Player Matchup

Tsukuyomi
Tsukuyomi
Markonhaz
Tsukuyomi
Level 159
God Stats
3W - 3L
1,595 SR
Queue Stats
208W - 209L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
Sabagafafa
Cthulhu
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 42L
1,455 Elo+
Party 1
Ullr
Ullr
TxiLibra
Ullr
Level 148
God Stats
15W - 22L
1,494 SR
Queue Stats
86W - 89L
1,550 Elo+
Party 1
King Arthur
King Arthur
Vetooor
King Arthur
Level 29
God Stats
13W - 13L
1,516 SR
Queue Stats
34W - 34L
1,504 Elo+
Party 1
Scylla
Scylla
rmilos7
Scylla
Level 147
God Stats
11W - 6L
1,474 SR
Queue Stats
160W - 153L
1,474 Elo+
Party 1
Team Averages
Level 127
1,516 SR
1,504 Elo+

VS

Team Averages
Level 91
1,614 SR
1,548 Elo+
Bacchus
Bacchus
Ehjay9
Bacchus
Level 109
God Stats
3W - 4L
1,585 SR
Queue Stats
113W - 90L
1,497 Elo+
Solo
Agni
Agni
Lalor 18
Agni
Level 145
God Stats
1W - 3L
1,436 SR
Queue Stats
23W - 31L
1,462 Elo+
Party 2
Tiamat
Tiamat
QueenPam UwU
Tiamat
Level 29
God Stats
2W - 0L
1,778 SR
Queue Stats
4W - 0L
1,777 Elo+
Party 2
Jing Wei
Jing Wei
dalhicr7
Jing Wei
Level 92
God Stats
3W - 3L
1,664 SR
Queue Stats
6W - 8L
1,506 Elo+
Party 2
Pele
Pele
xCHERRYSx
Pele
Level 82
God Stats
1W - 0L
1,604 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Markonhaz
Tsukuyomi
13
2 / 6 / 1
6,879
688
6,075
8,060
3,082
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Sabagafafa
Cthulhu
13
1 / 2 / 2
7,631
763
4,847
9,253
5,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
13
0 / 0 / 1
6,425
643
3,115
6,155
2,155
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Vetooor
King Arthur
12
2 / 4 / 1
6,986
699
2,228
9,992
4,369
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
rmilos7
Scylla
12
1 / 4 / 2
7,248
725
6,280
5,191
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ehjay9
Bacchus
14
3 / 1 / 4
8,517
852
5,873
6,691
6,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
16
4 / 0 / 5
8,620
862
9,422
4,942
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
15
5 / 3 / 8
8,822
882
9,941
7,213
3,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
dalhicr7
Jing Wei
14
3 / 2 / 8
7,820
782
4,299
6,860
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
13
1 / 0 / 5
6,852
685
2,062
6,016
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
16
16
Deaths
6
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ehjay9
Bacchus
3
1
4
5
W
Agni
4
0
5
6.5
L
Tsukuyomi
Markonhaz
Tsukuyomi
2
6
1
0.42
W
Tiamat
5
3
8
3
L
Cthulhu
Sabagafafa
Cthulhu
1
2
2
1
L
Ullr
0
0
1
0.5
L
King Arthur
Vetooor
King Arthur
2
4
1
0.63
W
Jing Wei
dalhicr7
Jing Wei
3
2
8
3.5
L
Scylla
rmilos7
Scylla
1
4
2
0.5
W
Pele
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,545
Damage
31,597
38,651
Taken
31,722
17,344
Mitigated
16,755
2,957
Healing
9,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ehjay9
Bacchus
5,873
299
0
3,426
6,691
6,369
0
2,765
3,756
18,379
0
W
Agni
9,422
390
0
907
4,942
2,007
658
1,040
3,902
36,381
0
L
Tsukuyomi
Markonhaz
Tsukuyomi
6,075
1,555
0
853
8,060
3,082
0
5,035
2,711
0
22,463
W
Tiamat
9,941
821
0
2,438
7,213
3,688
937
2,549
4,414
30,846
0
L
Cthulhu
Sabagafafa
Cthulhu
4,847
86
172
1,205
9,253
5,913
0
6,142
2,802
19,754
0
L
Ullr
3,115
1,713
0
635
6,155
2,155
0
3,840
2,129
0
25,014
L
King Arthur
Vetooor
King Arthur
2,228
272
0
92
9,992
4,369
0
6,111
3,580
0
10,813
W
Jing Wei
dalhicr7
Jing Wei
4,299
2,780
0
1,404
6,860
2,580
832
2,007
4,745
0
20,720
L
Scylla
rmilos7
Scylla
6,280
76
0
0
5,191
1,825
0
3,109
1,979
13,260
0
W
Pele
2,062
174
0
1,120
6,016
2,111
0
2,573
3,251
0
9,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,169
Gold Earned
40,631
226
Minions Killed
237
4
Camps Cleared
10
826,044
Distance Traveled
930,740
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,517
852
27
3
1
204,511
4
W
Agni
8,620
862
72
7
4
182,863
2
L
Tsukuyomi
6,879
688
50
5
1
178,562
3
W
Tiamat
8,822
882
77
8
4
170,315
1
L
Cthulhu
7,631
763
51
5
1
163,829
2
L
Ullr
6,425
643
82
8
0
168,612
0
L
King Arthur
6,986
699
20
2
2
165,914
2
W
Jing Wei
7,820
782
48
5
0
182,262
0
L
Scylla
7,248
725
23
2
0
149,127
0
W
Pele
6,852
685
13
1
1
190,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role