Player Matchup

Anhur
Anhur
HES5E
Anhur
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Joaquinv98
Thor
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
236W - 203L
1,529 Elo+
Party 3
Tyr
Tyr
JuaniNacio
Tyr
Level 108
God Stats
29W - 19L
1,556 SR
Queue Stats
338W - 280L
1,523 Elo+
Party 3
Bacchus
Bacchus
Martinborbix
Bacchus
Level 18
God Stats
5W - 2L
1,500 SR
Queue Stats
21W - 12L
1,622 Elo+
Party 3
Hera
Hera
gabox1998
Hera
Level 88
God Stats
5W - 3L
1,508 SR
Queue Stats
63W - 37L
1,562 Elo+
Party 3
Team Averages
Level 96
1,513 SR
1,547 Elo+

VS

Team Averages
Level 63
1,528 SR
1,407 Elo+
Vulcan
Vulcan
Dvinosking
Vulcan
Level 58
God Stats
26W - 28L
1,502 SR
Queue Stats
97W - 130L
1,420 Elo+
Party 1
Cerberus
Cerberus
Shorianda
Cerberus
Level 38
God Stats
1W - 3L
1,396 SR
Queue Stats
76W - 93L
1,452 Elo+
Solo
Izanami
Izanami
Soledes_Wrath
Izanami
Level 121
God Stats
247W - 157L
1,683 SR
Queue Stats
625W - 599L
1,560 Elo+
Party 1
Bellona
Bellona
ThisWesleySL
Bellona
Level 30
God Stats
7W - 8L
1,707 SR
Queue Stats
222W - 259L
1,272 Elo+
Party 2
Tsukuyomi
Tsukuyomi
wL Henrique
Tsukuyomi
Level 66
God Stats
28W - 26L
1,351 SR
Queue Stats
393W - 428L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HES5E
Anhur
12
3 / 0 / 5
7,148
650
5,096
7,710
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
8 / 2 / 3
7,637
694
6,638
9,097
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
8 / 1 / 0
8,006
728
5,999
9,198
6,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
Martinborbix
Bacchus
8
1 / 1 / 3
5,102
464
1,171
3,495
1,542
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
11
2 / 2 / 5
6,790
617
5,816
4,709
1,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Dvinosking
Vulcan
7
1 / 4 / 2
4,865
442
5,003
5,642
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Cerberus
Shorianda
Cerberus
7
2 / 6 / 1
5,341
486
2,153
9,272
2,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
11
1 / 3 / 1
6,419
584
4,197
6,543
1,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
ThisWesleySL
Bellona
9
0 / 5 / 1
5,195
472
2,892
7,641
4,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
wL Henrique
Tsukuyomi
11
2 / 4 / 1
6,402
582
5,134
6,355
1,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
22
Kills
6
6
Deaths
22
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Dvinosking
Vulcan
1
4
2
0.5
W
Anhur
HES5E
Anhur
3
0
5
5.5
W
8
2
3
4.75
W
8
1
0
8
W
Bacchus
Martinborbix
Bacchus
1
1
3
2.5
L
Cerberus
Shorianda
Cerberus
2
6
1
0.42
L
Izanami
1
3
1
0.5
L
Bellona
ThisWesleySL
Bellona
0
5
1
0.1
W
Hera
2
2
5
2.25
L
Tsukuyomi
wL Henrique
Tsukuyomi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,720
Damage
19,379
34,209
Taken
35,453
14,346
Mitigated
12,139
11,255
Healing
6,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Dvinosking
Vulcan
5,003
2,726
0
1,407
5,642
1,573
0
1,838
3,606
19,702
0
W
Anhur
HES5E
Anhur
5,096
3,431
0
3,215
7,710
2,020
99
1,892
5,818
0
45,900
W
6,638
1,117
0
3,192
9,097
2,764
0
1,708
7,389
0
40,005
W
5,999
652
0
4,104
9,198
6,689
0
539
8,659
0
47,633
W
Bacchus
Martinborbix
Bacchus
1,171
108
0
0
3,495
1,542
0
1,346
2,149
5,851
0
L
Cerberus
Shorianda
Cerberus
2,153
126
0
911
9,272
2,951
0
2,721
6,449
8,991
0
L
Izanami
4,197
2,802
0
1,854
6,543
1,501
55
227
6,316
0
43,839
L
Bellona
ThisWesleySL
Bellona
2,892
822
0
1,218
7,641
4,208
0
502
7,111
0
20,777
W
Hera
5,816
976
0
744
4,709
1,331
281
1,671
3,038
35,764
0
L
Tsukuyomi
wL Henrique
Tsukuyomi
5,134
1,342
0
1,178
6,355
1,906
0
1,305
4,984
0
28,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,683
Gold Earned
28,222
356
Minions Killed
242
0
Camps Cleared
0
1,131,955
Distance Traveled
1,059,885
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
4,865
442
35
3
0
205,197
1
W
Anhur
7,148
650
88
8
0
187,716
0
W
Thor
7,637
694
74
7
0
226,912
1
W
Tyr
8,006
728
103
9
0
244,836
3
W
Bacchus
5,102
464
11
1
0
239,612
0
L
Cerberus
5,341
486
17
2
0
224,107
2
L
Izanami
6,419
584
91
8
0
188,838
0
L
Bellona
5,195
472
44
4
0
198,214
0
W
Hera
6,790
617
80
7
0
232,879
2
L
Tsukuyomi
6,402
582
55
5
0
243,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role