Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
Death08_09
Sun Wukong
Gold IV
Level 145
God Stats
15W - 7L
1,816 SR
Queue Stats
165W - 165L
1,414 MMR
Solo
Sobek
Sobek
Silver III
Fossbite
Sobek
Silver III
Level 78
God Stats
3W - 5L
1,549 SR
Queue Stats
12W - 21L
1,400 MMR
Party 2
Heimdallr
Heimdallr
Gold V
Testacleez1
Heimdallr
Gold V
Level 119
God Stats
14W - 11L
1,662 SR
Queue Stats
81W - 80L
1,440 MMR
Party 2
Hun Batz
Hun Batz
Gold III
ThquesT
Hun Batz
Gold III
Level 155
God Stats
1W - 5L
1,489 SR
Queue Stats
170W - 167L
1,335 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,603 SR
1,418 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,497 SR
1,415 MMR
Ymir
Ymir
Gold V
Hypo Darkness
Ymir
Gold V
Level 124
God Stats
2W - 5L
1,483 SR
Queue Stats
49W - 49L
1,409 MMR
Solo
Hades
Hades
Bronze III
Rogen-sama
Hades
Bronze III
Level 62
God Stats
0W - 1L
1,572 SR
Queue Stats
0W - 4L
1,354 MMR
Party 3
Ratatoskr
Ratatoskr
Bronze III
TonyChooper35
Ratatoskr
Bronze III
Level 133
God Stats
3W - 5L
1,528 SR
Queue Stats
300W - 301L
1,420 MMR
Solo
King Arthur
King Arthur
Gold V
USA SILENCE
King Arthur
Gold V
Level 94
God Stats
3W - 5L
1,529 SR
Queue Stats
20W - 23L
1,391 MMR
Solo
Izanami
Izanami
Bronze III
thenuhfenator
Izanami
Bronze III
Level 52
God Stats
0W - 1L
1,371 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
9 / 1 / 4
10,276
571
15,077
6,025
2,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Death08_09
Sun Wukong
16
6 / 3 / 6
10,485
583
13,828
15,078
11,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
Fossbite
Sobek
13
1 / 2 / 12
9,005
500
4,690
10,584
8,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Testacleez1
Heimdallr
17
6 / 0 / 8
10,472
582
16,021
12,491
4,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
ThquesT
Hun Batz
16
3 / 4 / 8
9,980
554
6,136
13,484
5,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SetAnubisAthenaZeusDanzaburou

VS

Bans
KukulkanPeleScyllaChaacGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
8,301
461
3,806
19,160
16,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
12
0 / 6 / 2
7,496
416
7,252
18,117
9,375
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
TonyChooper35
Ratatoskr
16
7 / 3 / 1
10,091
561
8,750
15,393
6,490
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
USA SILENCE
King Arthur
12
1 / 4 / 4
8,203
456
5,185
13,122
6,551
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
13
0 / 8 / 1
7,949
442
6,576
13,403
4,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
25
Kills
10
10
Deaths
25
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
1
4
11
W
Sun Wukong
Death08_09
Sun Wukong
6
3
6
3
W
Sobek
Fossbite
Sobek
1
2
12
3.5
L
2
4
2
0.75
L
Hades
0
6
2
0.17
W
Heimdallr
Testacleez1
Heimdallr
6
0
8
10
W
Hun Batz
ThquesT
Hun Batz
3
4
8
1.75
L
Ratatoskr
TonyChooper35
Ratatoskr
7
3
1
2.5
L
King Arthur
USA SILENCE
King Arthur
1
4
4
0.75
L
Izanami
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,752
Damage
31,569
57,662
Taken
79,195
32,504
Mitigated
43,820
17,421
Healing
14,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
15,077
951
488
1,827
6,025
2,474
431
1,191
4,834
73,897
0
W
Sun Wukong
Death08_09
Sun Wukong
13,828
3,725
0
4,253
15,078
11,528
1,258
2,761
12,317
0
58,405
W
Sobek
Fossbite
Sobek
4,690
287
0
2,403
10,584
8,439
773
2,952
7,632
13,701
0
L
3,806
519
0
2,056
19,160
16,601
352
5,992
13,168
24,877
0
L
Hades
7,252
833
178
4,843
18,117
9,375
402
8,294
9,823
39,772
0
W
Heimdallr
Testacleez1
Heimdallr
16,021
10,440
0
4,575
12,491
4,829
1,692
1,237
11,254
0
75,814
W
Hun Batz
ThquesT
Hun Batz
6,136
1,743
0
3,875
13,484
5,234
1,977
2,917
10,567
0
72,272
L
Ratatoskr
TonyChooper35
Ratatoskr
8,750
1,079
0
3,436
15,393
6,490
879
3,374
12,019
0
58,736
L
King Arthur
USA SILENCE
King Arthur
5,185
456
0
2,860
13,122
6,551
160
838
12,284
0
36,924
L
Izanami
6,576
3,764
0
1,541
13,403
4,803
809
1,269
12,131
0
48,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,218
Gold Earned
42,040
478
Minions Killed
397
0
Camps Cleared
0
1,739,489
Distance Traveled
1,684,773
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,276
571
118
7
0
361,117
1
W
Sun Wukong
10,485
583
108
6
0
342,188
2
W
Sobek
9,005
500
15
1
0
356,206
2
L
Ymir
8,301
461
30
2
0
336,332
5
L
Hades
7,496
416
89
5
0
316,323
0
W
Heimdallr
10,472
582
120
7
0
337,955
4
W
Hun Batz
9,980
554
117
7
0
342,023
9
L
Ratatoskr
10,091
561
110
6
0
410,064
5
L
King Arthur
8,203
456
66
4
0
252,715
3
L
Izanami
7,949
442
102
6
0
369,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role