Player Matchup

Fenrir
Fenrir
PEDRØN
Fenrir
Level 89
God Stats
1W - 0L
1,263 SR
Queue Stats
76W - 77L
1,527 Elo+
Solo
Discordia
Discordia
StephBJ
Discordia
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,381 Elo+
Party 2
Medusa
Medusa
XxXHipnosXxX
Medusa
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,265 Elo+
Party 3
Ymir
Ymir
eliadar12
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,381 Elo+
Party 2
Nemesis
Nemesis
iPodh12
Nemesis
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 36L
1,345 Elo+
Party 3
Team Averages
Level 49
1,453 SR
1,380 Elo+

VS

Team Averages
Level 103
1,471 SR
1,542 Elo+
Tyr
Tyr
Cemf
Tyr
Level 144
God Stats
13W - 11L
1,485 SR
Queue Stats
950W - 913L
1,585 Elo+
Party 1
Medusa
Medusa
Etubens
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,516 Elo+
Party 1
Vulcan
Vulcan
HELLEBARDEN
Vulcan
Level 148
God Stats
8W - 11L
1,372 SR
Queue Stats
429W - 363L
1,611 Elo+
Party 1
Tiamat
Tiamat
LoboM4L
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
andersonboy
Thanatos
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PEDRØN
Fenrir
18
15 / 6 / 6
13,829
1,152
21,570
16,387
7,696
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Discordia
StephBJ
Discordia
17
6 / 1 / 6
11,904
992
7,451
5,135
1,732
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
18
2 / 2 / 13
11,427
952
13,201
13,800
5,121
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
19
2 / 1 / 20
11,800
983
7,648
18,899
23,290
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
iPodh12
Nemesis
17
3 / 4 / 14
11,136
928
12,795
19,031
7,685
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

205

VS

Team 2 Tickets

151

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Cemf
Tyr
17
5 / 2 / 6
11,785
982
15,398
19,361
16,904
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Etubens
Medusa
17
4 / 5 / 7
11,777
981
10,200
10,986
4,189
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
17
1 / 6 / 9
10,967
914
25,595
11,866
5,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiamat
LoboM4L
Tiamat
17
2 / 6 / 4
10,688
891
7,922
11,757
8,550
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
andersonboy
Thanatos
17
2 / 9 / 6
10,949
912
9,873
15,086
6,212
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
46
28
Kills
14
14
Deaths
28
59
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tyr
Cemf
Tyr
5
2
6
4
L
Medusa
Etubens
Medusa
4
5
7
1.5
L
Vulcan
1
6
9
0.92
L
Tiamat
LoboM4L
Tiamat
2
6
4
0.67
W
Fenrir
PEDRØN
Fenrir
15
6
6
3
W
Discordia
StephBJ
Discordia
6
1
6
9
W
Medusa
2
2
13
4.25
L
Thanatos
andersonboy
Thanatos
2
9
6
0.56
W
Ymir
2
1
20
12
W
Nemesis
iPodh12
Nemesis
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,665
Damage
68,988
73,252
Taken
69,056
45,524
Mitigated
41,158
6,642
Healing
6,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Cemf
Tyr
15,398
1,972
0
1,062
19,361
16,904
0
3,061
16,300
0
24,261
L
Medusa
Etubens
Medusa
10,200
4,048
0
436
10,986
4,189
0
1,819
9,167
0
19,728
L
Vulcan
25,595
9,559
0
11
11,866
5,303
0
2,085
9,781
57,913
0
L
Tiamat
LoboM4L
Tiamat
7,922
1,995
0
1,405
11,757
8,550
0
2,763
8,936
34,446
0
W
Fenrir
PEDRØN
Fenrir
21,570
5,910
0
2,616
16,387
7,696
0
4,739
11,480
0
33,342
W
Discordia
StephBJ
Discordia
7,451
877
0
0
5,135
1,732
0
2,606
2,447
37,529
0
W
Medusa
13,201
5,312
0
1,298
13,800
5,121
0
7,481
6,011
0
41,631
L
Thanatos
andersonboy
Thanatos
9,873
3,348
0
3,585
15,086
6,212
0
5,371
9,715
0
24,528
W
Ymir
7,648
803
0
0
18,899
23,290
0
8,533
10,224
15,420
0
W
Nemesis
iPodh12
Nemesis
12,795
5,252
867
1,861
19,031
7,685
0
9,218
9,573
0
23,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,096
Gold Earned
56,166
214
Minions Killed
179
6
Camps Cleared
9
1,128,569
Distance Traveled
1,188,948
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,785
982
16
1
0
286,296
2
L
Medusa
11,777
981
14
1
3
239,052
1
L
Vulcan
10,967
914
73
6
2
254,915
1
L
Tiamat
10,688
891
53
4
0
195,895
4
W
Fenrir
13,829
1,152
21
2
2
216,312
2
W
Discordia
11,904
992
71
6
0
216,152
0
W
Medusa
11,427
952
79
7
2
249,408
0
L
Thanatos
10,949
912
23
2
4
212,790
2
W
Ymir
11,800
983
19
2
2
219,925
0
W
Nemesis
11,136
928
24
2
0
226,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role