Player Matchup

Ah Puch
Ah Puch
Silver III
AlertGamingYT
Ah Puch
Silver III
Level 101
God Stats
0W - 2L
1,053 SR
Queue Stats
109W - 132L
816 MMR
Solo
Fenrir
Fenrir
Silver III
Arielito18
Fenrir
Silver III
Level 90
God Stats
20W - 19L
1,584 SR
Queue Stats
482W - 493L
934 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Bucksavage360
Erlang Shen
Silver II
Level 112
God Stats
0W - 2L
1,322 SR
Queue Stats
433W - 437L
932 MMR
Solo
Horus
Horus
Bronze II
FamineHRSMN
Horus
Bronze II
Level 134
God Stats
11W - 17L
1,581 SR
Queue Stats
26W - 34L
1,016 MMR
Party 1
Neith
Neith
Silver IV
SoL_Diego27
Neith
Silver IV
Level 108
God Stats
0W - 2L
1,385 SR
Queue Stats
21W - 38L
826 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,385 SR
905 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 77
1,513 SR
905 MMR
Fafnir
Fafnir
Silver III
Coringahardx
Fafnir
Silver III
Level 109
God Stats
14W - 7L
1,695 SR
Queue Stats
156W - 161L
917 MMR
Solo
Ares
Ares
Silver IV
UngluedCupid75
Ares
Silver IV
Level 41
God Stats
18W - 16L
1,554 SR
Queue Stats
166W - 177L
841 MMR
Solo
Danzaburou
Danzaburou
Silver II
WaterMalonetips
Danzaburou
Silver II
Level 77
God Stats
2W - 6L
1,394 SR
Queue Stats
249W - 260L
930 MMR
Solo
Pele
Pele
Silver III
douuuuuuu
Pele
Silver III
Level 111
God Stats
6W - 4L
1,322 SR
Queue Stats
322W - 334L
900 MMR
Solo
Kukulkan
Kukulkan
Silver II
lumpyskydiver78
Kukulkan
Silver II
Level 47
God Stats
19W - 19L
1,599 SR
Queue Stats
53W - 62L
940 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
20
3 / 4 / 7
13,154
506
18,076
14,673
5,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Arielito18
Fenrir
14
3 / 5 / 8
10,398
400
9,446
15,023
5,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Bucksavage360
Erlang Shen
2
0 / 1 / 1
6,743
259
0
917
128
20
5 / 7 / 11
13,304
512
14,155
28,025
25,077
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
14 / 5 / 5
15,415
593
29,747
21,387
9,770
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
King ArthurScyllaAthenaCthulhuChang'e

VS

Bans
ArachneNu WaTsukuyomiRaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
19
4 / 7 / 5
13,861
533
14,642
26,144
20,536
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
2 / 8 / 3
11,952
460
5,784
25,609
22,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
WaterMalonetips
Danzaburou
20
3 / 5 / 9
14,947
575
13,641
24,021
9,624
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pele
20
4 / 2 / 7
15,117
581
8,890
22,180
11,716
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
20
8 / 4 / 4
14,899
573
11,279
16,846
7,546
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
49
25
Kills
21
22
Deaths
26
32
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
3
4
7
1.63
L
Fenrir
Arielito18
Fenrir
3
5
8
1.4
L
Erlang Shen
Bucksavage360
Erlang Shen
0
1
1
0.5
W
Fafnir
4
7
5
0.93
L
5
7
11
1.5
L
14
5
5
3.3
W
2
8
3
0.44
W
Danzaburou
WaterMalonetips
Danzaburou
3
5
9
1.5
W
Pele
4
2
7
3.75
W
Kukulkan
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,424
Damage
54,236
80,025
Taken
114,800
45,790
Mitigated
72,058
20,994
Healing
35,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
18,076
778
131
3,965
14,673
5,079
0
7,526
7,147
87,400
0
L
Fenrir
Arielito18
Fenrir
9,446
2,258
0
5,059
15,023
5,736
0
3,293
11,730
0
45,641
L
Erlang Shen
Bucksavage360
Erlang Shen
0
0
0
0
917
128
0
917
0
0
0
W
Fafnir
14,642
2,702
0
8,392
26,144
20,536
464
3,726
20,818
72,293
0
L
14,155
6,606
553
7,054
28,025
25,077
0
14,554
13,471
0
70,155
L
29,747
14,001
0
4,232
21,387
9,770
2,789
5,415
15,972
0
127,362
W
5,784
284
1,971
3,397
25,609
22,636
1,368
5,310
20,299
38,109
0
W
Danzaburou
WaterMalonetips
Danzaburou
13,641
5,451
0
10,218
24,021
9,624
4,684
2,483
21,538
0
104,229
W
Pele
8,890
2,626
669
8,753
22,180
11,716
378
3,386
18,794
0
127,657
W
Kukulkan
11,279
941
996
1,084
16,846
7,546
4,612
3,171
13,675
86,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,014
Gold Earned
70,776
537
Minions Killed
703
0
Camps Cleared
0
1,657,732
Distance Traveled
2,308,175
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
13,154
506
155
6
0
451,606
1
L
Fenrir
10,398
400
87
3
0
353,353
1
L
Erlang Shen
6,743
259
0
0
0
684
0
W
Fafnir
13,861
533
125
5
0
385,056
1
L
Horus
13,304
512
106
4
0
434,451
3
L
Neith
15,415
593
189
7
0
417,638
3
W
Ares
11,952
460
56
2
0
472,483
6
W
Danzaburou
14,947
575
150
6
0
431,533
2
W
Pele
15,117
581
191
7
0
541,474
1
W
Kukulkan
14,899
573
181
7
0
477,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role