Player Matchup

Kukulkan
Kukulkan
Martenks
Kukulkan
Level 14
God Stats
4W - 7L
1,404 SR
Queue Stats
7W - 10L
1,363 Elo+
Party 4
Artemis
Artemis
MurphThaSmurf
Artemis
Level 28
God Stats
15W - 19L
1,541 SR
Queue Stats
107W - 108L
1,439 Elo+
Party 3
Loki
Loki
SovietIoIi
Loki
Level 29
God Stats
42W - 62L
1,253 SR
Queue Stats
237W - 258L
1,405 Elo+
Party 3
Ares
Ares
holymanox14
Ares
Level 49
God Stats
24W - 22L
1,523 SR
Queue Stats
87W - 107L
1,350 Elo+
Party 4
Baron Samedi
Baron Samedi
laserguide
Baron Samedi
Level 65
God Stats
6W - 5L
1,633 SR
Queue Stats
300W - 268L
1,438 Elo+
Party 3
Team Averages
Level 37
1,471 SR
1,399 Elo+

VS

Team Averages
Level 50
1,589 SR
1,470 Elo+
Sol
Sol
DerpySquidMan_
Sol
Level 75
God Stats
12W - 5L
1,612 SR
Queue Stats
1,082W - 1,003L
1,472 Elo+
Party 1
Heimdallr
Heimdallr
Fate15
Heimdallr
Level 45
God Stats
2W - 3L
1,553 SR
Queue Stats
76W - 81L
1,406 Elo+
Party 2
Cerberus
Cerberus
bluetilapia
Cerberus
Level 40
God Stats
26W - 23L
1,498 SR
Queue Stats
56W - 61L
1,444 Elo+
Party 2
Pele
Pele
perkinsk17
Pele
Level 44
God Stats
30W - 38L
1,428 SR
Queue Stats
508W - 500L
1,432 Elo+
Party 1
Osiris
Osiris
scimp
Osiris
Level 44
God Stats
6W - 2L
1,851 SR
Queue Stats
329W - 269L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Martenks
Kukulkan
9
0 / 2 / 1
5,274
527
1,663
3,838
1,097
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
7
1 / 3 / 0
4,378
438
2,303
3,565
1,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 2 / 1
5,424
542
1,165
5,055
1,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 3 / 1
4,593
459
946
5,823
2,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
laserguide
Baron Samedi
11
2 / 3 / 0
6,057
606
2,895
4,971
2,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,028
603
2,201
5,173
1,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
Fate15
Heimdallr
9
2 / 2 / 3
5,727
573
3,540
4,484
1,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
bluetilapia
Cerberus
8
1 / 1 / 6
5,563
556
1,212
5,988
3,004
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
7 / 2 / 1
6,552
655
4,402
6,489
2,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
scimp
Osiris
10
1 / 1 / 2
6,075
608
2,202
5,772
3,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
5
Kills
13
13
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
Heimdallr
Fate15
Heimdallr
2
2
3
1.75
L
Kukulkan
Martenks
Kukulkan
0
2
1
0.25
L
Artemis
1
3
0
0.33
L
1
2
1
0.75
W
Cerberus
bluetilapia
Cerberus
1
1
6
4
L
1
3
1
0.5
L
Baron Samedi
laserguide
Baron Samedi
2
3
0
0.67
W
7
2
1
3.75
W
Osiris
scimp
Osiris
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,972
Damage
13,557
23,252
Taken
27,906
8,938
Mitigated
10,990
5,361
Healing
8,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,201
1,020
0
3,052
5,173
1,335
1,016
429
4,744
37,669
0
W
Heimdallr
Fate15
Heimdallr
3,540
2,484
0
500
4,484
1,334
441
623
3,861
0
25,614
L
Kukulkan
Martenks
Kukulkan
1,663
183
0
591
3,838
1,097
832
1,514
2,324
23,366
0
L
Artemis
2,303
758
0
507
3,565
1,147
0
839
2,726
0
10,674
L
1,165
254
0
1,510
5,055
1,256
0
560
4,495
0
20,922
W
Cerberus
bluetilapia
Cerberus
1,212
92
357
2,851
5,988
3,004
0
567
5,421
16,676
0
L
946
99
0
1,140
5,823
2,467
0
500
5,323
10,416
0
L
Baron Samedi
laserguide
Baron Samedi
2,895
379
0
1,613
4,971
2,971
0
0
4,971
30,011
0
W
4,402
879
0
502
6,489
2,024
0
716
5,773
0
28,582
W
Osiris
scimp
Osiris
2,202
152
0
1,190
5,772
3,293
0
3,169
2,603
0
24,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,726
Gold Earned
29,945
209
Minions Killed
276
0
Camps Cleared
0
891,695
Distance Traveled
924,571
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,028
603
68
7
0
179,561
1
W
Heimdallr
5,727
573
50
5
0
173,373
1
L
Kukulkan
5,274
527
53
5
0
140,074
0
L
Artemis
4,378
438
24
2
0
182,548
0
L
Loki
5,424
542
53
5
0
232,921
0
W
Cerberus
5,563
556
32
3
0
185,737
5
L
Ares
4,593
459
14
1
0
174,321
4
L
Baron Samedi
6,057
606
65
7
0
161,831
1
W
Pele
6,552
655
65
7
0
211,721
0
W
Osiris
6,075
608
61
6
0
174,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role