Player Matchup

Danzaburou
Danzaburou
A Dub1945
Danzaburou
Level 129
God Stats
8W - 3L
1,629 SR
Queue Stats
91W - 82L
1,428 Elo+
Party 2
Vamana
Vamana
MicaDolences
Vamana
Level 87
God Stats
6W - 5L
1,629 SR
Queue Stats
74W - 57L
1,500 Elo+
Party 4
Cabrakan
Cabrakan
ReaI Treatment
Cabrakan
Level 59
God Stats
2W - 0L
1,465 SR
Queue Stats
40W - 41L
1,418 Elo+
Party 2
Nu Wa
Nu Wa
ValRunecaller
Nu Wa
Level 99
God Stats
7W - 3L
1,615 SR
Queue Stats
105W - 81L
1,503 Elo+
Solo
Mulan
Mulan
scubasteve85
Mulan
Level 81
God Stats
6W - 5L
1,430 SR
Queue Stats
118W - 101L
1,487 Elo+
Party 4
Team Averages
Level 91
1,554 SR
1,467 Elo+

VS

Team Averages
Level 113
1,499 SR
1,459 Elo+
Sobek
Sobek
 
Sobek
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
CharlySure
Eset
Level 99
God Stats
13W - 29L
1,386 SR
Queue Stats
532W - 609L
1,381 Elo+
Party 3
Thor
Thor
Drakostein
Thor
Level 125
God Stats
7W - 4L
1,606 SR
Queue Stats
645W - 634L
1,503 Elo+
Solo
Hercules
Hercules
GibbyTheKiller
Hercules
Level 57
God Stats
110W - 113L
1,501 SR
Queue Stats
207W - 229L
1,426 Elo+
Party 3
Medusa
Medusa
infantry32
Medusa
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
350W - 330L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A Dub1945
Danzaburou
11
3 / 2 / 7
7,071
544
6,078
8,093
2,686
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
14
8 / 0 / 4
8,511
655
7,302
7,235
5,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
11
4 / 4 / 8
7,108
547
7,300
8,061
6,747
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
7 / 0 / 6
8,221
632
8,857
3,572
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 2 / 1
7,372
567
7,977
8,955
7,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 6 / 5
6,167
474
4,095
12,953
8,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
0 / 6 / 1
5,916
455
2,642
6,423
1,777
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 2
6,508
501
3,782
9,198
2,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
11
2 / 4 / 0
6,392
492
6,180
13,860
8,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
infantry32
Medusa
11
3 / 5 / 2
6,772
521
4,561
8,458
2,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
25
Kills
8
8
Deaths
25
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
6
5
0.58
W
Danzaburou
A Dub1945
Danzaburou
3
2
7
3.25
L
0
6
1
0.08
L
2
4
2
0.75
L
Hercules
2
4
0
0.5
W
Vamana
8
0
4
10
W
Cabrakan
4
4
8
2
W
7
0
6
10
L
Medusa
infantry32
Medusa
3
5
2
0.8
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,514
Damage
21,260
35,916
Taken
50,892
23,862
Mitigated
23,647
10,630
Healing
14,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,095
211
222
4,619
12,953
8,327
0
5,389
7,564
18,001
0
W
Danzaburou
A Dub1945
Danzaburou
6,078
3,046
234
2,207
8,093
2,686
307
2,855
5,238
0
37,630
L
2,642
100
0
778
6,423
1,777
29
4,358
2,065
31,912
0
L
3,782
721
0
2,858
9,198
2,986
0
2,297
6,851
0
35,480
L
Hercules
6,180
1,822
0
4,135
13,860
8,015
498
1,353
12,082
0
28,497
W
Vamana
7,302
3,926
0
2,441
7,235
5,695
713
889
6,346
0
49,718
W
Cabrakan
7,300
1,289
369
1,522
8,061
6,747
0
2,532
5,529
21,965
0
W
8,857
1,704
0
1,763
3,572
1,036
138
461
3,111
42,651
0
L
Medusa
infantry32
Medusa
4,561
2,048
0
1,986
8,458
2,542
0
2,760
5,698
0
35,601
W
7,977
719
0
2,094
8,955
7,698
1,459
0
8,955
0
42,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,283
Gold Earned
31,755
353
Minions Killed
278
0
Camps Cleared
0
1,225,975
Distance Traveled
1,212,365
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,167
474
34
3
0
259,654
4
W
Danzaburou
7,071
544
72
6
0
226,891
1
L
Eset
5,916
455
63
5
0
251,394
4
L
Thor
6,508
501
70
5
0
249,088
3
L
Hercules
6,392
492
55
4
0
229,254
0
W
Vamana
8,511
655
97
7
0
276,684
1
W
Cabrakan
7,108
547
24
2
0
238,865
0
W
Nu Wa
8,221
632
76
6
0
249,321
1
L
Medusa
6,772
521
56
4
0
222,975
0
W
Mulan
7,372
567
84
6
0
234,214
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role