Player Matchup

Pele
Pele
Austinminime
Pele
Level 100
God Stats
18W - 8L
1,792 SR
Queue Stats
369W - 318L
1,454 Elo+
Party 3
Zhong Kui
Zhong Kui
Cdub_100
Zhong Kui
Level 61
God Stats
36W - 32L
1,459 SR
Queue Stats
119W - 133L
1,385 Elo+
Solo
Ymir
Ymir
Da_large0n3
Ymir
Level 88
God Stats
3W - 6L
1,296 SR
Queue Stats
247W - 220L
1,508 Elo+
Party 3
Horus
Horus
JTK_smile96
Horus
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
277W - 305L
1,428 Elo+
Solo
Danzaburou
Danzaburou
MJDAKING21
Danzaburou
Level 104
God Stats
9W - 16L
1,391 SR
Queue Stats
124W - 141L
1,423 Elo+
Solo
Team Averages
Level 93
1,488 SR
1,439 Elo+

VS

Team Averages
Level 81
1,510 SR
1,383 Elo+
Zhong Kui
Zhong Kui
AidoneusKore
Zhong Kui
Level 98
God Stats
16W - 14L
1,422 SR
Queue Stats
486W - 510L
1,393 Elo+
Party 1
Ganesha
Ganesha
Dirttydoguito
Ganesha
Level 89
God Stats
3W - 3L
1,511 SR
Queue Stats
119W - 138L
1,395 Elo+
Party 2
Fenrir
Fenrir
Jknight__
Fenrir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 104L
1,388 Elo+
Party 1
Jing Wei
Jing Wei
SadPanque
Jing Wei
Level 96
God Stats
12W - 16L
1,547 SR
Queue Stats
127W - 153L
1,397 Elo+
Party 2
Janus
Janus
TheCleverEleven
Janus
Level 64
God Stats
10W - 13L
1,572 SR
Queue Stats
275W - 322L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 4 / 8
10,522
585
16,377
16,507
6,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Cdub_100
Zhong Kui
16
12 / 0 / 9
10,081
560
16,309
17,006
12,022
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 6
8,827
490
4,944
13,688
9,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 3 / 12
8,392
466
6,510
13,820
10,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
MJDAKING21
Danzaburou
15
6 / 2 / 10
10,210
567
11,764
12,507
4,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AidoneusKore
Zhong Kui
14
5 / 8 / 1
9,804
545
16,182
18,661
11,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ganesha
12
0 / 3 / 4
7,972
443
5,930
13,988
11,506
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Jknight__
Fenrir
12
2 / 9 / 3
8,252
458
7,582
17,578
6,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
SadPanque
Jing Wei
12
2 / 5 / 0
7,642
425
6,848
11,614
3,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 8 / 0
8,538
474
13,566
11,547
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
33
Kills
11
11
Deaths
33
45
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AidoneusKore
Zhong Kui
5
8
1
0.69
W
11
4
8
3.75
W
Zhong Kui
Cdub_100
Zhong Kui
12
0
9
16.5
W
3
2
6
3
L
Ganesha
0
3
4
0.67
W
1
3
12
2.33
L
Fenrir
Jknight__
Fenrir
2
9
3
0.39
W
Danzaburou
MJDAKING21
Danzaburou
6
2
10
5.5
L
Jing Wei
SadPanque
Jing Wei
2
5
0
0.4
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,904
Damage
50,108
73,528
Taken
73,388
43,966
Mitigated
37,249
29,325
Healing
15,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AidoneusKore
Zhong Kui
16,182
1,418
0
5,476
18,661
11,182
329
3,880
14,781
43,463
0
W
16,377
3,677
0
1,068
16,507
6,607
0
6,592
9,781
0
73,962
W
Zhong Kui
Cdub_100
Zhong Kui
16,309
2,058
255
11,399
17,006
12,022
1,454
9,691
6,772
48,755
0
W
4,944
737
0
3,933
13,688
9,833
376
4,699
8,909
28,910
0
L
Ganesha
5,930
1,108
0
3,334
13,988
11,506
0
3,215
10,773
24,959
0
W
6,510
2,912
570
5,307
13,820
10,960
478
10,016
3,591
0
30,650
L
Fenrir
Jknight__
Fenrir
7,582
1,236
0
4,240
17,578
6,636
0
3,552
14,026
0
48,559
W
Danzaburou
MJDAKING21
Danzaburou
11,764
6,630
0
6,793
12,507
4,544
982
3,694
8,797
0
64,689
L
Jing Wei
SadPanque
Jing Wei
6,848
4,377
0
1,228
11,614
3,835
324
3,736
7,878
0
43,118
L
13,566
834
0
1,451
11,547
4,090
541
6,870
4,677
46,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,032
Gold Earned
42,208
405
Minions Killed
352
0
Camps Cleared
0
1,654,078
Distance Traveled
1,459,615
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,804
545
71
4
0
275,877
0
W
Pele
10,522
585
120
7
0
349,907
1
W
Zhong Kui
10,081
560
77
4
0
335,650
1
W
Ymir
8,827
490
63
4
0
307,762
0
L
Ganesha
7,972
443
22
1
0
285,507
4
W
Horus
8,392
466
43
2
0
331,694
0
L
Fenrir
8,252
458
81
5
0
267,477
1
W
Danzaburou
10,210
567
102
6
0
329,065
6
L
Jing Wei
7,642
425
76
4
0
310,074
3
L
Janus
8,538
474
102
6
0
320,680
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role