Player Matchup

Anhur
Anhur
Silver I
BigManHarry
Anhur
Silver I
Level 35
God Stats
6W - 5L
1,663 SR
Queue Stats
20W - 22L
1,495 MMR
Party 2
Thanatos
Thanatos
Gold III
IamEidrian
Thanatos
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver III
MuteFlyer
Yemoja
Silver III
Level 136
God Stats
6W - 2L
1,656 SR
Queue Stats
29W - 39L
1,462 MMR
Solo
Tyr
Tyr
Bronze III
ThiccVicc
Tyr
Bronze III
Level 47
God Stats
1W - 2L
1,620 SR
Queue Stats
13W - 21L
1,431 MMR
Party 2
Merlin
Merlin
Silver II
willyboy1244
Merlin
Silver II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,588 SR
1,478 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,672 SR
1,460 MMR
Ymir
Ymir
Silver I
Akuidox
Ymir
Silver I
Level 97
God Stats
1W - 1L
1,769 SR
Queue Stats
6W - 9L
1,468 MMR
Solo
Hun Batz
Hun Batz
Bronze III
MrPeanutsLeftNut
Hun Batz
Bronze III
Level 125
God Stats
1W - 1L
1,785 SR
Queue Stats
119W - 117L
1,500 MMR
Solo
Scylla
Scylla
Gold V
TOTObreaker
Scylla
Gold V
Level 102
God Stats
9W - 7L
1,562 SR
Queue Stats
136W - 137L
1,406 MMR
Party 1
Hachiman
Hachiman
Gold V
culisimo
Hachiman
Gold V
Level 104
God Stats
7W - 5L
1,746 SR
Queue Stats
44W - 46L
1,476 MMR
Party 1
Chaac
Chaac
Silver II
teerock01
Chaac
Silver II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 164L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 6
14,932
622
19,619
18,070
6,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
IamEidrian
Thanatos
20
9 / 8 / 11
13,855
577
17,114
25,162
12,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
MuteFlyer
Yemoja
17
1 / 4 / 20
11,623
484
8,979
18,405
19,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
2 / 4 / 13
12,487
520
15,780
28,172
25,638
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
20
6 / 2 / 12
13,728
572
17,044
14,559
7,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
SetTiamatAthenaTsukuyomiApollo

VS

Bans
JanusGuan YuSobekRaijinCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Akuidox
Ymir
15
1 / 6 / 7
10,050
419
7,439
22,287
20,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
9 / 9 / 5
12,410
517
14,288
19,536
11,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
19
3 / 4 / 4
12,028
501
12,460
13,068
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
culisimo
Hachiman
16
0 / 6 / 6
10,226
426
13,075
18,566
8,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
teerock01
Chaac
18
6 / 5 / 2
12,397
517
22,952
28,694
30,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
43
29
Kills
19
19
Deaths
30
62
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ymir
Akuidox
Ymir
1
6
7
0.75
W
11
1
6
14
W
Thanatos
IamEidrian
Thanatos
9
8
11
1.81
L
9
9
5
1.28
W
Yemoja
MuteFlyer
Yemoja
1
4
20
2.75
L
Scylla
3
4
4
1.25
W
2
4
13
2.13
L
Hachiman
culisimo
Hachiman
0
6
6
0.5
L
Chaac
teerock01
Chaac
6
5
2
1.4
W
Merlin
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,536
Damage
70,214
104,368
Taken
102,151
71,305
Mitigated
74,984
56,298
Healing
24,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Akuidox
Ymir
7,439
1,984
0
3,306
22,287
20,377
224
7,195
14,792
29,109
0
W
19,619
12,431
0
11,572
18,070
6,929
2,124
4,737
13,187
0
119,110
W
Thanatos
IamEidrian
Thanatos
17,114
5,305
0
19,334
25,162
12,348
1,595
4,103
20,981
0
99,099
L
14,288
4,669
0
2,661
19,536
11,754
0
3,643
15,599
0
71,459
W
Yemoja
MuteFlyer
Yemoja
8,979
1,686
3,148
4,592
18,405
19,138
569
4,674
13,643
33,315
0
L
Scylla
12,460
796
0
2,474
13,068
4,249
0
3,294
9,496
88,915
0
W
15,780
3,286
0
13,342
28,172
25,638
503
4,322
23,750
80
83,031
L
Hachiman
culisimo
Hachiman
13,075
5,933
0
5,374
18,566
8,226
0
3,615
14,863
0
75,829
L
Chaac
teerock01
Chaac
22,952
3,717
0
10,262
28,694
30,378
124
7,210
21,199
0
89,620
W
Merlin
17,044
1,381
705
3,605
14,559
7,252
1,169
3,525
10,886
95,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,625
Gold Earned
57,111
659
Minions Killed
627
0
Camps Cleared
0
2,266,009
Distance Traveled
2,058,606
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,050
419
41
2
0
429,419
2
W
Anhur
14,932
622
165
7
0
399,551
7
W
Thanatos
13,855
577
139
6
0
484,509
5
L
Hun Batz
12,410
517
117
5
0
430,070
8
W
Yemoja
11,623
484
41
2
0
451,714
6
L
Scylla
12,028
501
176
7
0
416,156
8
W
Tyr
12,487
520
135
6
0
503,721
5
L
Hachiman
10,226
426
129
5
0
364,266
5
L
Chaac
12,397
517
164
7
0
418,695
4
W
Merlin
13,728
572
179
7
0
426,514
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role