Player Matchup

Fafnir
Fafnir
Ellookooo
Fafnir
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
269W - 251L
1,435 Elo+
Solo
Hades
Hades
RRUS Grande
Hades
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,618 Elo+
Party 1
Mulan
Mulan
RaZe_DrAg03
Mulan
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 149L
1,566 Elo+
Solo
Gilgamesh
Gilgamesh
RealisticMars0
Gilgamesh
Level 89
God Stats
22W - 30L
1,429 SR
Queue Stats
668W - 668L
1,377 Elo+
Party 1
Artemis
Artemis
SirGoogi
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,472 Elo+
Solo
Team Averages
Level 31
1,486 SR
1,494 Elo+

VS

Team Averages
Level 23
1,608 SR
1,481 Elo+
Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AliVeran
Hel
Level 27
God Stats
5W - 6L
1,753 SR
Queue Stats
79W - 72L
1,445 Elo+
Party 2
Arachne
Arachne
Andreslc88
Arachne
Level 27
God Stats
87W - 55L
1,672 SR
Queue Stats
493W - 468L
1,530 Elo+
Solo
Cerberus
Cerberus
Red Veran
Cerberus
Level 29
God Stats
23W - 12L
1,613 SR
Queue Stats
90W - 85L
1,429 Elo+
Party 2
Ares
Ares
darkstarlord321
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Ellookooo
Fafnir
11
1 / 4 / 4
7,294
456
4,121
12,216
8,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 3
6,409
401
2,597
7,402
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
4 / 3 / 4
7,824
489
5,519
10,955
7,028
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
RealisticMars0
Gilgamesh
13
6 / 1 / 2
8,239
515
8,372
8,545
3,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
SirGoogi
Artemis
12
4 / 7 / 1
7,391
462
10,565
11,940
4,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
9 / 0 / 5
9,120
570
11,397
7,646
2,961
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
7 / 3 / 3
8,583
536
8,471
7,540
2,321
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
Andreslc88
Arachne
14
2 / 2 / 2
8,246
515
3,410
11,306
5,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
Red Veran
Cerberus
13
2 / 2 / 13
8,808
551
11,874
13,347
11,373
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
0 / 9 / 5
6,014
376
2,064
11,901
8,011
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
15
Kills
20
20
Deaths
16
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
0
5
11.5
W
7
3
3
2.83
W
Arachne
Andreslc88
Arachne
2
2
2
1.5
L
Fafnir
Ellookooo
Fafnir
1
4
4
0.75
L
0
5
3
0.3
L
4
3
4
2
L
Gilgamesh
RealisticMars0
Gilgamesh
6
1
2
7
W
Cerberus
Red Veran
Cerberus
2
2
13
4.25
L
Artemis
SirGoogi
Artemis
4
7
1
0.64
W
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,174
Damage
37,216
51,058
Taken
51,740
25,642
Mitigated
29,970
9,897
Healing
18,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,397
5,948
708
4,867
7,646
2,961
2,364
1,167
6,479
0
47,046
W
8,471
953
3,297
3,001
7,540
2,321
383
730
6,730
35,028
0
W
Arachne
Andreslc88
Arachne
3,410
2,280
0
3,772
11,306
5,304
0
38
11,268
0
65,198
L
Fafnir
Ellookooo
Fafnir
4,121
1,115
0
2,330
12,216
8,928
0
4,663
7,553
22,243
0
L
2,597
453
132
967
7,402
2,389
230
4,348
3,054
16,211
0
L
5,519
700
0
1,693
10,955
7,028
146
5,548
5,407
0
36,120
L
Gilgamesh
RealisticMars0
Gilgamesh
8,372
2,043
0
3,590
8,545
3,081
0
3,528
5,017
0
53,729
W
Cerberus
Red Veran
Cerberus
11,874
472
0
2,324
13,347
11,373
757
2,712
10,575
38,836
0
L
Artemis
SirGoogi
Artemis
10,565
4,467
0
1,185
11,940
4,216
0
4,322
7,618
0
49,294
W
2,064
355
0
45
11,901
8,011
98
1,849
9,970
8,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,157
Gold Earned
40,771
329
Minions Killed
320
0
Camps Cleared
0
1,429,911
Distance Traveled
1,473,259
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,120
570
75
5
0
292,685
3
W
Hel
8,583
536
47
3
0
288,676
1
W
Arachne
8,246
515
114
7
0
325,943
4
L
Fafnir
7,294
456
30
2
0
270,121
0
L
Hades
6,409
401
39
2
0
224,198
0
L
Mulan
7,824
489
80
5
0
306,500
2
L
Gilgamesh
8,239
515
96
6
0
366,970
7
W
Cerberus
8,808
551
74
5
0
312,575
5
L
Artemis
7,391
462
84
5
0
262,122
3
W
Ares
6,014
376
10
1
0
253,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role