Player Matchup

Ra
Ra
AvgDev
Ra
Level 136
God Stats
9W - 5L
1,687 SR
Queue Stats
277W - 207L
1,698 Elo+
Party 1
Heimdallr
Heimdallr
BrandoTheRando
Heimdallr
Level 126
God Stats
3W - 3L
1,313 SR
Queue Stats
173W - 120L
1,679 Elo+
Party 1
Geb
Geb
kn0w0ne2
Geb
Level 28
God Stats
3W - 0L
1,931 SR
Queue Stats
52W - 13L
1,798 Elo+
Party 1
Team Averages
Level 97
1,644 SR
1,725 Elo+

VS

Team Averages
Level 26
1,620 SR
1,518 Elo+
Gilgamesh
Gilgamesh
Ganghisgan
Gilgamesh
Level 25
God Stats
9W - 8L
1,528 SR
Queue Stats
13W - 12L
1,520 Elo+
Party 2
Anubis
Anubis
KNIGHT2OO4
Anubis
Level 28
God Stats
8W - 5L
1,831 SR
Queue Stats
9W - 8L
1,535 Elo+
Party 2
Cthulhu
Cthulhu
TheBull 2424
Cthulhu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 8L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
6 / 0 / 11
8,733
873
9,532
5,681
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
BrandoTheRando
Heimdallr
13
11 / 1 / 7
9,169
917
10,217
8,141
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 1 / 10
7,552
755
2,288
5,867
3,191
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ganghisgan
Gilgamesh
8
0 / 7 / 2
5,991
599
7,252
10,982
4,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
KNIGHT2OO4
Anubis
10
1 / 6 / 1
6,565
657
2,921
8,142
3,160
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
TheBull 2424
Cthulhu
9
1 / 5 / 0
5,941
594
3,718
9,749
4,157
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
18
Kills
2
2
Deaths
18
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
6
0
11
11.5
W
Heimdallr
BrandoTheRando
Heimdallr
11
1
7
14.5
L
Gilgamesh
Ganghisgan
Gilgamesh
0
7
2
0.14
L
Anubis
KNIGHT2OO4
Anubis
1
6
1
0.25
L
Cthulhu
TheBull 2424
Cthulhu
1
5
0
0.2
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,037
Damage
13,891
19,689
Taken
28,873
8,147
Mitigated
11,786
7,743
Healing
4,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
9,532
950
1,825
2,973
5,681
2,086
833
2,031
3,650
41,561
0
W
Heimdallr
BrandoTheRando
Heimdallr
10,217
6,667
0
2,373
8,141
2,870
2,249
2,924
5,217
0
29,310
L
Gilgamesh
Ganghisgan
Gilgamesh
7,252
1,468
0
1,592
10,982
4,469
0
4,198
6,780
0
20,359
L
Anubis
KNIGHT2OO4
Anubis
2,921
158
258
1,535
8,142
3,160
0
3,217
4,922
24,522
0
L
Cthulhu
TheBull 2424
Cthulhu
3,718
174
0
1,446
9,749
4,157
0
4,761
4,988
15,094
0
W
2,288
154
0
572
5,867
3,191
116
1,731
4,136
7,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,454
Gold Earned
18,497
122
Minions Killed
88
0
Camps Cleared
0
579,185
Distance Traveled
599,263
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,733
873
87
9
0
196,005
3
W
Heimdallr
9,169
917
31
3
0
180,279
0
L
Gilgamesh
5,991
599
26
3
0
260,199
1
L
Anubis
6,565
657
44
4
0
181,109
3
L
Cthulhu
5,941
594
18
2
0
157,955
0
W
Geb
7,552
755
4
0
0
202,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role