Player Matchup

Merlin
Merlin
GermanImport36
Merlin
Level 108
God Stats
0W - 7L
1,352 SR
Queue Stats
21W - 31L
1,172 Elo+
Party 1
Janus
Janus
Lakeland Import
Janus
Level 15
God Stats
2W - 10L
1,011 SR
Queue Stats
20W - 36L
1,058 Elo+
Party 1
Neith
Neith
PrEnergized
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Sablegarb
Cu Chulainn
Level 122
God Stats
0W - 2L
1,747 SR
Queue Stats
17W - 27L
1,296 Elo+
Party 1
Fenrir
Fenrir
hellspawn388
Fenrir
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,081 Elo+
Party 1
Team Averages
Level 61
1,422 SR
1,221 Elo+

VS

Team Averages
Level 102
1,688 SR
1,657 Elo+
Tiamat
Tiamat
BattleGod354
Tiamat
Level 149
God Stats
46W - 30L
1,689 SR
Queue Stats
656W - 546L
1,654 Elo+
Party 2
Achilles
Achilles
IWATA5-0
Achilles
Level 128
God Stats
57W - 38L
1,783 SR
Queue Stats
322W - 239L
1,660 Elo+
Party 2
Gilgamesh
Gilgamesh
Monk_Sealz
Gilgamesh
Level 143
God Stats
27W - 16L
1,807 SR
Queue Stats
116W - 91L
1,636 Elo+
Party 2
Izanami
Izanami
SpamMoosubi
Izanami
Level 46
God Stats
15W - 5L
1,617 SR
Queue Stats
139W - 98L
1,815 Elo+
Party 2
Vulcan
Vulcan
TsouljahX
Vulcan
Level 43
God Stats
5W - 5L
1,544 SR
Queue Stats
110W - 118L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 0
9,324
932
12,003
16,111
5,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 11 / 1
8,939
894
7,466
13,304
4,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 12 / 0
8,528
853
4,088
15,452
5,806
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
Sablegarb
Cu Chulainn
15
0 / 7 / 1
9,085
909
6,827
18,574
7,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
15
1 / 13 / 1
9,247
925
4,190
22,799
9,252
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
17 / 1 / 20
13,051
1,305
24,595
8,266
8,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
IWATA5-0
Achilles
19
12 / 0 / 17
11,404
1,140
14,742
10,393
15,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Monk_Sealz
Gilgamesh
19
19 / 1 / 15
13,177
1,318
17,606
14,585
6,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
SpamMoosubi
Izanami
14
1 / 0 / 4
8,443
844
1,489
898
389
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
TsouljahX
Vulcan
19
2 / 0 / 22
11,424
1,142
18,080
4,495
2,249
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
129
2
Kills
51
52
Deaths
2
3
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Tiamat
17
1
20
27
L
1
9
0
0.11
W
Achilles
IWATA5-0
Achilles
12
0
17
20.5
L
0
11
1
0.05
W
Gilgamesh
Monk_Sealz
Gilgamesh
19
1
15
26.5
L
0
12
0
0
L
Cu Chulainn
Sablegarb
Cu Chulainn
0
7
1
0.07
W
Izanami
SpamMoosubi
Izanami
1
0
4
3
W
Vulcan
TsouljahX
Vulcan
2
0
22
13
L
Fenrir
1
13
1
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,574
Damage
76,512
86,240
Taken
38,637
32,869
Mitigated
32,936
3,263
Healing
6,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
24,595
622
300
3,045
8,266
8,274
0
5,033
2,929
41,987
0
L
12,003
370
0
1,213
16,111
5,916
0
8,887
7,174
32,043
0
W
Achilles
IWATA5-0
Achilles
14,742
4,150
0
1,522
10,393
15,269
0
4,311
5,542
0
19,451
L
7,466
152
0
0
13,304
4,506
0
3,663
9,541
30,924
0
W
Gilgamesh
Monk_Sealz
Gilgamesh
17,606
6,032
0
1,090
14,585
6,755
0
6,799
7,304
0
32,629
L
4,088
2,301
0
489
15,452
5,806
0
8,743
6,609
0
15,840
L
Cu Chulainn
Sablegarb
Cu Chulainn
6,827
3,300
0
372
18,574
7,389
0
8,915
9,575
0
34,776
W
Izanami
SpamMoosubi
Izanami
1,489
974
0
95
898
389
0
368
518
0
5,817
W
Vulcan
TsouljahX
Vulcan
18,080
7,668
0
50
4,495
2,249
0
1,568
2,875
53,854
0
L
Fenrir
4,190
624
0
1,189
22,799
9,252
0
12,467
9,672
0
14,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,123
Gold Earned
57,499
207
Minions Killed
192
4
Camps Cleared
7
933,667
Distance Traveled
844,524
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,051
1,305
55
6
3
205,116
0
L
Merlin
9,324
932
32
3
0
177,393
0
W
Achilles
11,404
1,140
4
0
1
183,533
1
L
Janus
8,939
894
73
7
0
184,569
0
W
Gilgamesh
13,177
1,318
31
3
1
213,338
0
L
Neith
8,528
853
20
2
2
159,772
3
L
Cu Chulainn
9,085
909
55
6
1
213,343
0
W
Izanami
8,443
844
10
1
0
26,755
1
W
Vulcan
11,424
1,142
92
9
2
215,782
0
L
Fenrir
9,247
925
27
3
1
198,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role