Player Matchup

Hercules
Hercules
Gold II
DaniM1R
Hercules
Gold II
Level 124
God Stats
0W - 1L
1,703 SR
Queue Stats
40W - 40L
1,508 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
Dogggd
Tsukuyomi
Gold I
Level 105
God Stats
9W - 11L
1,408 SR
Queue Stats
141W - 131L
1,726 MMR
Party 1
Anhur
Anhur
Gold IV
GuzmanEP
Anhur
Gold IV
Level 69
God Stats
5W - 11L
1,389 SR
Queue Stats
78W - 81L
1,523 MMR
Solo
Sobek
Sobek
Gold V
JustRaz0834
Sobek
Gold V
Level 98
God Stats
14W - 11L
1,567 SR
Queue Stats
90W - 93L
1,302 MMR
Party 1
Merlin
Merlin
Gold IV
YangXA7
Merlin
Gold IV
Level 100
God Stats
0W - 4L
1,263 SR
Queue Stats
186W - 186L
1,507 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 99
1,466 SR
1,513 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,632 SR
1,513 MMR
Osiris
Osiris
Gold III
AndreViggar25
Osiris
Gold III
Level 118
God Stats
10W - 11L
1,636 SR
Queue Stats
63W - 61L
1,440 MMR
Party 2
Sylvanus
Sylvanus
Gold II
DabAngel
Sylvanus
Gold II
Level 121
God Stats
10W - 9L
1,730 SR
Queue Stats
486W - 504L
1,507 MMR
Solo
Chang'e
Chang'e
Gold I
Edwin Oziel
Chang'e
Gold I
Level 147
God Stats
38W - 45L
1,512 SR
Queue Stats
373W - 384L
1,567 MMR
Party 2
Artemis
Artemis
Gold II
FatBrandonn
Artemis
Gold II
Level 132
God Stats
11W - 10L
1,596 SR
Queue Stats
234W - 236L
1,539 MMR
Solo
Arachne
Arachne
Gold I
cross_faded_lama
Arachne
Gold I
Level 126
God Stats
30W - 17L
1,687 SR
Queue Stats
358W - 342L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DaniM1R
Hercules
18
3 / 4 / 5
11,876
457
15,204
29,469
27,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tsukuyomi
Dogggd
Tsukuyomi
20
6 / 4 / 6
12,593
484
15,576
19,326
13,012
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
GuzmanEP
Anhur
18
1 / 11 / 1
11,232
432
6,119
26,193
8,716
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 2 / 6
10,956
421
6,899
17,441
16,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
YangXA7
Merlin
19
2 / 3 / 4
12,274
472
13,286
11,707
5,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaSetApolloDanzaburouTiamat

VS

Bans
JanusCthulhuGuan YuSun WukongCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 4
14,286
549
20,154
25,589
22,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
DabAngel
Sylvanus
18
2 / 4 / 7
11,712
450
7,742
24,025
24,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Edwin Oziel
Chang'e
20
4 / 1 / 7
14,872
572
12,736
16,014
7,269
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
FatBrandonn
Artemis
19
3 / 3 / 9
13,221
509
17,801
15,122
5,326
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
10 / 3 / 5
15,420
593
13,759
20,287
11,435
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
55
16
Kills
23
24
Deaths
17
22
Assists
32
Player
Kills
Deaths
Assists
KDA
W
4
6
4
1
W
Sylvanus
DabAngel
Sylvanus
2
4
7
1.38
L
Hercules
DaniM1R
Hercules
3
4
5
1.38
L
Tsukuyomi
Dogggd
Tsukuyomi
6
4
6
2.25
W
Chang'e
Edwin Oziel
Chang'e
4
1
7
7.5
W
Artemis
FatBrandonn
Artemis
3
3
9
2.5
L
Anhur
GuzmanEP
Anhur
1
11
1
0.14
L
4
2
6
3.5
L
Merlin
YangXA7
Merlin
2
3
4
1.33
W
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,084
Damage
72,192
104,136
Taken
101,037
70,926
Mitigated
71,281
32,679
Healing
48,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,154
8,125
0
9,305
25,589
22,963
1,736
3,687
21,095
0
105,295
W
Sylvanus
DabAngel
Sylvanus
7,742
1,953
2,747
6,548
24,025
24,288
967
6,296
17,391
36,996
12,512
L
Hercules
DaniM1R
Hercules
15,204
7,175
0
11,018
29,469
27,761
48
5,974
23,495
0
76,916
L
Tsukuyomi
Dogggd
Tsukuyomi
15,576
3,797
0
6,431
19,326
13,012
98
3,246
16,080
0
107,480
W
Chang'e
Edwin Oziel
Chang'e
12,736
413
5,926
11,528
16,014
7,269
2,216
5,882
9,658
111,494
0
W
Artemis
FatBrandonn
Artemis
17,801
10,466
0
5,156
15,122
5,326
4,707
2,761
12,294
0
80,657
L
Anhur
GuzmanEP
Anhur
6,119
3,310
0
8,556
26,193
8,716
318
3,154
23,039
0
88,057
L
6,899
642
0
5,304
17,441
16,268
149
3,855
13,586
32,195
0
L
Merlin
YangXA7
Merlin
13,286
282
46
1,324
11,707
5,169
328
3,976
7,731
100,632
0
W
13,759
8,097
0
6,938
20,287
11,435
1,221
3,701
16,206
0
116,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,931
Gold Earned
69,511
681
Minions Killed
666
0
Camps Cleared
0
2,410,170
Distance Traveled
2,380,197
40
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
14,286
549
164
6
0
484,517
3
W
Sylvanus
11,712
450
75
3
0
413,907
3
L
Hercules
11,876
457
142
5
0
495,782
8
L
Tsukuyomi
12,593
484
155
6
0
523,329
4
W
Chang'e
14,872
572
180
7
0
500,674
7
W
Artemis
13,221
509
109
4
0
404,914
8
L
Anhur
11,232
432
141
5
0
379,746
7
L
Sobek
10,956
421
61
2
0
535,173
9
L
Merlin
12,274
472
182
7
0
476,140
12
W
Arachne
15,420
593
138
5
0
576,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role