Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GoeCephus
Fenrir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 42L
1,559 Elo+
Solo
Kali
Kali
IveMcFallen69
Kali
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,437 Elo+
Party 1
Olorun
Olorun
MP7-GOLD
Olorun
Level 115
God Stats
1W - 0L
1,934 SR
Queue Stats
8W - 12L
1,385 Elo+
Party 1
Baron Samedi
Baron Samedi
WlTNESS
Baron Samedi
Level 109
God Stats
1W - 0L
1,613 SR
Queue Stats
60W - 67L
1,421 Elo+
Solo
Team Averages
Level 124
1,609 SR
1,460 Elo+

VS

Team Averages
Level 122
1,475 SR
1,473 Elo+
Danzaburou
Danzaburou
DanQmoose
Danzaburou
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,513 Elo+
Solo
Artio
Artio
GAB00
Artio
Level 141
God Stats
1W - 1L
1,699 SR
Queue Stats
88W - 89L
1,450 Elo+
Solo
Merlin
Merlin
VampiricXGEARSX
Merlin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 72L
1,440 Elo+
Solo
Bacchus
Bacchus
alan29
Bacchus
Level 155
God Stats
1W - 6L
1,113 SR
Queue Stats
185W - 193L
1,473 Elo+
Solo
Horus
Horus
jsjohnstine
Horus
Level 144
God Stats
11W - 11L
1,565 SR
Queue Stats
868W - 876L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
0 / 12 / 13
12,725
530
4,078
19,842
8,161
Fenrir
GoeCephus
Fenrir
20
11 / 9 / 13
16,045
669
23,517
28,056
15,912
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
6 / 7 / 21
15,764
657
24,613
32,315
14,232
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
MP7-GOLD
Olorun
20
10 / 6 / 18
17,870
745
41,256
33,528
12,525
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
WlTNESS
Baron Samedi
20
11 / 5 / 20
18,236
760
35,732
26,858
23,180
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DanQmoose
Danzaburou
2
0 / 1 / 0
6,582
274
0
617
125
Artio
GAB00
Artio
20
6 / 7 / 25
17,338
722
17,140
58,312
67,616
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
12 / 9 / 18
17,136
714
38,404
25,834
12,609
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
alan29
Bacchus
20
7 / 12 / 17
15,730
655
21,348
42,580
41,928
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
14 / 10 / 12
16,064
669
30,849
27,195
12,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
111
38
Kills
39
39
Deaths
39
85
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
0
12
13
0.54
L
Danzaburou
DanQmoose
Danzaburou
0
1
0
0
L
Artio
GAB00
Artio
6
7
25
2.64
W
Fenrir
GoeCephus
Fenrir
11
9
13
1.94
W
6
7
21
2.36
W
Olorun
MP7-GOLD
Olorun
10
6
18
3.17
L
12
9
18
2.33
W
Baron Samedi
WlTNESS
Baron Samedi
11
5
20
4.2
L
Bacchus
alan29
Bacchus
7
12
17
1.29
L
14
10
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,196
Damage
107,741
140,599
Taken
154,538
74,010
Mitigated
134,617
69,721
Healing
54,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,078
2,926
1,045
2,531
19,842
8,161
32
9,105
10,737
0
7,640
L
Danzaburou
DanQmoose
Danzaburou
0
0
0
0
617
125
0
617
0
0
0
L
Artio
GAB00
Artio
17,140
957
5,652
23,668
58,312
67,616
32
30,077
26,932
47,874
0
W
Fenrir
GoeCephus
Fenrir
23,517
5,465
2,963
3,952
28,056
15,912
1,980
14,634
13,422
0
35,324
W
24,613
13,805
4,504
12,656
32,315
14,232
701
18,206
14,109
0
41,816
W
Olorun
MP7-GOLD
Olorun
41,256
30,082
4,965
19,649
33,528
12,525
3,695
19,830
13,698
86,783
0
L
38,404
2,880
3,178
5,698
25,834
12,609
2,765
12,551
13,146
84,949
0
W
Baron Samedi
WlTNESS
Baron Samedi
35,732
2,031
6,928
10,528
26,858
23,180
703
15,117
11,741
81,963
0
L
Bacchus
alan29
Bacchus
21,348
2,271
1,888
7,825
42,580
41,928
246
19,682
22,411
41,406
0
L
30,849
14,638
2,627
4,109
27,195
12,339
3,113
12,567
14,348
0
41,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,640
Gold Earned
72,850
224
Minions Killed
194
0
Camps Cleared
0
1,834,001
Distance Traveled
1,312,174
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,725
530
14
1
0
388,008
3
L
Danzaburou
6,582
274
0
0
0
0
0
L
Artio
17,338
722
45
2
0
384,634
0
W
Fenrir
16,045
669
23
1
0
376,042
0
W
Kali
15,764
657
35
1
0
411,554
0
W
Olorun
17,870
745
76
3
0
289,613
0
L
Merlin
17,136
714
91
4
0
301,833
2
W
Baron Samedi
18,236
760
76
3
0
368,784
1
L
Bacchus
15,730
655
36
2
0
346,403
0
L
Horus
16,064
669
22
1
0
279,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role