Player Matchup

Nox
Nox
Bloodreina01
Nox
Level 25
God Stats
5W - 7L
1,806 SR
Queue Stats
78W - 92L
1,413 Elo+
Solo
Vamana
Vamana
InDaBafroom
Vamana
Level 16
God Stats
2W - 1L
1,440 SR
Queue Stats
29W - 25L
1,510 Elo+
Party 1
Mulan
Mulan
JennyTaylia6668
Mulan
Level 45
God Stats
2W - 4L
1,179 SR
Queue Stats
56W - 68L
1,388 Elo+
Party 1
Janus
Janus
SaltyBunny64508
Janus
Level 17
God Stats
2W - 0L
1,419 SR
Queue Stats
23W - 12L
1,593 Elo+
Party 1
Jormungandr
Jormungandr
XAPOCX2011
Jormungandr
Level 8
God Stats
9W - 8L
1,339 SR
Queue Stats
233W - 266L
1,330 Elo+
Solo
Team Averages
Level 22
1,437 SR
1,447 Elo+

VS

Team Averages
Level 21
1,474 SR
1,446 Elo+
Thor
Thor
Adoradonk
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,322 Elo+
Solo
Chaac
Chaac
KenAngel9029
Chaac
Level 26
God Stats
2W - 5L
1,380 SR
Queue Stats
96W - 90L
1,511 Elo+
Solo
Hachiman
Hachiman
MAHG
Hachiman
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 41L
1,462 Elo+
Solo
Hel
Hel
Zashxia
Hel
Level 27
God Stats
7W - 4L
1,490 SR
Queue Stats
53W - 50L
1,454 Elo+
Solo
Neith
Neith
demonoftaxes
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 26L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 20
14,124
1,009
10,363
13,730
7,053
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
20
3 / 7 / 16
13,505
965
14,846
19,272
20,058
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
11 / 7 / 12
15,341
1,096
29,516
26,148
26,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
17 / 4 / 12
17,569
1,255
43,087
16,818
6,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
XAPOCX2011
Jormungandr
20
1 / 6 / 18
13,696
978
10,706
18,063
18,888
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Team 1 Tickets

98

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
0 / 5 / 4
10,783
770
488
7,833
2,940
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

20
3 / 3 / 16
14,864
1,062
14,811
22,802
27,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
MAHG
Hachiman
20
9 / 12 / 13
15,958
1,140
27,538
31,976
12,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hel
20
6 / 9 / 12
13,970
998
20,434
28,588
12,565
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
8 / 6 / 12
14,750
1,054
23,255
22,162
9,136
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
83
35
Kills
26
27
Deaths
35
78
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Thor
0
5
4
0.4
W
3
3
20
4.33
W
Vamana
3
7
16
1.57
W
11
7
12
2.43
L
3
3
16
3.67
L
Hachiman
MAHG
Hachiman
9
12
13
1.29
W
17
4
12
5.75
W
Jormungandr
XAPOCX2011
Jormungandr
1
6
18
1.67
L
Hel
6
9
12
1.33
L
8
6
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,518
Damage
86,526
94,031
Taken
113,361
78,257
Mitigated
65,104
14,821
Healing
29,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
488
488
0
0
7,833
2,940
0
3,803
4,030
0
2,627
W
10,363
1,250
1,041
2,888
13,730
7,053
0
213
13,517
27,807
0
W
Vamana
14,846
9,161
0
5,222
19,272
20,058
0
4,524
14,748
0
33,233
W
29,516
5,380
0
1,620
26,148
26,076
0
7,153
18,995
939
43,155
L
14,811
3,411
0
1,403
22,802
27,610
0
10,876
11,926
0
64,170
L
Hachiman
MAHG
Hachiman
27,538
20,262
369
5,911
31,976
12,853
0
18,835
13,141
0
48,448
W
43,087
2,728
187
3,783
16,818
6,182
0
5,482
11,336
82,656
0
W
Jormungandr
XAPOCX2011
Jormungandr
10,706
1,480
0
80
18,063
18,888
0
3,062
15,001
45,118
0
L
Hel
20,434
2,152
10,397
9,267
28,588
12,565
0
15,471
13,117
38,526
0
L
23,255
10,600
0
1,920
22,162
9,136
0
16,110
6,052
0
47,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,235
Gold Earned
70,325
279
Minions Killed
248
9
Camps Cleared
4
1,200,583
Distance Traveled
1,152,106
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,783
770
3
0
1
110,066
0
W
Nox
14,124
1,009
45
3
0
227,434
1
W
Vamana
13,505
965
23
2
0
260,234
0
W
Mulan
15,341
1,096
35
3
0
258,092
0
L
Chaac
14,864
1,062
96
7
1
314,413
0
L
Hachiman
15,958
1,140
44
3
0
211,977
1
W
Janus
17,569
1,255
101
7
3
267,328
0
W
Jormungandr
13,696
978
75
5
6
187,495
0
L
Hel
13,970
998
42
3
0
251,685
0
L
Neith
14,750
1,054
63
5
2
263,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role