Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
B34STYvietSOUL
Ganesha
Level 88
God Stats
4W - 7L
1,292 SR
Queue Stats
70W - 66L
1,488 Elo+
Party 1
Osiris
Osiris
DEADLY-_-ACE
Osiris
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 118L
1,562 Elo+
Solo
Hercules
Hercules
Prototypex116
Hercules
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 89L
1,548 Elo+
Party 1
Ah Puch
Ah Puch
SaltyPhyslc
Ah Puch
Level 126
God Stats
6W - 5L
1,569 SR
Queue Stats
267W - 256L
1,578 Elo+
Party 1
Team Averages
Level 110
1,472 SR
1,535 Elo+

VS

Team Averages
Level 124
1,660 SR
1,552 Elo+
Scylla
Scylla
CombatBrah
Scylla
Level 142
God Stats
36W - 37L
1,716 SR
Queue Stats
282W - 256L
1,647 Elo+
Solo
Geb
Geb
Reaper209
Geb
Level 151
God Stats
3W - 4L
1,543 SR
Queue Stats
138W - 120L
1,519 Elo+
Party 2
Achilles
Achilles
TreyyyTreyyy
Achilles
Level 126
God Stats
2W - 4L
1,609 SR
Queue Stats
165W - 148L
1,568 Elo+
Party 2
Fenrir
Fenrir
WiLLLLLL
Fenrir
Level 142
God Stats
14W - 17L
1,613 SR
Queue Stats
247W - 224L
1,517 Elo+
Party 2
Chernobog
Chernobog
igotUrGranada
Chernobog
Level 61
God Stats
3W - 3L
1,817 SR
Queue Stats
234W - 225L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
4 / 4 / 3
8,867
522
9,580
13,077
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 1 / 6
7,891
464
3,379
11,945
8,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Osiris
16
6 / 5 / 4
9,602
565
8,449
14,722
10,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Prototypex116
Hercules
16
6 / 2 / 2
9,457
556
8,552
15,405
17,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
SaltyPhyslc
Ah Puch
13
5 / 3 / 4
8,877
522
11,189
11,012
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CombatBrah
Scylla
13
3 / 6 / 4
8,457
497
9,373
9,624
2,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 2 / 6
8,616
507
6,952
12,189
8,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
TreyyyTreyyy
Achilles
14
3 / 7 / 1
8,500
500
11,720
14,823
12,381
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
WiLLLLLL
Fenrir
16
4 / 2 / 4
9,352
550
7,582
12,763
5,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
igotUrGranada
Chernobog
13
2 / 4 / 6
8,000
471
7,197
11,308
4,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
36
21
Kills
15
15
Deaths
21
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
4
4
3
1.38
W
0
1
6
3
L
Scylla
CombatBrah
Scylla
3
6
4
0.83
W
Osiris
6
5
4
1.6
W
Hercules
Prototypex116
Hercules
6
2
2
3.5
L
3
2
6
3
W
Ah Puch
SaltyPhyslc
Ah Puch
5
3
4
2.33
L
Achilles
TreyyyTreyyy
Achilles
3
7
1
0.5
L
Fenrir
WiLLLLLL
Fenrir
4
2
4
3
L
Chernobog
igotUrGranada
Chernobog
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,149
Damage
42,824
66,161
Taken
60,707
45,856
Mitigated
33,258
23,961
Healing
12,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,580
4,618
345
4,610
13,077
6,100
3,087
2,927
10,090
0
59,892
W
3,379
336
0
2,734
11,945
8,288
0
3,676
8,097
23,494
0
L
Scylla
CombatBrah
Scylla
9,373
1,591
0
1,638
9,624
2,887
234
3,144
6,455
32,172
0
W
Osiris
8,449
3,410
0
3,664
14,722
10,633
0
5,029
9,503
0
64,053
W
Hercules
Prototypex116
Hercules
8,552
3,592
0
6,522
15,405
17,283
614
1,697
13,662
272
48,400
L
6,952
1,099
0
1,866
12,189
8,570
0
3,188
8,926
30,058
0
W
Ah Puch
SaltyPhyslc
Ah Puch
11,189
948
231
5,855
11,012
3,552
810
2,394
8,484
44,996
0
L
Achilles
TreyyyTreyyy
Achilles
11,720
4,238
0
1,903
14,823
12,381
0
2,098
12,281
0
47,843
L
Fenrir
WiLLLLLL
Fenrir
7,582
1,948
0
4,680
12,763
5,239
0
3,102
9,636
0
68,458
L
Chernobog
igotUrGranada
Chernobog
7,197
5,423
0
2,493
11,308
4,181
354
3,303
8,005
0
44,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,694
Gold Earned
42,925
421
Minions Killed
405
0
Camps Cleared
0
1,446,464
Distance Traveled
1,578,515
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,867
522
101
6
0
262,799
3
W
Ganesha
7,891
464
23
1
0
289,421
0
L
Scylla
8,457
497
77
5
0
323,518
5
W
Osiris
9,602
565
112
7
0
324,994
1
W
Hercules
9,457
556
110
6
0
260,279
0
L
Geb
8,616
507
41
2
0
316,033
5
W
Ah Puch
8,877
522
75
4
0
308,971
5
L
Achilles
8,500
500
71
4
0
287,690
0
L
Fenrir
9,352
550
126
7
0
334,949
3
L
Chernobog
8,000
471
90
5
0
316,325
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role