Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Azurbigg
Ah Muzen Cab
Level 88
God Stats
7W - 4L
1,659 SR
Queue Stats
482W - 444L
1,521 Elo+
Party 2
Bacchus
Bacchus
Crabrangoon4730
Bacchus
Level 151
God Stats
5W - 18L
1,407 SR
Queue Stats
655W - 638L
1,486 Elo+
Solo
Hachiman
Hachiman
ELDestrutor
Hachiman
Level 116
God Stats
4W - 6L
1,357 SR
Queue Stats
299W - 297L
1,562 Elo+
Solo
Zeus
Zeus
Grumpz69
Zeus
Level 142
God Stats
2W - 3L
1,875 SR
Queue Stats
799W - 754L
1,500 Elo+
Party 2
King Arthur
King Arthur
dutchman1781
King Arthur
Level 66
God Stats
29W - 40L
1,410 SR
Queue Stats
827W - 808L
1,486 Elo+
Party 2
Team Averages
Level 113
1,542 SR
1,511 Elo+

VS

Team Averages
Level 99
1,560 SR
1,606 Elo+
Sylvanus
Sylvanus
DNA ALMIGHT
Sylvanus
Level 114
God Stats
33W - 22L
1,729 SR
Queue Stats
106W - 109L
1,536 Elo+
Party 3
Arachne
Arachne
LecterQute
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
PatToast20
Neith
Level 18
God Stats
3W - 3L
1,310 SR
Queue Stats
272W - 149L
1,748 Elo+
Party 1
Chaac
Chaac
Redroosta
Chaac
Level 104
God Stats
23W - 19L
1,572 SR
Queue Stats
532W - 495L
1,581 Elo+
Party 3
Artio
Artio
jackaroonie
Artio
Level 156
God Stats
34W - 24L
1,686 SR
Queue Stats
678W - 526L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Azurbigg
Ah Muzen Cab
18
8 / 6 / 1
12,026
573
21,441
17,940
6,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 9 / 7
8,159
389
7,086
18,948
18,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
ELDestrutor
Hachiman
14
0 / 6 / 3
8,877
423
7,213
15,487
4,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
16
2 / 3 / 3
9,852
469
11,616
13,931
5,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
dutchman1781
King Arthur
15
2 / 8 / 3
9,143
435
7,612
19,885
18,347
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DNA ALMIGHT
Sylvanus
15
4 / 1 / 11
9,975
475
7,050
14,265
8,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
LecterQute
Arachne
19
4 / 1 / 7
11,745
559
6,814
13,893
6,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
19
9 / 0 / 11
12,554
598
17,999
13,337
6,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Redroosta
Chaac
18
8 / 6 / 1
11,881
566
20,152
25,584
27,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
7 / 4 / 7
12,029
573
17,566
23,810
14,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
69
12
Kills
32
32
Deaths
12
17
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Azurbigg
Ah Muzen Cab
8
6
1
1.42
L
0
9
7
0.39
W
Sylvanus
DNA ALMIGHT
Sylvanus
4
1
11
9.5
L
Hachiman
ELDestrutor
Hachiman
0
6
3
0.25
L
Zeus
2
3
3
1.17
W
Arachne
LecterQute
Arachne
4
1
7
7.5
W
Neith
9
0
11
14.5
W
Chaac
Redroosta
Chaac
8
6
1
1.42
L
King Arthur
dutchman1781
King Arthur
2
8
3
0.44
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,968
Damage
69,581
86,191
Taken
90,889
52,990
Mitigated
63,876
15,859
Healing
44,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Azurbigg
Ah Muzen Cab
21,441
11,981
0
5,542
17,940
6,409
288
9,197
8,303
0
83,526
L
7,086
478
0
2,210
18,948
18,590
0
5,825
12,953
20,325
0
W
Sylvanus
DNA ALMIGHT
Sylvanus
7,050
2,896
5,566
4,735
14,265
8,174
1,132
4,107
10,158
25,881
4,584
L
Hachiman
ELDestrutor
Hachiman
7,213
3,227
0
2,518
15,487
4,253
700
3,882
11,471
0
51,786
L
Zeus
11,616
1,402
0
4,589
13,931
5,391
0
952
12,967
70,862
0
W
Arachne
LecterQute
Arachne
6,814
4,541
0
7,399
13,893
6,945
988
3,581
10,312
0
85,976
W
Neith
17,999
10,040
0
5,966
13,337
6,239
4,600
1,823
11,514
0
83,897
W
Chaac
Redroosta
Chaac
20,152
4,535
0
9,070
25,584
27,602
1,123
6,425
19,159
0
75,388
L
King Arthur
dutchman1781
King Arthur
7,612
1,457
0
1,000
19,885
18,347
240
3,369
16,369
0
47,964
W
17,566
996
1,225
10,101
23,810
14,916
117
2,766
21,044
82,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,057
Gold Earned
58,184
496
Minions Killed
593
0
Camps Cleared
0
1,867,412
Distance Traveled
2,040,769
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,026
573
146
7
0
401,520
2
L
Bacchus
8,159
389
34
2
0
369,116
5
W
Sylvanus
9,975
475
54
3
0
380,042
4
L
Hachiman
8,877
423
98
5
0
346,861
0
L
Zeus
9,852
469
126
6
0
400,001
3
W
Arachne
11,745
559
153
7
0
463,050
2
W
Neith
12,554
598
124
6
0
404,539
3
W
Chaac
11,881
566
117
6
0
390,137
1
L
King Arthur
9,143
435
92
4
0
349,914
3
W
Artio
12,029
573
145
7
0
403,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role