Player Matchup

Fenrir
Fenrir
BIOOD-LESS
Fenrir
Level 29
God Stats
3W - 3L
1,710 SR
Queue Stats
71W - 99L
1,424 Elo+
Solo
Cerberus
Cerberus
HERMANOS_ARELLAN
Cerberus
Level 15
God Stats
6W - 9L
1,604 SR
Queue Stats
364W - 413L
1,394 Elo+
Solo
He Bo
He Bo
PEPW
He Bo
Level 25
God Stats
1W - 4L
1,321 SR
Queue Stats
82W - 71L
1,502 Elo+
Solo
Neith
Neith
XxINSANEVANITYxX
Neith
Level 28
God Stats
7W - 6L
1,771 SR
Queue Stats
222W - 194L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
byOdinsmight
Sun Wukong
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 25
1,581 SR
1,462 Elo+

VS

Team Averages
Level 28
1,481 SR
1,415 Elo+
Baron Samedi
Baron Samedi
ItzDrizzy3213
Baron Samedi
Level 29
God Stats
3W - 1L
1,547 SR
Queue Stats
23W - 26L
1,455 Elo+
Solo
Neith
Neith
MoneyMatt4444
Neith
Level 26
God Stats
14W - 11L
1,324 SR
Queue Stats
36W - 48L
1,353 Elo+
Solo
Bellona
Bellona
Rivers1263
Bellona
Level 29
God Stats
3W - 3L
1,376 SR
Queue Stats
137W - 134L
1,455 Elo+
Solo
Cerberus
Cerberus
TXxBlaze
Cerberus
Level 29
God Stats
48W - 25L
1,614 SR
Queue Stats
291W - 264L
1,404 Elo+
Solo
Pele
Pele
wardenofshadows
Pele
Level 28
God Stats
36W - 30L
1,547 SR
Queue Stats
97W - 114L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BIOOD-LESS
Fenrir
14
6 / 11 / 2
10,394
472
10,048
16,595
6,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 6 / 4
9,577
435
6,773
20,302
18,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

He Bo
PEPW
He Bo
16
2 / 9 / 3
9,734
442
15,232
16,038
6,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 8 / 3
10,208
464
10,654
17,067
5,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
byOdinsmight
Sun Wukong
17
4 / 4 / 4
10,462
476
10,558
18,891
12,774
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItzDrizzy3213
Baron Samedi
18
8 / 5 / 11
12,036
547
17,608
17,211
7,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
8 / 1 / 16
11,963
544
19,600
10,631
4,411
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Rivers1263
Bellona
19
5 / 2 / 7
11,998
545
14,846
20,034
16,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cerberus
TXxBlaze
Cerberus
13
3 / 4 / 16
10,093
459
7,729
17,488
13,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
14 / 4 / 7
12,615
573
10,968
16,303
6,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
95
16
Kills
38
38
Deaths
16
16
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BIOOD-LESS
Fenrir
6
11
2
0.64
L
2
6
4
0.67
W
Baron Samedi
ItzDrizzy3213
Baron Samedi
8
5
11
2.7
W
8
1
16
16
L
He Bo
PEPW
He Bo
2
9
3
0.39
W
Bellona
Rivers1263
Bellona
5
2
7
4.25
W
Cerberus
TXxBlaze
Cerberus
3
4
16
2.75
L
2
8
3
0.44
L
Sun Wukong
byOdinsmight
Sun Wukong
4
4
4
1.5
W
14
4
7
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,265
Damage
70,751
88,893
Taken
81,667
48,566
Mitigated
48,421
17,077
Healing
24,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BIOOD-LESS
Fenrir
10,048
2,209
0
2,210
16,595
6,115
0
5,180
11,287
0
28,697
L
6,773
252
0
2,763
20,302
18,477
0
7,437
12,593
33,190
0
W
Baron Samedi
ItzDrizzy3213
Baron Samedi
17,608
2,065
2,030
5,205
17,211
7,064
1,195
7,239
9,594
64,369
0
W
19,600
11,562
279
2,422
10,631
4,411
1,544
2,399
8,168
0
73,221
L
He Bo
PEPW
He Bo
15,232
1,328
0
1,230
16,038
6,067
80
6,047
9,566
55,944
0
W
Bellona
Rivers1263
Bellona
14,846
4,500
0
5,483
20,034
16,267
434
6,586
13,282
13,023
70,662
W
Cerberus
TXxBlaze
Cerberus
7,729
91
0
3,910
17,488
13,836
465
3,543
13,769
21,040
0
L
10,654
5,213
0
5,019
17,067
5,133
0
5,147
11,822
0
65,827
L
Sun Wukong
byOdinsmight
Sun Wukong
10,558
2,229
0
5,855
18,891
12,774
0
3,109
15,684
0
61,905
W
10,968
2,180
0
5,303
16,303
6,843
475
1,414
14,849
0
84,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,375
Gold Earned
58,705
415
Minions Killed
572
0
Camps Cleared
0
1,729,101
Distance Traveled
2,080,069
7
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,394
472
39
2
0
296,195
2
L
Cerberus
9,577
435
80
4
0
395,420
0
W
Baron Samedi
12,036
547
118
5
0
380,419
0
W
Neith
11,963
544
117
5
0
374,674
0
L
He Bo
9,734
442
90
4
0
344,807
5
W
Bellona
11,998
545
166
8
0
447,587
1
W
Cerberus
10,093
459
39
2
0
407,179
12
L
Neith
10,208
464
92
4
0
322,139
0
L
Sun Wukong
10,462
476
114
5
0
370,540
0
W
Pele
12,615
573
132
6
0
470,210
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role