Player Matchup

Fenrir
Fenrir
DarkClosetNerd
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,350 Elo+
Solo
Kukulkan
Kukulkan
OrangeGGEZ
Kukulkan
Level 14
God Stats
1W - 2L
1,707 SR
Queue Stats
4W - 9L
1,305 Elo+
Solo
Baron Samedi
Baron Samedi
SF_818_JUICE_818
Baron Samedi
Level 29
God Stats
0W - 1L
1,669 SR
Queue Stats
1W - 1L
1,686 Elo+
Solo
Yemoja
Yemoja
ScottieSchwenn
Yemoja
Level 4
God Stats
0W - 2L
1,286 SR
Queue Stats
5W - 9L
1,347 Elo+
Party 1
Artemis
Artemis
barteltc
Artemis
Level 24
God Stats
9W - 10L
1,518 SR
Queue Stats
108W - 128L
1,446 Elo+
Party 1
Team Averages
Level 16
1,536 SR
1,427 Elo+

VS

Team Averages
Level 28
1,466 SR
1,411 Elo+
Anhur
Anhur
Ajxm25
Anhur
Level 26
God Stats
6W - 5L
1,584 SR
Queue Stats
62W - 54L
1,512 Elo+
Solo
Ra
Ra
Moutian 469
Ra
Level 28
God Stats
7W - 11L
1,475 SR
Queue Stats
7W - 12L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
YTB-Mack
Zhong Kui
Level 28
God Stats
14W - 7L
1,500 SR
Queue Stats
190W - 228L
1,443 Elo+
Solo
Persephone
Persephone
birdcaca
Persephone
Level 29
God Stats
80W - 67L
1,566 SR
Queue Stats
450W - 441L
1,440 Elo+
Solo
Cu Chulainn
Cu Chulainn
saver42
Cu Chulainn
Level 28
God Stats
2W - 8L
1,204 SR
Queue Stats
107W - 126L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
8,124
428
4,046
15,830
5,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
OrangeGGEZ
Kukulkan
15
5 / 5 / 2
9,750
513
9,221
9,125
3,691
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
SF_818_JUICE_818
Baron Samedi
14
5 / 5 / 0
8,569
451
6,728
11,444
4,702
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 2 / 3
8,214
432
3,500
8,851
5,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
barteltc
Artemis
12
2 / 4 / 0
7,506
395
6,313
11,084
4,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ajxm25
Anhur
17
7 / 1 / 2
10,801
568
7,686
14,532
5,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 5
8,475
446
3,831
8,757
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
YTB-Mack
Zhong Kui
17
6 / 0 / 2
11,050
582
6,949
12,031
9,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Persephone
birdcaca
Persephone
16
6 / 0 / 1
10,475
551
11,999
4,015
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
saver42
Cu Chulainn
14
2 / 10 / 2
9,131
481
5,585
15,242
5,669
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
13
Kills
21
23
Deaths
15
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
Ajxm25
Anhur
7
1
2
8
L
1
7
0
0.14
W
0
4
5
0.63
L
Kukulkan
OrangeGGEZ
Kukulkan
5
5
2
1.2
L
Baron Samedi
SF_818_JUICE_818
Baron Samedi
5
5
0
1
L
0
2
3
0.75
W
Zhong Kui
YTB-Mack
Zhong Kui
6
0
2
7
L
Artemis
barteltc
Artemis
2
4
0
0.5
W
Persephone
birdcaca
Persephone
6
0
1
6.5
W
Cu Chulainn
saver42
Cu Chulainn
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,808
Damage
36,050
56,334
Taken
54,577
23,514
Mitigated
25,591
11,160
Healing
20,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Ajxm25
Anhur
7,686
3,649
0
7,427
14,532
5,343
2,330
1,802
12,730
0
68,287
L
4,046
1,009
0
4,986
15,830
5,781
0
3,677
12,061
0
57,186
W
3,831
139
307
1,953
8,757
3,390
962
4,889
3,868
38,165
0
L
Kukulkan
OrangeGGEZ
Kukulkan
9,221
1,821
0
0
9,125
3,691
464
3,082
6,033
53,117
0
L
Baron Samedi
SF_818_JUICE_818
Baron Samedi
6,728
430
0
3,290
11,444
4,702
424
7,736
3,149
40,728
0
L
3,500
348
1,570
1,221
8,851
5,309
0
3,067
5,534
25,177
0
W
Zhong Kui
YTB-Mack
Zhong Kui
6,949
802
279
7,723
12,031
9,681
2,208
5,758
6,273
66,110
4,151
L
Artemis
barteltc
Artemis
6,313
1,918
0
93
11,084
4,031
0
3,913
6,898
0
40,154
W
Persephone
birdcaca
Persephone
11,999
138
0
1,622
4,015
1,508
180
1,787
2,228
53,541
0
W
Cu Chulainn
saver42
Cu Chulainn
5,585
1,796
0
850
15,242
5,669
1,171
5,213
10,029
0
51,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,163
Gold Earned
49,932
383
Minions Killed
507
0
Camps Cleared
0
1,572,772
Distance Traveled
1,669,695
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,801
568
127
7
0
299,775
3
L
Fenrir
8,124
428
101
5
0
359,242
0
W
Ra
8,475
446
78
4
0
378,809
0
L
Kukulkan
9,750
513
95
5
0
300,773
0
L
Baron Samedi
8,569
451
79
4
0
264,142
2
L
Yemoja
8,214
432
31
2
0
331,078
0
W
Zhong Kui
11,050
582
137
7
0
331,420
0
L
Artemis
7,506
395
77
4
0
317,537
0
W
Persephone
10,475
551
80
4
0
382,047
4
W
Cu Chulainn
9,131
481
85
4
0
277,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role