Player Matchup

Chaac
Chaac
LibertaliaRed
Chaac
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 80L
1,635 Elo+
Party 1
Serqet
Serqet
ServerProblem
Serqet
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 11L
1,677 Elo+
Solo
Ares
Ares
ShadowDragon022
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 77L
1,626 Elo+
Party 1
Hachiman
Hachiman
homelessbean
Hachiman
Level 23
God Stats
1W - 1L
1,737 SR
Queue Stats
72W - 53L
1,621 Elo+
Party 1
Kukulkan
Kukulkan
lLockl
Kukulkan
Level 25
God Stats
4W - 5L
1,591 SR
Queue Stats
73W - 63L
1,604 Elo+
Party 1
Team Averages
Level 24
1,566 SR
1,633 Elo+

VS

Team Averages
Level 24
1,625 SR
1,586 Elo+
Gilgamesh
Gilgamesh
BalloonSine3856
Gilgamesh
Level 24
God Stats
7W - 6L
1,494 SR
Queue Stats
73W - 42L
1,655 Elo+
Solo
Sun Wukong
Sun Wukong
JonathanHornbake
Sun Wukong
Level 25
God Stats
5W - 2L
1,589 SR
Queue Stats
23W - 22L
1,640 Elo+
Solo
Fenrir
Fenrir
LittleDummy
Fenrir
Level 28
God Stats
1W - 1L
1,775 SR
Queue Stats
55W - 54L
1,589 Elo+
Solo
Neith
Neith
TTV Retrovivity
Neith
Level 16
God Stats
10W - 3L
1,769 SR
Queue Stats
136W - 125L
1,547 Elo+
Solo
Janus
Janus
ZKaiser003
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
8,717
513
9,802
14,494
10,599
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 2 / 0
9,546
562
9,849
11,115
4,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 6 / 2
8,417
495
4,791
14,527
7,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
homelessbean
Hachiman
12
2 / 4 / 3
7,352
432
7,185
11,099
2,959
Hidden Dagger

Hidden Dagger

+15
Physical Power

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
lLockl
Kukulkan
13
0 / 7 / 4
7,951
468
6,569
10,208
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BalloonSine3856
Gilgamesh
17
9 / 0 / 1
10,683
628
9,711
17,539
12,019
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
JonathanHornbake
Sun Wukong
16
1 / 2 / 3
9,671
569
10,197
13,635
11,628
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
15
5 / 4 / 3
9,116
536
3,249
11,881
5,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 5 / 5
9,367
551
15,760
12,631
4,471
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
14
0 / 2 / 4
8,398
494
2,254
7,867
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
13
Kills
20
21
Deaths
13
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BalloonSine3856
Gilgamesh
9
0
1
9.5
W
Sun Wukong
JonathanHornbake
Sun Wukong
1
2
3
1.25
L
1
2
2
1
W
Fenrir
5
4
3
1.63
L
7
2
0
3.5
L
3
6
2
0.67
W
5
5
5
1.5
W
Janus
0
2
4
1
L
Hachiman
homelessbean
Hachiman
2
4
3
0.88
L
Kukulkan
lLockl
Kukulkan
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,196
Damage
41,171
61,443
Taken
63,553
29,623
Mitigated
35,672
18,424
Healing
19,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BalloonSine3856
Gilgamesh
9,711
2,283
0
7,463
17,539
12,019
0
3,000
13,889
0
65,435
W
Sun Wukong
JonathanHornbake
Sun Wukong
10,197
3,195
0
3,525
13,635
11,628
0
524
12,400
0
65,796
L
9,802
2,604
0
6,969
14,494
10,599
0
0
14,494
0
59,012
W
Fenrir
3,249
604
0
2,999
11,881
5,302
0
1,254
10,297
0
40,614
L
9,849
1,918
0
5,110
11,115
4,445
0
843
10,184
0
56,028
L
4,791
203
0
3,186
14,527
7,753
0
0
14,527
26,399
0
W
15,760
9,679
0
4,096
12,631
4,471
1,891
4,350
8,281
0
65,948
W
Janus
2,254
160
0
1,521
7,867
2,252
0
1,644
5,593
52,624
0
L
Hachiman
homelessbean
Hachiman
7,185
3,660
0
2,399
11,099
2,959
0
0
11,099
0
38,149
L
Kukulkan
lLockl
Kukulkan
6,569
410
0
760
10,208
3,867
0
1,185
8,885
42,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,983
Gold Earned
47,235
422
Minions Killed
552
0
Camps Cleared
0
1,638,296
Distance Traveled
1,681,495
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,683
628
100
6
0
377,206
5
W
Sun Wukong
9,671
569
139
8
0
308,679
2
L
Chaac
8,717
513
125
7
0
343,395
4
W
Fenrir
9,116
536
97
6
0
345,905
3
L
Serqet
9,546
562
95
6
0
351,105
0
L
Ares
8,417
495
39
2
0
330,960
4
W
Neith
9,367
551
105
6
0
296,596
1
W
Janus
8,398
494
111
7
0
353,109
11
L
Hachiman
7,352
432
62
4
0
302,909
4
L
Kukulkan
7,951
468
101
6
0
309,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role