
0.17
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,830
Damage
24,757
36,609
Taken
27,605
14,243
Mitigated
11,554
8,535
Healing
9,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,911
1,512
0
500
7,156
2,059
0
1,237
5,919
0
26,964
W
Hou Yi
Aerromac
Hou Yi
5,060
3,222
0
2,080
4,652
1,401
1,413
523
4,129
0
37,555
W
5,046
297
0
643
3,963
1,095
0
632
3,259
36,521
0
L
Hercules
Tíka
Hercules
7,112
2,076
0
3,887
10,637
5,572
0
3,052
7,585
0
28,307
W
King Arthur
UnclePrideParade
King Arthur
7,763
1,598
0
2,112
8,618
3,967
0
2,621
5,912
0
22,456
W
3,158
507
0
2,502
4,619
2,460
0
1,314
3,192
10,303
0
L
3,545
366
94
2,072
7,886
3,727
0
1,384
6,502
17,241
0
W
3,730
1,211
0
2,521
5,753
2,631
0
411
5,330
0
23,523
L
2,238
79
0
840
5,868
1,469
0
2,207
3,661
15,985
0
L
1,024
267
0
1,142
5,062
1,416
0
324
4,738
0
26,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,700
Gold Earned
31,113
231
Minions Killed
246
0
Camps Cleared
0
919,829
Distance Traveled
998,841
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,327
533
60
6
0
185,299
2
W
Hou Yi
6,711
671
67
7
0
181,215
3
W
Janus
6,644
664
84
8
0
184,388
0
L
Hercules
6,367
637
54
5
0
194,386
1
W
King Arthur
5,925
593
36
4
0
219,062
0
W
Sobek
5,982
598
11
1
0
208,650
2
L
Bacchus
4,337
434
27
3
0
199,952
5
W
Loki
5,851
585
48
5
0
205,526
3
L
Janus
4,652
465
35
4
0
173,644
0
L
Artemis
5,017
502
55
6
0
166,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role