Player Matchup

Cthulhu
Cthulhu
CYLUS9680
Cthulhu
Level 27
God Stats
2W - 0L
1,630 SR
Queue Stats
12W - 14L
1,350 Elo+
Party 2
Sun Wukong
Sun Wukong
FTNova7
Sun Wukong
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,524 Elo+
Party 2
Baba Yaga
Baba Yaga
GallopingGopher
Baba Yaga
Level 27
God Stats
2W - 1L
1,505 SR
Queue Stats
11W - 17L
1,357 Elo+
Party 2
Skadi
Skadi
Totorri
Skadi
Level 56
God Stats
1W - 0L
1,558 SR
Queue Stats
5W - 13L
1,392 Elo+
Party 2
Fenrir
Fenrir
xHyperion19x
Fenrir
Level 22
God Stats
2W - 2L
1,297 SR
Queue Stats
7W - 11L
1,349 Elo+
Party 2
Team Averages
Level 28
1,498 SR
1,394 Elo+

VS

Team Averages
Level 24
1,492 SR
1,382 Elo+
Hachiman
Hachiman
BeerdedG0AT
Hachiman
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 63L
1,191 Elo+
Party 1
Raijin
Raijin
Bubba253
Raijin
Level 28
God Stats
6W - 7L
1,604 SR
Queue Stats
37W - 28L
1,597 Elo+
Solo
Guan Yu
Guan Yu
Crabwithashotgun
Guan Yu
Level 29
God Stats
13W - 11L
1,121 SR
Queue Stats
282W - 197L
1,165 Elo+
Party 1
Arachne
Arachne
SH556
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,444 Elo+
Solo
Athena
Athena
appaspapa323
Athena
Level 30
God Stats
1W - 1L
1,735 SR
Queue Stats
22W - 27L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CYLUS9680
Cthulhu
10
2 / 7 / 6
6,588
471
4,992
9,538
4,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
FTNova7
Sun Wukong
14
1 / 0 / 3
7,749
554
5,653
7,532
4,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baba Yaga
GallopingGopher
Baba Yaga
12
3 / 2 / 4
7,559
540
6,682
6,773
3,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Totorri
Skadi
11
4 / 5 / 6
7,194
514
4,360
8,758
1,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
12
4 / 4 / 7
7,706
550
3,251
7,717
2,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BeerdedG0AT
Hachiman
11
9 / 4 / 4
8,006
572
7,635
8,606
2,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Bubba253
Raijin
10
1 / 3 / 1
6,675
477
3,540
5,358
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 0
8,112
579
8,770
10,104
6,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
SH556
Arachne
10
1 / 3 / 1
6,059
433
854
6,699
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
11
2 / 3 / 7
7,271
519
3,737
7,466
3,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
14
Kills
17
18
Deaths
14
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BeerdedG0AT
Hachiman
9
4
4
2.75
L
Raijin
Bubba253
Raijin
1
3
1
0.5
W
Cthulhu
CYLUS9680
Cthulhu
2
7
6
0.71
L
4
1
0
4
W
Sun Wukong
FTNova7
Sun Wukong
1
0
3
2.5
W
Baba Yaga
GallopingGopher
Baba Yaga
3
2
4
2.5
L
Arachne
SH556
Arachne
1
3
1
0.5
W
Skadi
Totorri
Skadi
4
5
6
1.4
L
Athena
2
3
7
1.83
W
Fenrir
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,938
Damage
24,536
40,318
Taken
38,233
16,342
Mitigated
17,015
6,149
Healing
10,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BeerdedG0AT
Hachiman
7,635
4,847
0
2,396
8,606
2,485
174
2,221
6,316
0
30,603
L
Raijin
Bubba253
Raijin
3,540
134
0
939
5,358
1,778
170
3,932
1,426
25,082
0
W
Cthulhu
CYLUS9680
Cthulhu
4,992
798
68
1,508
9,538
4,398
349
2,112
7,353
20,996
0
L
8,770
1,665
592
4,473
10,104
6,521
138
708
9,396
1,939
52,957
W
Sun Wukong
FTNova7
Sun Wukong
5,653
1,425
0
1,205
7,532
4,145
119
144
7,388
0
51,342
W
Baba Yaga
GallopingGopher
Baba Yaga
6,682
533
0
1,814
6,773
3,398
224
2,343
4,128
36,302
0
L
Arachne
SH556
Arachne
854
785
0
495
6,699
2,576
280
1,050
5,649
0
28,633
W
Skadi
Totorri
Skadi
4,360
1,803
0
833
8,758
1,783
1,535
1,192
7,540
0
28,045
L
Athena
3,737
1,433
0
1,107
7,466
3,655
120
3,621
3,772
20,312
0
W
Fenrir
3,251
1,069
0
721
7,717
2,618
390
1,461
6,230
0
29,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,796
Gold Earned
36,123
337
Minions Killed
317
0
Camps Cleared
0
1,331,391
Distance Traveled
1,266,697
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,006
572
50
4
0
238,334
4
L
Raijin
6,675
477
66
5
0
220,964
1
W
Cthulhu
6,588
471
45
3
0
271,904
1
L
Guan Yu
8,112
579
117
8
0
256,046
0
W
Sun Wukong
7,749
554
113
8
0
290,127
1
W
Baba Yaga
7,559
540
70
5
0
258,030
0
L
Arachne
6,059
433
47
3
0
271,022
0
W
Skadi
7,194
514
45
3
0
228,572
4
L
Athena
7,271
519
37
3
0
280,331
2
W
Fenrir
7,706
550
64
5
0
282,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role