Player Matchup

Hel
Hel
ForeverValone
Hel
Level 157
God Stats
10W - 5L
1,722 SR
Queue Stats
359W - 288L
1,698 Elo+
Party 1
Neith
Neith
Pepsicolaqueen
Neith
Level 25
God Stats
55W - 63L
1,494 SR
Queue Stats
58W - 65L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
nyfinest718
Cthulhu
Level 123
God Stats
13W - 9L
1,832 SR
Queue Stats
225W - 143L
1,748 Elo+
Party 1
Team Averages
Level 102
1,683 SR
1,657 Elo+

VS

Team Averages
Level 42
1,451 SR
1,355 Elo+
Pele
Pele
Jacobb1x
Pele
Level 17
God Stats
16W - 19L
1,423 SR
Queue Stats
29W - 44L
1,305 Elo+
Party 2
Tiamat
Tiamat
Velkis
Tiamat
Level 43
God Stats
1W - 5L
1,430 SR
Queue Stats
95W - 131L
1,444 Elo+
Solo
Achilles
Achilles
Zyeles
Achilles
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 45L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 9
9,148
762
6,592
10,146
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
10 / 1 / 7
10,085
840
8,479
5,985
2,355
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
nyfinest718
Cthulhu
12
3 / 0 / 14
9,051
754
9,335
12,698
12,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
0 / 5 / 2
7,051
588
5,761
9,779
3,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Velkis
Tiamat
10
1 / 7 / 1
7,275
606
7,821
11,277
6,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
Zyeles
Achilles
9
1 / 6 / 1
7,533
628
3,403
7,751
4,185
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
18
Kills
2
2
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
L
Pele
0
5
2
0.2
W
10
1
7
13.5
L
Tiamat
Velkis
Tiamat
1
7
1
0.21
L
Achilles
Zyeles
Achilles
1
6
1
0.25
W
Cthulhu
nyfinest718
Cthulhu
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,406
Damage
16,985
28,829
Taken
28,807
19,080
Mitigated
14,581
15,963
Healing
2,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,592
766
6,109
6,840
10,146
3,740
387
2,330
7,816
35,905
0
L
Pele
5,761
795
0
763
9,779
3,586
0
5,689
4,090
0
23,018
W
8,479
5,088
0
2,034
5,985
2,355
1,814
1,341
4,644
0
27,343
L
Tiamat
Velkis
Tiamat
7,821
1,147
106
1,189
11,277
6,810
0
6,960
4,317
28,801
0
L
Achilles
Zyeles
Achilles
3,403
908
0
169
7,751
4,185
0
3,346
4,405
0
12,258
W
Cthulhu
nyfinest718
Cthulhu
9,335
903
382
598
12,698
12,985
148
4,180
8,518
29,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,284
Gold Earned
21,859
142
Minions Killed
85
0
Camps Cleared
0
668,485
Distance Traveled
552,975
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,148
762
61
5
0
264,573
1
L
Pele
7,051
588
34
3
0
217,043
0
W
Neith
10,085
840
42
4
0
178,655
0
L
Tiamat
7,275
606
34
3
0
179,004
0
L
Achilles
7,533
628
17
1
0
156,928
3
W
Cthulhu
9,051
754
39
3
0
225,257
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role