Player Matchup

Izanami
Izanami
Silver II
Okaiten
Izanami
Silver II
Level 89
God Stats
1W - 2L
1,519 SR
Queue Stats
39W - 45L
1,350 MMR
Solo
Cerberus
Cerberus
Bronze III
ThatOneKing
Cerberus
Bronze III
Level 53
God Stats
1W - 1L
1,468 SR
Queue Stats
2W - 5L
1,354 MMR
Solo
Janus
Janus
Gold II
ThugLlfeChoseMe
Janus
Gold II
Level 108
God Stats
1W - 0L
1,197 SR
Queue Stats
93W - 84L
1,359 MMR
Party 1
King Arthur
King Arthur
Gold IV
alav3679rg4123
King Arthur
Gold IV
Level 89
God Stats
13W - 11L
1,552 SR
Queue Stats
66W - 67L
1,363 MMR
Solo
Arachne
Arachne
Gold I
zPhantomGanon
Arachne
Gold I
Level 154
God Stats
44W - 19L
1,775 SR
Queue Stats
430W - 401L
1,328 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 99
1,502 SR
1,351 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,590 SR
1,360 MMR
Ne Zha
Ne Zha
Silver II
DuckiestHarp169
Ne Zha
Silver II
Level 72
God Stats
0W - 1L
1,291 SR
Queue Stats
74W - 82L
1,405 MMR
Party 2
Vamana
Vamana
Gold V
FilthyHookrSpit
Vamana
Gold V
Level 142
God Stats
5W - 3L
1,643 SR
Queue Stats
351W - 362L
1,309 MMR
Solo
Aphrodite
Aphrodite
Gold V
MAGA MAGANA
Aphrodite
Gold V
Level 118
God Stats
5W - 1L
1,909 SR
Queue Stats
231W - 241L
1,288 MMR
Solo
Chiron
Chiron
Silver V
NeMo1-2MaNy
Chiron
Silver V
Level 111
God Stats
10W - 9L
1,573 SR
Queue Stats
13W - 18L
1,347 MMR
Solo
Scylla
Scylla
Gold III
SlickBunny42084
Scylla
Gold III
Level 103
God Stats
1W - 5L
1,534 SR
Queue Stats
223W - 208L
1,453 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Okaiten
Izanami
13
1 / 2 / 6
7,545
539
5,526
7,835
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
ThatOneKing
Cerberus
12
3 / 3 / 5
7,421
530
3,236
10,929
4,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

15
4 / 0 / 3
8,716
623
3,456
5,293
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
alav3679rg4123
King Arthur
15
3 / 1 / 2
8,771
627
9,144
10,386
8,227
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
15
12 / 0 / 4
9,769
698
11,156
9,495
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
Cu ChulainnSetApolloTsukuyomiAwilix

VS

Bans
SobekKhepriAthenaGaneshaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
6,428
459
2,658
11,161
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 0
7,566
540
6,742
16,515
11,979
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
MAGA MAGANA
Aphrodite
10
0 / 3 / 4
6,728
481
5,512
10,214
7,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
10
5 / 4 / 0
6,760
483
8,440
8,924
2,382
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 4 / 0
7,331
524
4,754
7,427
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
23
Kills
6
6
Deaths
23
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
1
5
0
0.2
L
Aphrodite
MAGA MAGANA
Aphrodite
0
3
4
0.67
L
Chiron
5
4
0
1.25
W
Izanami
Okaiten
Izanami
1
2
6
2
L
0
4
0
0
W
Cerberus
ThatOneKing
Cerberus
3
3
5
1.83
W
4
0
3
5.5
W
King Arthur
alav3679rg4123
King Arthur
3
1
2
4
W
Arachne
12
0
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,518
Damage
28,106
43,938
Taken
54,241
21,249
Mitigated
28,517
13,109
Healing
17,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,658
951
0
317
11,161
3,828
0
1,591
9,570
0
40,360
L
6,742
2,506
0
6,488
16,515
11,979
86
0
16,515
0
48,951
L
Aphrodite
MAGA MAGANA
Aphrodite
5,512
1,162
1,714
4,962
10,214
7,883
348
1,435
8,779
30,556
0
L
Chiron
8,440
3,999
779
2,170
8,924
2,382
492
1,334
7,590
0
39,830
W
Izanami
Okaiten
Izanami
5,526
3,574
0
2,460
7,835
2,800
0
2,131
5,704
0
53,829
L
4,754
709
0
1,021
7,427
2,445
0
2,332
5,095
53,266
0
W
Cerberus
ThatOneKing
Cerberus
3,236
31
0
3,737
10,929
4,599
0
2,822
8,107
15,661
0
W
3,456
468
0
1,449
5,293
1,424
156
1,937
3,188
58,519
0
W
King Arthur
alav3679rg4123
King Arthur
9,144
1,096
0
1,455
10,386
8,227
0
0
10,386
0
56,211
W
Arachne
11,156
6,782
0
4,008
9,495
4,199
0
3,138
6,287
0
59,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,222
Gold Earned
34,813
454
Minions Killed
442
0
Camps Cleared
0
1,419,227
Distance Traveled
1,271,608
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,428
459
89
6
0
272,952
1
L
Vamana
7,566
540
117
8
0
280,591
3
L
Aphrodite
6,728
481
54
4
0
246,988
2
L
Chiron
6,760
483
75
5
0
239,777
2
W
Izanami
7,545
539
93
7
0
273,783
3
L
Scylla
7,331
524
107
8
0
231,300
3
W
Cerberus
7,421
530
37
3
0
286,259
5
W
Janus
8,716
623
115
8
0
273,832
2
W
King Arthur
8,771
627
111
8
0
273,819
4
W
Arachne
9,769
698
98
7
0
311,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role