Player Matchup

Raijin
Raijin
Crachan
Raijin
Level 23
God Stats
11W - 9L
1,639 SR
Queue Stats
59W - 54L
1,534 Elo+
Party 1
Chernobog
Chernobog
DracoHades
Chernobog
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,515 Elo+
Party 1
Mercury
Mercury
Hrafena
Mercury
Level 158
God Stats
3W - 4L
1,405 SR
Queue Stats
152W - 132L
1,520 Elo+
Party 1
King Arthur
King Arthur
true_lasso1
King Arthur
Level 4
God Stats
9W - 4L
1,500 SR
Queue Stats
121W - 104L
1,721 Elo+
Party 3
Ymir
Ymir
vital-sin7
Ymir
Level 101
God Stats
4W - 2L
1,901 SR
Queue Stats
21W - 16L
1,721 Elo+
Party 3
Team Averages
Level 60
1,589 SR
1,602 Elo+

VS

Team Averages
Level 20
1,644 SR
1,589 Elo+
Ravana
Ravana
Dapipipi
Ravana
Level 21
God Stats
1W - 1L
1,839 SR
Queue Stats
120W - 106L
1,486 Elo+
Solo
Heimdallr
Heimdallr
GoalieReflex56
Heimdallr
Level 25
God Stats
8W - 9L
1,525 SR
Queue Stats
146W - 120L
1,621 Elo+
Party 2
Sylvanus
Sylvanus
LegitReflex56
Sylvanus
Level 18
God Stats
32W - 20L
1,682 SR
Queue Stats
46W - 29L
1,647 Elo+
Party 2
Neith
Neith
NoToastfoU
Neith
Level 15
God Stats
35W - 30L
1,672 SR
Queue Stats
37W - 32L
1,610 Elo+
Party 2
Janus
Janus
Smellyhole12
Janus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 72L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Crachan
Raijin
13
3 / 2 / 2
7,699
513
6,213
7,593
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
DracoHades
Chernobog
11
1 / 4 / 5
6,884
459
4,109
6,349
1,484
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Hrafena
Mercury
14
5 / 1 / 6
8,464
564
7,787
11,220
4,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
true_lasso1
King Arthur
15
6 / 1 / 2
8,854
590
11,267
12,372
7,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
3 / 1 / 6
7,372
491
3,441
9,484
6,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Dapipipi
Ravana
9
1 / 4 / 2
6,147
410
3,772
8,644
2,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
GoalieReflex56
Heimdallr
14
0 / 2 / 1
7,868
525
5,058
12,370
4,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
LegitReflex56
Sylvanus
11
3 / 5 / 4
7,009
467
5,781
12,264
7,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
10
2 / 4 / 2
6,648
443
6,532
8,545
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 3 / 2
7,937
529
4,821
5,978
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
18
Kills
9
9
Deaths
18
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Raijin
Crachan
Raijin
3
2
2
2
L
Ravana
Dapipipi
Ravana
1
4
2
0.5
W
Chernobog
DracoHades
Chernobog
1
4
5
0.88
L
Heimdallr
GoalieReflex56
Heimdallr
0
2
1
0.25
W
Mercury
Hrafena
Mercury
5
1
6
8
L
Sylvanus
LegitReflex56
Sylvanus
3
5
4
1
L
Neith
2
4
2
0.75
L
3
3
2
1.33
W
King Arthur
true_lasso1
King Arthur
6
1
2
7
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,817
Damage
25,964
47,018
Taken
47,801
21,606
Mitigated
19,766
8,875
Healing
17,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Crachan
Raijin
6,213
336
0
890
7,593
2,113
600
2,827
4,728
41,682
0
L
Ravana
Dapipipi
Ravana
3,772
1,112
0
2,513
8,644
2,913
120
1,819
6,773
0
22,932
W
Chernobog
DracoHades
Chernobog
4,109
2,236
0
390
6,349
1,484
85
1,911
4,394
0
19,406
L
Heimdallr
GoalieReflex56
Heimdallr
5,058
2,155
0
7,043
12,370
4,950
0
324
11,996
0
55,821
W
Mercury
Hrafena
Mercury
7,787
3,666
0
3,869
11,220
4,299
0
2,253
8,913
0
57,176
L
Sylvanus
LegitReflex56
Sylvanus
5,781
1,660
657
3,463
12,264
7,583
227
3,694
8,408
22,501
4,277
L
Neith
6,532
3,036
0
2,337
8,545
2,418
482
2,202
6,301
0
32,319
L
4,821
50
0
1,608
5,978
1,902
0
1,173
4,669
47,904
0
W
King Arthur
true_lasso1
King Arthur
11,267
1,968
0
3,198
12,372
7,237
616
970
11,375
0
53,556
W
3,441
565
0
528
9,484
6,473
522
2,079
7,383
21,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,273
Gold Earned
35,609
362
Minions Killed
348
0
Camps Cleared
0
1,501,125
Distance Traveled
1,273,715
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,699
513
84
6
0
263,971
4
L
Ravana
6,147
410
50
3
0
275,753
2
W
Chernobog
6,884
459
38
3
0
249,075
3
L
Heimdallr
7,868
525
92
6
0
253,253
1
W
Mercury
8,464
564
103
7
0
309,923
6
L
Sylvanus
7,009
467
51
3
0
227,886
1
L
Neith
6,648
443
49
3
0
241,225
1
L
Janus
7,937
529
106
7
0
275,598
4
W
King Arthur
8,854
590
105
7
0
375,605
5
W
Ymir
7,372
491
32
2
0
302,551
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role