Player Matchup

Agni
Agni
Gold II
CaIIMeAtlas
Agni
Gold II
Level 155
God Stats
30W - 20L
1,678 SR
Queue Stats
141W - 140L
1,579 MMR
Party 2
Medusa
Medusa
Silver I
DillyStrings
Medusa
Silver I
Level 154
God Stats
55W - 53L
1,737 SR
Queue Stats
76W - 88L
1,545 MMR
Party 2
Awilix
Awilix
Gold I
JrJacques
Awilix
Gold I
Level 118
God Stats
6W - 5L
1,450 SR
Queue Stats
378W - 382L
1,606 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
KidDeath300
Cu Chulainn
Platinum IV
Level 160
God Stats
13W - 11L
1,579 SR
Queue Stats
215W - 215L
1,676 MMR
Party 1
Janus
Janus
Gold III
ReaLReckl3ss
Janus
Gold III
Level 157
God Stats
7W - 6L
1,803 SR
Queue Stats
307W - 321L
1,399 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,650 SR
1,561 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,459 SR
1,566 MMR
Khepri
Khepri
Gold III
Dunnomatic
Khepri
Gold III
Level 156
God Stats
1W - 1L
1,743 SR
Queue Stats
36W - 40L
1,459 MMR
Party 3
Tiamat
Tiamat
Gold II
LA7mach1
Tiamat
Gold II
Level 151
God Stats
1W - 2L
1,517 SR
Queue Stats
238W - 239L
1,604 MMR
Solo
Apollo
Apollo
Bronze III
Miean
Apollo
Bronze III
Level 53
God Stats
0W - 1L
1,167 SR
Queue Stats
70W - 54L
1,600 MMR
Solo
Achilles
Achilles
Bronze III
MmmnFeeeet
Achilles
Bronze III
Level 81
God Stats
0W - 2L
1,282 SR
Queue Stats
2W - 3L
1,587 MMR
Solo
Arachne
Arachne
Gold I
akarandomhero
Arachne
Gold I
Level 153
God Stats
15W - 15L
1,588 SR
Queue Stats
151W - 148L
1,582 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 15
11,702
509
15,684
13,261
5,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
18
7 / 2 / 9
12,373
538
14,831
13,033
5,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
JrJacques
Awilix
20
10 / 3 / 14
13,855
602
16,648
15,861
7,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
KidDeath300
Cu Chulainn
19
8 / 1 / 17
14,717
640
21,081
20,884
21,575
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 5 / 4
12,038
523
12,643
16,081
5,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
SetAthenaDanzaburouScyllaGuan Yu

VS

Bans
TsukuyomiNu WaCthulhuAh PuchKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Dunnomatic
Khepri
14
0 / 5 / 7
9,486
412
4,678
20,483
17,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
LA7mach1
Tiamat
20
2 / 7 / 4
13,770
599
6,554
20,323
12,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Miean
Apollo
16
1 / 9 / 3
9,977
434
7,861
18,166
8,074
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
MmmnFeeeet
Achilles
15
1 / 8 / 3
9,745
424
7,870
20,522
24,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Arachne
20
7 / 5 / 4
12,803
557
9,360
21,403
12,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
32
34
Kills
11
13
Deaths
34
59
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
2
15
4.75
W
Medusa
7
2
9
5.75
L
Khepri
Dunnomatic
Khepri
0
5
7
0.7
W
Awilix
JrJacques
Awilix
10
3
14
5.67
W
Cu Chulainn
KidDeath300
Cu Chulainn
8
1
17
16.5
L
Tiamat
LA7mach1
Tiamat
2
7
4
0.57
L
Apollo
Miean
Apollo
1
9
3
0.28
L
Achilles
MmmnFeeeet
Achilles
1
8
3
0.31
W
7
5
4
1.8
L
Arachne
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,887
Damage
36,323
79,120
Taken
100,897
44,749
Mitigated
75,980
20,656
Healing
23,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,684
1,513
422
6,186
13,261
5,021
2,557
1,760
11,451
84,143
0
W
Medusa
14,831
7,540
0
3,298
13,033
5,002
5,517
1,261
11,697
0
76,009
L
Khepri
Dunnomatic
Khepri
4,678
278
0
3,813
20,483
17,830
0
7,958
12,395
27,800
0
W
Awilix
JrJacques
Awilix
16,648
8,332
0
2,314
15,861
7,858
1,545
3,556
12,205
0
92,515
W
Cu Chulainn
KidDeath300
Cu Chulainn
21,081
2,819
0
2,467
20,884
21,575
1,316
2,883
17,588
17,327
71,653
L
Tiamat
LA7mach1
Tiamat
6,554
1,056
290
5,682
20,323
12,873
1,519
6,994
12,969
71,714
0
L
Apollo
Miean
Apollo
7,861
2,713
0
4,176
18,166
8,074
592
4,442
13,690
0
75,073
L
Achilles
MmmnFeeeet
Achilles
7,870
1,897
0
2,618
20,522
24,295
0
7,008
13,359
0
41,809
W
12,643
869
0
5,969
16,081
5,293
1,517
1,944
14,137
69,435
0
L
Arachne
9,360
4,989
0
7,071
21,403
12,908
0
6,147
15,094
0
98,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,685
Gold Earned
55,781
643
Minions Killed
529
0
Camps Cleared
0
2,263,799
Distance Traveled
2,173,673
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,702
509
146
6
0
460,280
5
W
Medusa
12,373
538
129
6
0
436,586
5
L
Khepri
9,486
412
22
1
0
428,593
7
W
Awilix
13,855
602
130
6
0
489,847
4
W
Cu Chulainn
14,717
640
135
6
0
465,424
2
L
Tiamat
13,770
599
131
6
0
401,513
2
L
Apollo
9,977
434
142
6
0
413,264
2
L
Achilles
9,745
424
66
3
0
407,989
3
W
Janus
12,038
523
103
4
0
411,662
6
L
Arachne
12,803
557
168
7
0
522,314
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role