Player Matchup

Artemis
Artemis
Bronze III
 
Artemis
Bronze III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Gold V
Bibil29
Achilles
Gold V
Level 121
God Stats
1W - 1L
1,211 SR
Queue Stats
39W - 47L
1,407 MMR
Solo
Ravana
Ravana
Gold IV
OSODELMAL81
Ravana
Gold IV
Level 145
God Stats
15W - 21L
1,531 SR
Queue Stats
292W - 310L
1,344 MMR
Solo
Cerberus
Cerberus
Silver IV
TheN1NThGod70
Cerberus
Silver IV
Level 102
God Stats
4W - 2L
1,530 SR
Queue Stats
60W - 71L
1,366 MMR
Party 2
Hera
Hera
Silver I
byP4CO
Hera
Silver I
Level 92
God Stats
4W - 3L
1,863 SR
Queue Stats
54W - 61L
1,315 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,527 SR
1,386 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,572 SR
1,395 MMR
Kali
Kali
Bronze III
 
Kali
Bronze III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver II
Carmine Wick
Cthulhu
Silver II
Level 138
God Stats
33W - 30L
1,593 SR
Queue Stats
86W - 85L
1,303 MMR
Solo
Cernunnos
Cernunnos
Bronze III
El_Yorch
Cernunnos
Bronze III
Level 109
God Stats
1W - 3L
1,528 SR
Queue Stats
39W - 46L
1,368 MMR
Party 1
Ra
Ra
Gold IV
PL MxJapones
Ra
Gold IV
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,398 MMR
Solo
Yemoja
Yemoja
Silver I
Suddle Trout
Yemoja
Silver I
Level 127
God Stats
6W - 1L
1,738 SR
Queue Stats
101W - 99L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
1 / 7 / 4
8,693
458
8,102
12,428
3,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Bibil29
Achilles
18
5 / 2 / 1
11,296
595
7,048
16,892
13,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ravana
17
3 / 0 / 4
10,379
546
4,756
9,280
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
TheN1NThGod70
Cerberus
14
3 / 0 / 8
9,999
526
6,895
14,735
8,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hera
byP4CO
Hera
19
7 / 0 / 4
11,940
628
9,966
6,235
2,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AphroditeYmirAthenaCupidNeith

VS

Bans
HelSetTsukuyomiBastetAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
2 / 5 / 3
8,530
449
4,712
15,287
5,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Carmine Wick
Cthulhu
16
2 / 3 / 0
9,669
509
11,591
9,304
7,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
El_Yorch
Cernunnos
14
4 / 3 / 2
8,553
450
9,417
10,759
3,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 3 / 0
7,114
374
407
6,115
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
13
1 / 6 / 5
8,330
438
8,231
14,731
6,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
19
Kills
9
9
Deaths
20
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
7
4
0.43
L
Kali
 
Kali
2
5
3
0.7
W
Achilles
Bibil29
Achilles
5
2
1
2.75
L
Cthulhu
Carmine Wick
Cthulhu
2
3
0
0.67
L
Cernunnos
El_Yorch
Cernunnos
4
3
2
1.67
W
Ravana
3
0
4
5
L
0
3
0
0
L
Yemoja
1
6
5
0.58
W
Cerberus
TheN1NThGod70
Cerberus
3
0
8
7
W
Hera
byP4CO
Hera
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,767
Damage
34,358
59,570
Taken
56,196
32,960
Mitigated
25,276
26,211
Healing
13,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,102
4,144
381
2,967
12,428
3,599
673
3,550
8,878
0
41,638
L
Kali
 
Kali
4,712
2,086
0
2,438
15,287
5,940
625
2,979
12,220
0
61,891
W
Achilles
Bibil29
Achilles
7,048
1,077
0
5,144
16,892
13,991
348
8,575
7,477
0
66,789
L
Cthulhu
Carmine Wick
Cthulhu
11,591
513
0
2,358
9,304
7,190
540
0
9,304
64,362
0
L
Cernunnos
El_Yorch
Cernunnos
9,417
3,966
0
3,734
10,759
3,285
140
4,699
5,978
0
47,931
W
Ravana
4,756
1,104
0
7,178
9,280
4,250
299
2,484
6,671
0
76,964
L
407
64
28
1,857
6,115
1,979
0
3,901
2,050
35,233
0
L
Yemoja
8,231
1,628
1,006
2,240
14,731
6,882
0
4,908
9,783
44,333
0
W
Cerberus
TheN1NThGod70
Cerberus
6,895
515
759
7,640
14,735
8,773
240
3,181
11,514
44,440
0
W
Hera
byP4CO
Hera
9,966
2,358
0
2,142
6,235
2,347
2,312
1,338
4,801
87,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,307
Gold Earned
42,196
657
Minions Killed
448
0
Camps Cleared
0
1,763,820
Distance Traveled
1,525,862
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,693
458
77
4
0
298,034
0
L
Kali
8,530
449
97
5
0
363,976
3
W
Achilles
11,296
595
144
8
0
341,181
4
L
Cthulhu
9,669
509
140
7
0
361,787
3
L
Cernunnos
8,553
450
82
4
0
298,893
0
W
Ravana
10,379
546
145
8
0
380,781
3
L
Ra
7,114
374
72
4
0
197,492
7
L
Yemoja
8,330
438
57
3
0
303,714
4
W
Cerberus
9,999
526
121
6
0
365,030
4
W
Hera
11,940
628
170
9
0
378,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role