Player Matchup

Cerberus
Cerberus
Artensca
Cerberus
Level 16
God Stats
5W - 0L
1,895 SR
Queue Stats
14W - 10L
1,502 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Brxntes
Ah Muzen Cab
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
70W - 67L
1,382 Elo+
Party 2
Horus
Horus
Fullgore-13
Horus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,694 Elo+
Party 1
Bakasura
Bakasura
KannybalZK
Bakasura
Level 68
God Stats
10W - 13L
1,334 SR
Queue Stats
200W - 206L
1,431 Elo+
Party 1
Hel
Hel
Niktana
Hel
Level 13
God Stats
4W - 3L
1,323 SR
Queue Stats
6W - 5L
1,274 Elo+
Solo
Team Averages
Level 26
1,510 SR
1,456 Elo+

VS

Team Averages
Level 21
1,507 SR
1,448 Elo+
Jing Wei
Jing Wei
BCsteelJLC
Jing Wei
Level 28
God Stats
12W - 19L
1,525 SR
Queue Stats
176W - 217L
1,458 Elo+
Solo
Scylla
Scylla
Colt45652
Scylla
Level 22
God Stats
4W - 2L
1,521 SR
Queue Stats
326W - 361L
1,488 Elo+
Solo
Nemesis
Nemesis
FERN_THE_COLD
Nemesis
Level 18
God Stats
1W - 2L
1,705 SR
Queue Stats
36W - 44L
1,393 Elo+
Solo
Hercules
Hercules
MysterUnderhill
Hercules
Level 23
God Stats
0W - 2L
1,545 SR
Queue Stats
11W - 9L
1,540 Elo+
Solo
King Arthur
King Arthur
helllllloooooo9
King Arthur
Level 16
God Stats
2W - 6L
1,238 SR
Queue Stats
81W - 104L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Artensca
Cerberus
15
7 / 3 / 16
10,929
520
18,925
20,128
18,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ah Muzen Cab
Brxntes
Ah Muzen Cab
15
9 / 5 / 9
10,218
487
14,328
10,146
4,365
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 9 / 7
8,967
427
4,074
14,241
9,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
KannybalZK
Bakasura
18
12 / 2 / 12
11,636
554
15,716
16,612
8,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hel
19
12 / 5 / 6
12,353
588
14,053
18,155
8,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BCsteelJLC
Jing Wei
14
4 / 12 / 5
9,273
442
9,474
21,865
5,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Colt45652
Scylla
17
12 / 4 / 4
12,025
573
16,434
12,492
4,666
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
15
3 / 7 / 4
9,329
444
8,340
16,238
5,922
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
11
0 / 10 / 8
7,456
355
9,176
18,936
15,063
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
helllllloooooo9
King Arthur
12
2 / 9 / 6
8,525
406
6,401
20,083
7,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
48
40
Kills
21
24
Deaths
42
50
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Artensca
Cerberus
7
3
16
5
L
Jing Wei
BCsteelJLC
Jing Wei
4
12
5
0.54
W
Ah Muzen Cab
Brxntes
Ah Muzen Cab
9
5
9
2.7
L
Scylla
Colt45652
Scylla
12
4
4
3.5
L
Nemesis
3
7
4
0.71
W
0
9
7
0.39
W
Bakasura
KannybalZK
Bakasura
12
2
12
9
L
Hercules
0
10
8
0.4
W
Hel
12
5
6
3
L
King Arthur
helllllloooooo9
King Arthur
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,096
Damage
49,825
79,282
Taken
89,614
48,429
Mitigated
38,404
31,221
Healing
16,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Artensca
Cerberus
18,925
1,548
0
7,798
20,128
18,247
788
4,678
15,450
48,559
0
L
Jing Wei
BCsteelJLC
Jing Wei
9,474
8,443
0
5,731
21,865
5,558
412
6,715
14,624
0
51,964
W
Ah Muzen Cab
Brxntes
Ah Muzen Cab
14,328
6,575
0
2,228
10,146
4,365
1,133
2,038
8,108
0
45,561
L
Scylla
Colt45652
Scylla
16,434
1,105
0
3,140
12,492
4,666
610
6,828
5,337
56,557
0
L
Nemesis
8,340
4,387
0
1,507
16,238
5,922
462
2,502
13,097
0
54,362
W
4,074
2,318
257
674
14,241
9,564
1,215
3,069
11,172
0
34,003
W
Bakasura
KannybalZK
Bakasura
15,716
10,104
0
5,824
16,612
8,045
3,183
1,413
15,199
0
55,698
L
Hercules
9,176
2,505
0
4,368
18,936
15,063
63
8,764
9,662
0
28,055
W
Hel
14,053
1,444
4,626
9,814
18,155
8,208
583
5,236
12,919
80,502
0
L
King Arthur
helllllloooooo9
King Arthur
6,401
1,191
0
2,100
20,083
7,195
211
8,169
10,853
0
25,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,103
Gold Earned
46,608
493
Minions Killed
355
0
Camps Cleared
0
1,972,997
Distance Traveled
1,717,829
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,929
520
92
4
0
431,318
3
L
Jing Wei
9,273
442
94
4
0
320,156
5
W
Ah Muzen Cab
10,218
487
63
3
0
426,898
0
L
Scylla
12,025
573
77
4
0
334,247
2
L
Nemesis
9,329
444
91
4
0
306,721
0
W
Horus
8,967
427
69
3
0
324,396
0
W
Bakasura
11,636
554
120
6
0
451,374
5
L
Hercules
7,456
355
53
3
0
363,977
4
W
Hel
12,353
588
149
7
0
339,011
9
L
King Arthur
8,525
406
40
2
0
392,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role