Player Matchup

Guan Yu
Guan Yu
N7 Disciple
Guan Yu
Level 117
God Stats
7W - 3L
1,662 SR
Queue Stats
62W - 63L
1,508 Elo+
Party 1
Heimdallr
Heimdallr
PahpaKoa
Heimdallr
Level 18
God Stats
1W - 0L
1,632 SR
Queue Stats
4W - 1L
1,575 Elo+
Party 1
Sobek
Sobek
Panjigglet
Sobek
Level 25
God Stats
1W - 0L
1,278 SR
Queue Stats
8W - 3L
1,520 Elo+
Party 1
Anubis
Anubis
dNk Logic
Anubis
Level 106
God Stats
1W - 0L
1,630 SR
Queue Stats
3W - 1L
1,539 Elo+
Party 1
Arachne
Arachne
rubberroach
Arachne
Level 109
God Stats
1W - 0L
1,777 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 75
1,596 SR
1,529 Elo+

VS

Team Averages
Level 83
1,618 SR
1,483 Elo+
Horus
Horus
Dragonache
Horus
Level 121
God Stats
16W - 22L
1,532 SR
Queue Stats
107W - 126L
1,474 Elo+
Party 2
Cthulhu
Cthulhu
FunMr Philips
Cthulhu
Level 60
God Stats
6W - 5L
1,541 SR
Queue Stats
240W - 319L
1,469 Elo+
Party 2
Hel
Hel
THEBIGTONY9K
Hel
Level 24
God Stats
5W - 2L
1,760 SR
Queue Stats
59W - 59L
1,515 Elo+
Party 2
Chernobog
Chernobog
Vinipiumpium
Chernobog
Level 89
God Stats
5W - 7L
1,441 SR
Queue Stats
186W - 257L
1,433 Elo+
Party 2
Ne Zha
Ne Zha
lZaricl
Ne Zha
Level 121
God Stats
2W - 5L
1,816 SR
Queue Stats
350W - 428L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
N7 Disciple
Guan Yu
11
1 / 0 / 2
6,069
607
4,075
6,572
3,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
PahpaKoa
Heimdallr
9
0 / 0 / 0
4,993
499
1,359
1,868
572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
8
0 / 1 / 0
4,479
448
729
3,604
1,341
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
dNk Logic
Anubis
11
5 / 1 / 1
6,603
660
3,739
4,853
1,958
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
rubberroach
Arachne
9
2 / 1 / 2
5,751
575
3,218
4,946
1,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
7
0 / 0 / 2
4,970
497
654
2,739
1,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
8
0 / 1 / 0
4,978
498
2,874
5,866
3,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 0
4,344
434
1,168
5,146
945
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chernobog
Vinipiumpium
Chernobog
10
2 / 0 / 0
5,732
573
1,516
3,695
1,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
lZaricl
Ne Zha
7
1 / 3 / 0
4,761
476
1,875
7,026
1,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
8
Kills
3
3
Deaths
8
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
0
0
2
1
L
Cthulhu
0
1
0
0
W
Guan Yu
N7 Disciple
Guan Yu
1
0
2
2
W
Heimdallr
PahpaKoa
Heimdallr
0
0
0
0
W
Sobek
0
1
0
0
L
0
4
0
0
L
Chernobog
Vinipiumpium
Chernobog
2
0
0
2
W
Anubis
dNk Logic
Anubis
5
1
1
5.5
L
Ne Zha
lZaricl
Ne Zha
1
3
0
0.33
W
Arachne
rubberroach
Arachne
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,120
Damage
8,087
21,843
Taken
24,472
9,748
Mitigated
8,503
8,951
Healing
7,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
654
226
367
977
2,739
1,684
0
477
2,262
0
5,111
L
Cthulhu
2,874
189
0
1,214
5,866
3,196
34
0
5,546
17,973
0
W
Guan Yu
N7 Disciple
Guan Yu
4,075
701
2
2,871
6,572
3,880
334
2,638
3,534
0
26,615
W
Heimdallr
PahpaKoa
Heimdallr
1,359
510
0
614
1,868
572
353
0
1,868
0
24,947
W
Sobek
729
0
0
880
3,604
1,341
286
0
3,604
8,529
0
L
1,168
199
0
1,261
5,146
945
0
2,117
3,004
13,683
0
L
Chernobog
Vinipiumpium
Chernobog
1,516
1,197
0
1,308
3,695
1,061
0
252
3,443
0
30,824
W
Anubis
dNk Logic
Anubis
3,739
109
0
2,739
4,853
1,958
415
762
4,091
33,252
0
L
Ne Zha
lZaricl
Ne Zha
1,875
489
0
2,122
7,026
1,617
0
1,622
5,379
0
18,668
W
Arachne
rubberroach
Arachne
3,218
1,748
0
1,845
4,946
1,997
838
242
4,704
0
27,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,895
Gold Earned
24,785
256
Minions Killed
189
0
Camps Cleared
0
1,024,809
Distance Traveled
916,540
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,970
497
7
1
0
168,450
2
L
Cthulhu
4,978
498
39
4
0
210,078
2
W
Guan Yu
6,069
607
69
7
0
219,939
1
W
Heimdallr
4,993
499
60
6
0
184,116
3
W
Sobek
4,479
448
8
1
0
208,940
4
L
Hel
4,344
434
27
3
0
162,598
0
L
Chernobog
5,732
573
74
7
0
166,898
4
W
Anubis
6,603
660
66
7
0
192,940
1
L
Ne Zha
4,761
476
42
4
0
208,516
4
W
Arachne
5,751
575
53
5
0
218,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role