Player Matchup

Thor
Thor
Gabiru2000
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Vulcan
Vulcan
RyanMax01
Vulcan
Level 19
God Stats
1W - 1L
1,745 SR
Queue Stats
20W - 21L
1,453 Elo+
Solo
Nemesis
Nemesis
iRangedor
Nemesis
Level 24
God Stats
0W - 2L
1,554 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Merlin
Merlin
manssur2000
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 1
Apollo
Apollo
yMatador yt
Apollo
Level 18
God Stats
7W - 8L
1,399 SR
Queue Stats
65W - 70L
1,479 Elo+
Solo
Team Averages
Level 13
1,540 SR
1,441 Elo+

VS

Team Averages
Level 25
1,393 SR
1,460 Elo+
Loki
Loki
AxelTM
Loki
Level 28
God Stats
27W - 25L
1,555 SR
Queue Stats
130W - 136L
1,468 Elo+
Solo
Ra
Ra
Birruss
Ra
Level 26
God Stats
4W - 2L
1,227 SR
Queue Stats
34W - 27L
1,505 Elo+
Solo
Hou Yi
Hou Yi
Nubysasasoo
Hou Yi
Level 15
God Stats
1W - 1L
1,192 SR
Queue Stats
28W - 26L
1,448 Elo+
Solo
Heimdallr
Heimdallr
Tidinhosandw
Heimdallr
Level 27
God Stats
3W - 1L
1,428 SR
Queue Stats
57W - 70L
1,400 Elo+
Solo
Tyr
Tyr
VouNeuman
Tyr
Level 28
God Stats
35W - 32L
1,565 SR
Queue Stats
92W - 82L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,797
480
1,234
6,332
2,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
RyanMax01
Vulcan
8
0 / 6 / 0
4,194
419
2,632
6,183
1,861
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
iRangedor
Nemesis
9
3 / 2 / 0
5,543
554
2,830
5,678
1,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
8
0 / 4 / 0
4,525
453
3,368
4,057
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
9
0 / 2 / 1
4,981
498
673
3,699
837
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
AxelTM
Loki
10
3 / 1 / 7
6,108
611
3,913
3,527
1,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 1 / 3
6,707
671
3,126
4,607
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
9
5 / 0 / 2
5,937
594
3,778
4,219
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
Tidinhosandw
Heimdallr
9
2 / 1 / 2
5,509
551
2,538
2,917
794
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 0 / 2
6,268
627
2,413
7,790
3,277
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
18
19
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Loki
AxelTM
Loki
3
1
7
6.5
W
5
1
3
6.5
L
0
5
1
0.1
W
Hou Yi
5
0
2
6
L
Vulcan
RyanMax01
Vulcan
0
6
0
0
W
Heimdallr
Tidinhosandw
Heimdallr
2
1
2
3
W
3
0
2
4
L
Nemesis
iRangedor
Nemesis
3
2
0
1.5
L
Merlin
0
4
0
0
L
Apollo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,737
Damage
15,768
25,949
Taken
23,060
7,342
Mitigated
7,949
4,721
Healing
8,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
AxelTM
Loki
3,913
889
0
345
3,527
1,197
857
668
2,797
0
22,090
W
3,126
503
39
2,217
4,607
1,513
267
1,645
2,826
40,369
0
L
1,234
361
0
1,142
6,332
2,003
0
316
6,003
0
18,342
W
Hou Yi
3,778
1,424
0
2,272
4,219
1,168
514
81
4,098
0
22,600
L
Vulcan
RyanMax01
Vulcan
2,632
655
0
832
6,183
1,861
0
1,773
4,230
16,079
0
W
Heimdallr
Tidinhosandw
Heimdallr
2,538
786
0
500
2,917
794
289
456
2,401
0
17,364
W
2,413
146
0
2,857
7,790
3,277
826
2,596
4,938
0
30,181
L
Nemesis
iRangedor
Nemesis
2,830
1,634
0
1,132
5,678
1,546
0
775
4,831
0
20,905
L
Merlin
3,368
1,048
0
0
4,057
1,095
577
0
4,057
16,806
0
L
Apollo
673
421
0
1,615
3,699
837
0
0
3,699
0
20,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,040
Gold Earned
30,529
207
Minions Killed
288
0
Camps Cleared
0
884,497
Distance Traveled
967,159
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,108
611
45
5
0
215,880
1
W
Ra
6,707
671
95
10
0
184,344
0
L
Thor
4,797
480
47
5
0
192,003
0
W
Hou Yi
5,937
594
47
5
0
146,827
3
L
Vulcan
4,194
419
24
2
0
157,105
0
W
Heimdallr
5,509
551
32
3
0
180,067
1
W
Tyr
6,268
627
69
7
0
240,041
5
L
Nemesis
5,543
554
46
5
0
210,543
4
L
Merlin
4,525
453
36
4
0
174,130
0
L
Apollo
4,981
498
54
5
0
150,716
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role